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Posted by 3Dude
on 01 February 2015 - 11:25 PM
going to relive some nostalgia here and hope again for a new game
but... disappointed that it requires wii gear this wasnt done on the wii channel it was on the U eshop so i hoped it was reworked for the gamepad
but cant even enjoy it now because i have to unpack the sensor bar and buy a new wiimote.
i carefully readcthe description and info before i bought it but there was no indication it required wii hardware.
to be honest bummed a bit. but still excited at the same time.
anyone else playing this?
how are you enjoying it?
Posted by Hank Hill
on 31 July 2014 - 07:14 PM
So, I got Art Academy 3DS. And I started drawing things. I did use reference pictures on the top screen while I drew on the bottom, but still had to draw them almost completely from scratch. Here's what I've got so far. :V
Sorta OK painting of a Cherry that looks more like an apple. :V
Don't think I linked this one before, but a friend showed me how to draw his version of a sableye. :b
Another thing I didn't link cause I wasn't happy with how it turned out. It's supposed to be a tulip, but it's all weird and brown in places it shouldn't be and not white in places that it should be. I HATE THIS ONE WITH THE PASSION OF A THOUSAND SUNS
Drew a Chatot because they are totally adorable. :>
And more recently, I drew a Pichu. I like the shape/position of everything in and on the head, but something seems...off about the head's shape. Too slanted, almost. BUT HEY, it's done and finished and I don't feel like messing with it anymore. :v
Posted by Hinkik
on 27 December 2014 - 05:46 AM
Sup people,
As some of you may know, you got quite talented musicians on this forum (MatrixChicken and Chaos for example)
Just thought I would share some of the ones I've made. Obviously not as good as others but still looking for feedback to improve.
A Gerudo Valley remix, Big Room House style:
A fast DnB track (Might work for montages?):
A remix of my favorite Pokemon City theme:
//Hinkik
Posted by NintendoReport
on 04 January 2015 - 10:31 AM
why must they remake this game again. i want a new star fox game
Posted by Hound of God
on 22 November 2014 - 04:55 PM
But awesome as it is, can you use the wii remote?
'Cause once you're there, you can never go back.
Posted by
KeptMyWiiUAndLeftTheForums
on 11 September 2014 - 05:42 PM
Posted by NintendoReport
on 11 September 2014 - 02:34 PM
See? You and Miyamoto are one and the same.
Posted by
KeptMyWiiUAndLeftTheForums
on 11 September 2014 - 02:17 PM
Posted by
KeptMyWiiUAndLeftTheForums
on 11 September 2014 - 08:52 AM
Wow I'm in. Haha
Heck, you're practically Miyamoto.
I'm assuming you would also have a mode like MK8. You know, "I'm using tilt controls!"? that thing.
Posted by NintendoReport
on 11 September 2014 - 12:47 PM
This is a game that we've developed internally up until now, but because we do want to bring this to market very soon, we are looking at some potential partner companies that we can team up with," Miyamoto said according to Gamespot. Regardless of who he might partner with to make this project possible, he assured that he will directly take charge of the project.
The way that the game is to be played is by utilizing both the Wii U's GamePad and the television as Gamespot had previewed the game during the Electronic Entertainment Expo earlier this year.
The GamePad would allow the player to gain the "cockpit view," to be used for aiming and looking around while being independent of the ship's movement. The television screen still allows for the traditional view of a Star Fox game.
"You can take out enemies, just not with the same level of precision as using the GamePad. Meanwhile, you need the TV screen to get a larger look at the full battlefield and keep track of your fighter when taking evasive maneuvers," said Miyamoto.
Posted by SteventheSlayer
on 04 March 2014 - 06:19 PM
I was inspired, or perhaps reminded, by MatrixChicken that posting music was a thing. Unfortunately, all I have atm is the 'rough drafts' so to speak, as I only have cheap notation software right now.
For the most part, these are things I improv-ed on the piano and decided to jot down.
So anyway, I'll only post a couple of the ones that don't sound too terrible, and hopefully I can write the rest up properly later on.
It's in dropbox/midi form as it's the easiest for me atm.
https://www.dropbox....y Shining 2.mid
https://www.dropbox....6pl/Unknown.zip
https://www.dropbox....p3h1486e/It.zip
https://soundcloud.c...spiano/starfall
Posted by NintendoReport
on 11 September 2014 - 01:53 AM
Wow I'm in. Haha
To stay on topic, I do think you have some nice gameplay ideas and mechanics. It would certainly be a way to immerse the player even further
Posted by
KeptMyWiiUAndLeftTheForums
on 10 September 2014 - 02:59 PM
2014-09-11 00.48.53.jpg
I'm sure you'll recognise the above image originally as Shigeru Myamoto showing off Star Fox at E3, but the is my take on the Wii U flying genre.
The picture depicts the Mr Myamoto flying a jet from inside the cockpit(TV) using the gamepad, with the control scheme would be much the same as a standard controller.
The gamepad is being held to the left, so the image on the gamepad would be what you would see looking out the aircrafts left window.In this case a fighter flying over the city.
You say"wouldn't your arms get tired? ".
You'd raise the gamepad to check for bandits, look for the horizon, see where the ground is & things like that. Otherwise it sits on your lap displaying a map. Also by panning the gamepad around the cockpit the player can utilise different functions, for example-raising the gamepad up out of you lap will bring you to the weapons console.
Yes, I can't wait to see what the next Star Fox will be like, but my take is more traditional with a Wii U twist that would make it unique and set it apart from the pack.
Have you considered getting into the gaming industry man? You should be in the gaming industry.