They do need a generic First Person Shooter, I agree.
... but really, I think the OP was talking about a game that filled the function of Halo (solid, complex mechanics, cool visual styling, and a decently rich narrative structure with the opportunity for deep lore). Uncharted does SOME of this for the playstation (the basic mechanics are a bit unpolished, the play is a bit linear, and there's very little opportunity for lore), as does killzone, infamous, and god of war... but I think that a lot of sony's difficulty (other than prohibitive price) has to do with the lack of that one title that really nails all three aspects.
I agree that Nintendo needs this. Their internal focus has always been on play mechanics - which really makes sense as a bedrock starting point for game design. But to really capture nerddome in its entirety (I'm not talking about the so-called "graphics whores" or kids that just want to look cool, here), you need a world that offers everything in one package.
I agree that Retro is currently the best candidate to do this, from many angles... but I have yet to see them foray into the realm of a truly new IP...
- jono likes this