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Marc

Member Since 16 Jun 2011
Offline Last Active Oct 19 2012 02:36 AM

#111902 Wii U Price Discussion

Posted by scotty79 on 23 September 2012 - 10:05 AM

Dunno how many of you guys are europe based here (seems less than half anyway) but the only way I could find value in the uk was to get the zombiu pack.Sort of takes the edge off it by including the game and pro controller


#86796 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by Nollog on 11 June 2012 - 05:20 PM

This is my idea:
Spoiler



#86775 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by ianh05 on 11 June 2012 - 04:21 PM

let's be creative now people, we have already seen examples today at E3 such as inventory, sniper scope, scanners and radars so what other unique uses could this new controller have?

here's a template you can use to illustrate:
Posted Image
Just cut out the pics and replace them to show off your idea. You can also just cut out the controller and drag it up over the screen to illustrate cameras, scanners etc.

here's mine...

Tank game:
*Full 360 degree panoramic view of inside the cockpit of your tank.
*Touch screen control panel interface allows you to press the actual shiny (and sometimes big and red) buttons instead of buttons on your gamepad.

Posted Image
(This could be huge for flight sims game too.)

Pokemon game:
*Gamepad acts as your inventory.
*Selecting most items for you inventory opens a "mini-game" for you to use the item.
*Item uses include: sliding pokeballs along the screen towards the tv to catch/release pokemon and having a pokedex that you can use to identify on-screen pokemon.

Posted Image

my example of a where's wally game:

you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.

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other examples:

Metal gear solid Wii U:

have your communication device in your hands while playing the game.

Features:

*Rumble function while volume is on mute.
*Call in-game characters.
*Call monitoring, don't like a certain character? then don't answer.
*Text messaging for the socially awkward.
*3 built-in mini-games: Snake, Snake-man and Snake invaders.

Posted Image

Super smash bros. Universe:

Posted Image

X-ray device!:
Posted Image


#92489 Wii U Price Discussion

Posted by 009soulmaster on 07 July 2012 - 08:31 PM

If they don't profit from it.

And they may elect not to.

A $299 price tag will eliminate any and all barrier to entry.

For a games platform such as the Wii U, which looks poised to create strong software tie-in, it won't matter.

Nintendo knows that need to offer lots of power for a low price, like they did with the 3DS.  they may not profit for a year on the hardware, but subsequent years will be different.

It's hard to see Nintendo missing out on profit from it's hardware, but they may do so if they feel they havent' generated a strong enough marketing "buzz"

$349 seems like a good place to start.

Price it too low and people think of it as "cheap" in both positive and negative connotations.

Price it too high and it just won't sell (PS3 anyone?). but it there is one thing the previosu generation has taught us, it is that console prices go up every generation and people are willing to pay more to get more.

The original Wii with dirt cheap tech started out at $249.  The much more ambitious and forward looking Wii U starting out at $349 is a great bargain for a system of this power level and capabilities.

The "proper" Xbox 360, without motion controls or a screen enabled GamePad, cost $399 to purchase at launch.

Even the bare bones, no hard drive, crippled version was $299.

So a next generation system, in 2012, launching at $349 with next level power, a Gamepad with relatively large additional screen and free online capabilities is quite the bargain. Normally, I would have expected a $399 price tag, but Nintendo is wanting to deliver high end power at an affordable price.  This is a long way from 2005 and $349 is affordable.  Microsoft and Sony provably won't be under that price either.  And a year or two down the road, I can see a price drop to $299 in order to combat the new console launches.

Again, Nintendo CAN release at $299 to ensure a quick install base and entrench the system.  but they won't profit on the hardware for about a year if they do so.  And that is something they've only changed stance on once.  If they can, I would love to see it.  just not expecting it. it's not like they haven't earned their money here.


well they have done a werid number like $170 for the 3DS so maybe $325


#84842 What you think of the launch/launch window titles?

Posted by SpacePope on 06 June 2012 - 12:33 AM

I think the only good games are Pikmin 3, Game & Wario and NSMBU. Even then, the latter is a little cliche for a Mario title. Squirrel suits? Baby Yoshi's with bubbles? The game feels too dumbed down from what Mario World was.

Now, if Retro had unveiled Star Fox, it would've taken the show and would probably be contender for game of E3.

Not to mention if Nintendo were better at explaining the lineup without being completely terrible at it as well...


#83503 Nintendo Direct Pre-E3 Info Roundup

Posted by Lord Pickleton on 03 June 2012 - 03:40 PM

Wonder if they will make an NFC glove where each finger tip will have something to help you out.

Ex.
thumb-ammo
index finger-health
middle finger-?
ring finger-?
pinky-?

You get the idea.


#82820 Wii U Price Discussion

Posted by Falconberg on 02 June 2012 - 08:31 AM

I'm putting my vote in at 379.99 CAD. It's not as daunting as 400 but it's close enough. Since they won't be dropping the price they'll be driving it as low as they can. However they're reluctance to give a release date at e3 may be because with a release date you must reveal a price and they may be worried that their price is high enough to defer hype. 379.99 would defer some.


#81772 General Wii U E3 2012 Discussion

Posted by Guest on 30 May 2012 - 02:44 AM

First of all, I have just returned to the Wii U Forums, so don't blame me for not having read all new posts you guys made in the last year. It's your fault for posting! D;

Jokes aside, let me put my inner fanboy on chains now...
...


Basically, what we want to know is:
  • How will the Wii U compare to PS360?
  • How will the Wii U compare to "Orbis" and "Durango"?

1. Well, not much to say about that. The Xbox 360 and the PS3 are old consoles. Even though they were good when they were released, they're old now. Really old. Ever heard of Moore's Law? Let me quote Wikipedia for that:

[quote name=']Moore's law is a rule of thumb in the history of computing hardware whereby the number of transistors that can be placed inexpensively on an integrated circuit doubles approximately every two years. The period often quoted as "18 months" is due to Intel executive David House' date=' who predicted that period for a doubling in chip performance (being a combination of the effect of more transistors and their being faster).[/quote']
What does this mean for us?

[quote name='Wikipedia]The capabilities of many digital electronic devices are strongly linked to Moore's law: processing speed' date=' memory capacity, sensors and even the number and size of pixels in digital cameras.[7] All of these are improving at (roughly) exponential rates as well (see Other formulations and similar laws).[/quote]
Yeah, admittedly, the speed of development is currently slowing down, and won't be as fast anymore in the future. However, I think you see that there's no way Nintendo can end up with hardware less capable than the hardware PS360 use. Heck, if they really wanted to have a less capable console, it would probably cost a lot more than one with up-to-date specs, because it would be an antique, lol.


2. This one isn't as funny anymore :(
There are numerous reasons for that. Firstly, Moore's Law again. Their hardware would be better for the same price just because it's newer. Also, there are some other points, and I have another source for that. Specifically, NeoGAF. Most infos on there can be seen as rather valid, as the mods on NeoGAF ban anyone claiming stuff they can't prove, but I advise you to take it with a grain of salt nevertheless.

The information is hidden somewhere in their enormous Wii U speculation thread #6, and I'm not gonna try to find it. HERE's the link for those of you who're bored or have too much time.

So, that's what the apparent insiders on NeoGAF claim: The Xbox 720/"Durango" will most likely have the best specs, just like the first Xbox had, while the Wii U will either be the next generation's PS2 or Dreamcast. That's where the insiders don't agree; one says it's probably more like the PS2, while the other claims it's more like the Dreamcast, and the difference in graphics will be noticeable.

The reason for that seems to be Microsoft giving in to Epic's demands of better hardware. Sony, according to the guys who know too much than is good for them, or at least claim to do so, hasn't decided yet and as such the PS4/"Orbis" will most likely be in between the Wii U and the 720, leaning more towards the 720. So, the Wii U will probably be the weakest console yet again, but not nearly as weak as the Wii was compared to PS360.

Well, I'm not up-to-date to how up-to-date you guys are, lol, so I'll just comment on the UE4 as if you had never heard of it, alright? The point is, UE4 isn't about how powerful the systems are, but about what you can do with them, generally speaking. The Wii didn't get UE3 because it didn't have programmable shaders. Now, the Wii U's GPU is rather new (compared to the other consoles' GPUs), so it MIGHT work with UE4. We don't know yet. However, it's not about specs, so don't think the Wii U is gonna suck just because it doesn't support UE4, most devs will probably stick to UE3 for some years anyway.

Basically, the Wii U will almost inevitably be inferior to Sony's/MS' consoles, but we'll have a pretty nice time for the first few years of it's lifetime, and it probably won't be as bad as it was with the Wii anyway (concerning 3rd parties). Keep in mind that Nintendo aims for a 5 year cycle, whereas MS and Sony most likely want their consoles to be more future-proof. In this case, we might get a "Wii Us" or whatever 5 years after the Wii U, and this one would be superior to the competition yet again.



Oh, and BTW, auto save has to be a blessing of Hylia herself! I accidentally deleted everything instead of posting, but it didn't get lost! YAY!
Guest


#80965 Nintendo slightly updates Wii U Logo

Posted by 10k on 26 May 2012 - 05:04 PM

I'm digging the darker blue. I hope they make their game cases this shade of blue to separate it from the Wii game cases. Plus blue is a sexy color.


#73759 General Wii U E3 2012 Discussion

Posted by dagwood dang on 22 April 2012 - 10:47 AM

I'm absolutely aching to know what Retro's secret project is. The suspense is... is...   x_x


#65621 Rumor: "Nintendo tweaked the Wii U to make sure it can run UE4."

Posted by Meelow100 on 10 March 2012 - 08:44 AM

Hmm the thing is their even going to be UE4 considering not so long ago they upgraded UE3 with DX 11 features preparing it for next gen which sounds like UE4 isn't going to happen in the foreseeable future.


Epic confirmed that UE4 is for next gen games

http://mynintendonews.com/2012/03/08/epic-says-unreal-engine-4-is-purely-for-next-gen-games/

So Nintendo would definitely want this supported on the Wii U.


#63642 Retro Studios are working on a Wii U game

Posted by PipoPito on 26 February 2012 - 10:30 AM

don't retro studio's make all the metroid games.

3 Metroid Games. Metroid Prime, Prime 2, Prime 3.
Metroid, Metroid 2, Super Metroid, Zero Mission, Fusion, Other M, Prime Hunters, and Prime Pinball were made by other developers.

and im not saying i want new fanbase since i wouldn't like all the 13old kid x360 community to invade it too much and demand changes.

I feel ashamed of being 13 year old.


#63602 Project C.A.R.S.

Posted by Crackkat on 26 February 2012 - 05:35 AM

am i the only one who doesnt think that gyros are good for racing games. when steering u need to feel the resistance in the wheel, something u can kind of get using an analogue stick/slider, but something that u dont get at all with a gyro, just my opinion on it all.


#63590 prepare yourself...for the Wii U

Posted by Joshua on 26 February 2012 - 03:03 AM

The most likely scenario is that the Wii U is going to be strong and visually impressive, and then Microsoft and Sony are going to do everything in their power to make stronger next gen consoles. This is almost unavoidable and really, it's probably not all that important


Actually, I beg to differ about Microsoft. We had numerous rumour reports that Microsoft is going for a weaker GPU than that of the Wii U. Rumour has it that they are also planning to use a tablet controller which will make extra use of the Kinect. If Microsoft goes for the 'casual' audience next generation, it wouldn't be all surprising; considering the amount of money they are making with the Xbox Kinect.

But remember, these are all just rumours. But if they were to come into reality, then we will see an interesting next-gen ahead of us indeed.


#61586 Wii U Price Discussion

Posted by GeneralCraezy on 14 February 2012 - 07:44 AM

In Australia, prices are usually seriously over inflated anyway, and the US always gets the best deal (and still complains about pricing).

Pretty much the same in Europe :L




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