Even if the CPU is a Tri-Core, it can do 3 0r 4 threads per core, meaning it can support 9-12 threads. Heck, if Nintendo is using Quad-Core and does 2 threads per core, that is 8 threads, which is still higher than what 360 and PS3 can do. SO with Wii U, you are essentially looking at 8-12 threads of code for Wii U. And its a given that Wii U will have more RAM than 360 and PS3. We are most likely taking 32 MB of eDRAM and 1.5 GB of unified RAM(although .5 will likely be reserved for OS but still.) And the GPU will have a minimum clockspeed of 600 Mhz compared to the 500 Mhz clock of the 360 and the 550 Mhz clock of the PS3, Even Crytek, a dev team who are big on specs, said Wii U is minimum as powerful as the current HD twins. So despite a lower CPU clock, its pretty clear that Wii U still has better hardware than 360 and PS3
Sorry about the first part, but this really iclockspeed thing really isn't a big deal and it certainly doesn't mean the Wii U is weak.
- Biohazard, Joshua, the gamz girnalizt and 6 others like this