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3Dude

Member Since 09 Jun 2012
Offline Last Active Apr 08 2015 08:08 PM

Posts I've Made

In Topic: Official Xenoblade Information Thread

08 April 2015 - 08:07 PM

Tonights update prepping for tomorrows doll video.

g_img_yanase01.jpg

In Topic: No more pokemon for me

07 April 2015 - 09:29 PM

That was me back in like, 98 99, when they released the next ones, and I realized it was basically the same exact game with different creature portraits.

In Topic: Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

06 April 2015 - 02:32 AM

So far it's looking very good!!
 
NintendoLife 9/10
Gamespot 8/10
Gamesradar 9/10
Nintendo-insider 9/10
God is a geek 9/10
Mynintendonews 8.5/10
 
So probably only slightly lower than the metacritic average for the original if things continue in this pattern. Big sigh of relief!!
 
 
[Update]
Got my copy today. Really enjoying playing it on handheld so far. The IQ downgrade is noticeable but doesn't ruin it for me.
 
The 3D however is really terrible! One of the worst implementations in a 3DS game. It seems to add almost no depth at all.


Yeah, I really didnt even think about how impossible deep 3d would be. Dissapointing when compared to those xenoblade mpo's from a few years back.

The trick they are using seems to be 3 tiered.

The up front geometry uses a full 3d effect, including depth and roundness, albeit quite shallow, like normal games with the screen only turned a third of the way up. This appears to encompass maybe 10 units from the camera? Something like that. This part of the scene is rendered twice, once for each eye.

The second layer has depth, but no roundness to it, so basically cardboard cutouts of varying deepness, also very shallow. This is taken from an already rasterized image, and simply cuts out, and places certain objects and parts of the environment a certain distance apart for each eye to show how far back they are according to the z value.

This goes out about maybe a thousand units judging y colony 9 from atop the cylinder hanger.

Everything else is on the final layer, a flat raster image, thats only use of 3d is to push it back as far int the scene as possible.

In Topic: Ys Series done for me-new video

05 April 2015 - 03:03 PM

Oh, I get it, what ys has done for you.

For a second I thought something went horribly horribly wrong and you were done with the series.

In Topic: Digital Foundry Splatoon Tech Analysis

04 April 2015 - 12:48 PM

That backwards Nintendo.

Having rock solid working games months before release.

When will they get with the times and release broken crap like everyone else?

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