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FreakAlchemist

Member Since 13 Jun 2011
Offline Last Active Feb 03 2013 07:58 AM

#157221 I am no longer defending Wii U...

Posted by Occult Satanist on 07 January 2013 - 10:15 AM

I think it's funny when people say they don't want it because there are no good games for it.......and i'm like
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Maybe ....just MAYBE it's because it's a NEW  system , I can understand people not liking CoD or ZombiU but come on give it a chance they haven't even released the new Zelda or the new Super Smash Bros, there are sooo many good games not out yet......and when they blame it on the problems it's had i just remind them of the Red ring of death for 360 and the Various problems Sony had with the PS3


#118387 Wii U Demo Kiosks Debuting at Best Buy October 17th

Posted by ChainChomp on 17 October 2012 - 08:10 AM

I'm probably gonna refrain from trying it out, I'd like my first experience to be on my own console.


#116676 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by 3Dude on 11 October 2012 - 08:46 AM

Your status as imbecile has been confirmed.

Madden on 360 and PS3 has a physics engine, physics engines are very cpu intensive. It has been removed from the wii u version.

This is a very simple thing to work out, its not complicated at all.

Why is ninja gaiden on wii u cpu intensive?



Do you even understand how games have different requirements for gpu and the cpu?

If you can not work this stuff out why do you even dare comment on threads?

You started these abusive comments in threads but you simply have no ammunition. Who are you writing comments for, other idiots like yourself?

You don't have to do much googling to see comments about the wii u cpu being a bit weak. Its not the end of the world most games don't fully utilise their cpu anyway. It certainly didn't stop me pre-ordering.

What is the point of lying to yourself and other people?

Why are you fighting the information that is being released from developers and other sources about the wii u cpu?

Why can't you act like a rational normal person and just debate comments back and forth without being abusive?


You are done son. You just seriously implied ng3 doesnt have a physics engine? seriously?

unlike you, I KNOW both sides of the argument. The unity physics engine is for the FOOTBALL. Players have scripted movements with some soft body physics procedurally added to animations.

So basically, it intensively tracks ONE object.

Ng3 has simultaneous soft/rigid body physics for all characters on screen, standard scripted animations mixed with procedural animation so they lie at the correct angle when they hit the ground and what have you, objects that get knocked around/blowed up/destroyed, +Dynamically providing physics for each body part of each body that can get chopped off and must be animated to the ground. Thats why sometimes legs that get cut off land standing up, or teeter over, or a head that lands on that rock rolls down it before being culled. This is a standard feature in every licensed and custom engine on the market for ps360, its so commonplace its harder to find a game that DOESNT have a physics engine. Plus, each body part that gets cut off and needs to be animated before its called is additional cpu power that must be spent, as each new object added has to be calculated animated individually. Each one of those characters on screen also has far more demanding ai than anything in madden, which goes by a script selected by a player, and is completely billboarded aside from characters within a certain proximity to the ball.



And lets face it, you can post a video of a demo, permaset on easy mode (as all demo stations always are) to funnel people through in an express amount of time, we can all loiok at the retail version of ng3 to see the stupid smash your face into a wall difficulty the game actually has, and the stupid amount of crap ng throws at the player, its almost like its what the series is known for, and the number of body parts that equates to that the cpu must deal with should the player cut all the characters up in super duper ninja combo.

And on TOP of that, dont think I forgot you changed the subject, as it doesnt matter HOW demanding it is, the ps3/360 games DIDNT DO IT. I simply let you run this tangent until you completely destroyed your point and proved mine. Your ENTIRE argument is because of ONE system the ps360 did that wii u didnt? While I threw out one system a wii u game has that its ps3/360 counterpart doesnt. Sound familiar? A little samey? Thats because its the same damn logic you are using. For the past however many posts, you have been debating, and refuting, and fighting, YOUR OWN ARGUMENT THROWN BACK IN YOUR FACE. The merest fact that you disagreed with this argument, and took measures to counter it, defeats your argument, as they are one and the same.

THis crap isnt a measure of system power at all, simply a measure of the time put into the game. NG3 on ps360 didnt have the removable limb system. Is this a cpu intensive system? Yes it is. Is it a sign the ps3/360 cpu is weaker than the wii u's? No its not, NG 2 on both systems DID have the limb removal system, the 3rd game didnt because it was a rushed hack job AND TEAM NINJA DIDNT PUT THE SYSTEM IN BECAUSE OF TIME RESTRAINTS.

Just like Madden isnt using the unity engine in THIS installment, but ea said its coming in the NEXT installment, because the game is a rushed hackjob for the system launch and they didnt have time to incorporate everything, so they decided to implement gamepad features instead of the unity engine.

Youre done son. I left the street open and you willingly walked in front of a speeding bus. Do your homework next time.


#101218 IBM Power 7 Confirmed

Posted by 3Dude on 22 August 2012 - 08:41 AM

Its actually very simple with a little bit of debunking.

Typical Processors (Desktop or Notebook; Notebook-Desktop Hybrid Processors used in 7th gen to keep size down) are meant to clock at the fastest speed to handle less tasks than a server processor would need to with less cores.

A Server Processor typically has more cores (Sometimes a lot of Cores), and because it has so many, the clock speed can be lowered because there is already so much hardware working on the task.

Kind of confusing still, but hopefully you got the gist of it.

Think of it like
Cores = Workers
Clock Speed = Performance

Less Workers with Better Performance = Desktop / Notebook Processor
More workers with Lower Performance = Server Processor

Server Processors handle multitasking, and system performance and stability better though because they have more cores, and are not being "Over-Clocked."

The Power 7 Architecture typically has 4 to 256 Cores, and its a Server Processor, which has to handle a LOT of Tasks and keep the performance and stability ok.

Should the Wii U have a Power7 Architecture instead of PowerPC, would mean a HUGE leap in performance and it would be able to handle multi-tasking, etc. with a BREEZE. HOWEVER, they cost ALOT even with 4 Cores, so i can imagine PowerPC being the sweet spot.


Do people not understand power pc is dead?

Power 7 servers are 'expensive' though ibm actually uses its very affordable price for a high end server as an advertising bullet. Starting at $6,500 bucks, with some financing you could have a power 7 750 express for under 200 bucks a month, for about 36 months.

Not the power 7 processor itself. Its much, MUCH cheaper. Definately affordable.

However, power 7 is a SERIOUS departure in architecture for ibm.

The micro architecture was completely redesigned to take advantadge of the new edram technology, the entire core architecture has been repipelined from a high clock speed design to a power/performance focused design.

That means that the power 7 no longer falls into the same category of server processors.... It doesn't just get its power from more cores.

EACH CORE IN THE POWER 7 NETS OVER 2X GENERAL PERFORMANCE GAINS THAN A POWER 6 CORE CLOCKED A GHZ HIGHER.

It also uses less power, and makes less heat, and uses less memory (saves cost per core).

The entire architecture is made possible because of the new edram technology.

This is why its so easy to tell these rumours of tri core power pc with 3mb anonymous cache (some sources say its l2, which makes it more wrong, yet they say it uses power 7's ram technology, pointing to the 3mb as being what ibm mesnt by 'a lot of edram'.

Anyone who's even taken a glance at p7 wpuld be laughing their arse off at this point.

IBM increased the performance using their edram technology by REDUCING cache sizes.

Power 7's l1 cache is half the size of p6's at 32 kb. Since its the new embedded dram technology, bussed 8 ways, and acts like 6transistor sram (you thought mosys 1tsram was fast? this is 6t). And ibm was abble to lower the latency thanks to the reduced size to......

ZERO POINT FIVE NANO SECONDS.

That puts the memory bandwidth of power 7's 32kb of ram at 192 GB/s. at a core speed of 4GHz

Power 6s 64kb of edram has a latency of 0.8 ns.

So what would average person think would make a bigger difference? twice the ram, or 0.3ns less latency. The average person would always say double the ram.

But the p6 64kb l1 cache only gets 80GB/s.

I keep telling people, ram performance ain't about capacity.

What about l2? This is the one people claim is 3mb total. That is so wrong. That's as wrong as chocolate cheese.

P7 REDUCED its l2 cache by 16x!!!!

P7 has a 256kb l2 cache. Power 6 has a 4MB l2 cache.

This enables p7 to reduce latency to 2 ns for its l2 cache.

P6 has 5 ns latency. The results?

p7's 256kb l2 cache has a 256GB/s bandwidth per core at 4GHz..... While p6's 4MB l2 cache only gets a 160GB/s bandwidth at 5GHz.

Power and performance is not about more ram, and its not about clock speed.

Now, anyone who has been following these rumours should have one thing on their nind right now.

Hey 3dude, ibm said the wii u would use the same technology as power 7, they SPECIFICALLY said, and I quote 'lots of edram'.

At 4 cores, all those caches combined barely make a single MB. That's NOT 'lots of edram'.

You are absolutely correct. Although the performance is fantastic (and linearly scalable to clock speed) 1MB is most certainly NOT a lot of edram.

How about 32MB edram embedded on the actual die? Yeah, that's the ticket.

The final huge change Ibm made with memory architecture is that l3 cache is no longer put on a seperate chip placed next to the cpu.

Its been EMBEDDED ON THE DIE ITSELF SMACK DAB THE MIDDLE OF THE DIE RIGHT BETWEEN THE CORES.

So what does that do for performance?

Well p6 ALSO has a 32MB cache.... Lets compare.

P7 is set up so each core has up to 4MB l3 directly adjacent to it. Now, all cores CAN share the entirety of the pool. So, a single socket of p7 has 8 cores, with 4Mb l3 per core at 8 cores, for a total of 32MB.

That enabled Ibm to get latency down to 30ns for its l3 cache.

P6 had its l3 cache on a seperate chip. 32MB on it. This gave p6 a l3 latency of 35ns. How much of a difference did that 5ns make?

P6 gets 80GB/s for its l3 cache, shared between 2 cores, at 5GHz.

P7. l3 cache gets FIVE HUNDRED AND TWELVE GB/s shared by 8 cores at 4GHz.

Of course, if you only have 4 cores, that's 16MB for a bandwidth of 203 GB/s.

Power7's edram technology IS power 7. They are one and the same. You can't just use power 7's edram technology and NOT have a p7 architecture.

Wii u HAS power7, NOT power pc.

Power 7 gets better performance at a lower clock speed than power pc.

Power 7 gets better performance at lower temperatures than power pc.

Power 7 gets better performance at less power draw than power pc.

Plus, power pc is dead as a frontline processor. Died in 2005/2006 when Ibm lost the power mac contract.

Power 7 IS in wii u, its been confirmed, explicitely word for word by official ibm news feed.


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