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UnholyVision

Member Since 16 Nov 2012
Offline Last Active Nov 18 2013 11:00 AM

Posts I've Made

In Topic: I wonder why most games for wii u dont include online

06 October 2013 - 04:32 PM

Since when did the Wii's online problems have anything to do with the lack of online players on Wii U? And the retorical question.. Are you going to buy a system which has 2 people for an online play community, or are you going to buy a system which all your friends already have and play? You see, it's not always about convenience, it's more about where your friends community is, and it's not on the Wii U for most people. That's why there's no one playing AC3 online, and games such as Batman and others wont have online multiplayer, because there wont be any players anyway.

Yes, I will agree you can buy the system where your friends are. (Why you would buy just for your friends and not yourself is kind of silly to me. It is not what your friends want to play, but what you want to play & enjoy). Problem is not every gamers so called friends are gamers too. Nor does everyone have a computer by to use a voip program such as skype, so you can search all at once, or want a phone bill via long distance or not just to get a game going (Heck, look at how people refuse to call each other now with all the silly texting. Of course texting is an option too, but not everyone wants to pay for text charges or a texting plan). If the Wii U had a chat system that carried over into games you could make the whole connecting to games easier if it did the whole searching for friends crap like most of the Wii games. (Also, I know Wii U has inviting systems, but that again is a bit cumbersome).If they did it would likely lack support for USB mics with some kind of Wii Speak crap required just to use it. Which I guess that would not be such a problem if you wanted to talk to just friends, but what is the next game gets a special headset like the Wii spliting the community so you can't easily make new friends. I for one don't just add anyone to chat without knowing how they behave in game. The last thing I need is to add some crazy screamer or stalker type to get hounded. (Oh and I already have an internet stalker. That has made countless new accounts spamming me with add friend messages, trying to get me to add them again on the 360/PS3. Love the block button, but still having to do that multiple times is a pain. It is not as bad as it use to be, but the guy still gets me out like two new friend requests a month).

 

Convenience is a deal breaker for most alot of people in this western world today. If it is a paragraph long it is "TL|DR", if they can't find it they just give up (Can't tell you how many times I have seen this happen. Specially on mic push to talk settings on the PC), if it is even remotely a little complex, "I can't do it and shouldn't have to", et cetera. If it was more seemless you would find more people checking in because of something as silly as "I don't understand" can keep a majority of the more casual time to time gamers away. Sadly, this is just how it is, like it or not. (Also, in no way am I saying everyone is not playing for this. There will likely always be a few, unless the game just didn't sell well).


In Topic: I wonder why most games for wii u dont include online

05 October 2013 - 04:05 PM

NINTENDO ALREADY GIVES DEVELOPERS ALL THE ACCESS THEY NEED. PEOPLE JUST DON'T PLAY ONLINE.

More people would play online if it was easier to do so. Nintendo does not have the most well known record for easy online play. The previous consoles required that you had to have a huge friend code to add via the console on both users ends. If not added both your code on their end and their code on your end you could not even send text based messages. While none of these features carried over to the games or even overlayed (As in similar to the XMB, Dashboard, SIG, XIG, et cetera to continue a form of communication). Once you did get the games open on the Wii you had long friend codes for each game. Which again had to be entered on both ends or it would not let you connect. Oh and connecting to a friend sure was not easy as you had to be searching for a game the exact time your friend was in Nintendo games. Of course there was a few Wii games to get around the friend code thing, but you still needed a new friends list per game. Not to mention how bad mic support was with Nintendo Wii. You had Wii Speak only support for like three games & USB mic support for like three games. (Even previous consoles NGC 5 multiplayer games with network card attachment & no mic while PS2 & Xbox had servers and mic support).

Now you are struck with similar issues with the Wii U. The communication means are quiet akward in terms of Mii verse, USB & audio jack mics are a game to game basis on support, et cetera. I mean, which would you pick if going for convenience via online? The one with uneversal support or the one that is all over the place. I know if I was just going to choose based on just coming home to kick back & play with friends it would be the easier one. (The one I don't have to call them up on the phone to know what they are doing to get a game started).
 

Sometimes I don't like not having such streamlined online features, but at the same time as a family man I really appreciate the fact that Nintendo is the only console manufacturer/game publisher left that really emphasizes local co-op. The claim of modern online gaming is that the machines are connecting people, and it is nice to be able to play games with people that don't live nearby, but I think they're also disconnecting us from those around us[/b]. I appreciate robust local co-op features that encourage gaming as a family, with friends, etc all in the same room where we can see each other and really enjoy the experience together.

I think that really depends on the game. Because some games are just not suited for multiple characters on the screen at once. Unless you are split screening something & uggh can that be a nightmare depending on how the split it. While other games work fine with all the players on screen moving about there own ways. I personally dislike the games with lock world camera & everyone on screen at once. It never is to fun when in a game you have someone wanting to continue on, but have someone wanting to go back so neither of you can progress. Either leading to game deaths, possible bickering based off the adults/kids playing, or other crap.

My overall point being is it just doesn't work on everything & this disconnection to others as you put it is a good thing in some games. (Though I do enjoy local co-op when it is in the games best to do so).


In Topic: Fall Update live?!

30 September 2013 - 09:49 PM

Yeah, this update rules. It has furked me over. Playing Wonderful 101, it downloaded, installed successfully, eboot too have no output on my TV via HDM, & Wii U Gamepad not synced. I tried my Wii's component cables (Red, Green, Blue), no clue where my composite cables are after I moved a few years back. Going to test it with a buddies composite cables to see if the stupid update changed my output settings to the SD option. If not I am going to have to call up Nintendo (Oh what brilliant fun that will be), pay a stupid shipping fee, & hope Nintendo of America transfers my profile/NNID & game saves over to a new delux console. If not there goes my online name, all my game progress for nine different Wii U games, and some Wii game progress. Sure am glad I was smart enough to not buy off that bloody eShop or it would be bye bye purchases.

 

Edit: Sorry have to vent on this bollocks. As said below it would be nice to have an update to the virtual machine software to map controls on the none motion controlled games.


In Topic: Nintendo on iOS and Android

29 September 2013 - 01:38 PM

I am against Nintendo releasing full games on iOS or Android. But I thought this..

When did they ever say they were? All I recall is the Miiverse & ability to buy Wii U games from your mobile devices was coming. (Maybe I missed something).

Also, why are you against a so called beloved company making extra cash? Not like they are voiding their main flag ships. It would just be dated games from previous generations that most people owning the new systems don't care much for in most cases.

 

Yeah indeed, i also dont think that the controlstyle could be fully translated to touch only.

I beg to differ. A lot of Wii, DS, 3DS, and some Wii U games are just flicking motions for one direction via wrist or swipe on the touch screen. Making a major part of there games quiet easier to port over. Wii Sports for example could be very easy on a touch screen, just swipe the screen in the direction to hit the ball in say tennis. Swipe back and then forwards really quick for bowling. Boxing you would need to do some two finger tricks, but very plausable, so yeah, don't see the problem in controls.

 

No they can't even turn out games for the Wii u and 3ds. They don't need this on them also.

By that logic, don't they already feel like a cheap mobile game developer? xD


In Topic: What capture device to get?

29 September 2013 - 01:20 PM

I was just saying the controllers I would recommend. I would never use a 360 controller for a 2D game, as I don't like using an analog stick for 2D movement and the 360 Dpad is awful. I would think a controller is necessary for 3D games on N64, PS1, and GameCube as you would need analog control for some games (or I'm just being stubborn and prefer using a controller).

That is cool, pick your preference. Some people are just different or not use to the other so fall back onto another. I know first hand how that is on the want to fall back part. I play PC only for a long no controllerss. Go to a console and it just cramps the hell out of my hands, after a while, boom instant success. Ahem, so yes I understand what you are getting at. (Personally out of all the consoles released from this generation to last that are released at this very moment. I perfer the PS3 controller over 360, Wii, or Wii U. Further back Dreamcast & Xbox Duke controllers FTW). ;)


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