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Alex Atkin UK

Member Since 15 Jun 2011
Offline Last Active May 19 2024 01:41 PM

#286223 Demystifying the Wii U's "magic sauce"

Posted by grahamf on 23 May 2014 - 07:54 AM

I'll just summarrize this:

 

Anyone who thinks the Wii U is only as or less powerful than the PS360 is delusional

Anyone who thinks the Wii U is nearly or more powerful than the 4One is delusional

Anyone who thinks that they simply cannot enjoy a game unless it's the very best graphics possible is also delusional.

Seriously, the 3DS, Gamecube, and Wii are weaker consoles yet they still have lots of very fun games.




#282376 Demystifying the Wii U's "magic sauce"

Posted by 3Dude on 23 April 2014 - 10:13 AM

The bandwidth thing was misinformation created by overzealous under informed fans.

And the 360's bandwidth use was misunderstood as well. Its operations bandwidth, not data bandwidth.

That off die ram wasnt designed to be used anywhere else on the gpu at all. It was for the rops to use to do their job. Mainly rasterizing for the frame buffer.

The bandwidth CONNECTING to the ram chip was much much lower, because it was a DATA bandwidth, and only needed to move data for the rops to crunch, and finished rasters as output.

The wii u edram DOES NOT need to be used for that. It is used to HOLD the frame buffer image, and send it out, (DATA bandwidth) but it isnt used for the rops operations, they have their own ram attached to the logic, and since they are on the same die, can very rapidly transfer peices of the framebuffer to the edram for holding until its finished and sent out.

COMPLETELY different setups, and the 360's solution is VASTLY inferior despite the 'high bandwidtj' of its rops ram chip.


#281430 ONM: Sonic Boom New Info (Wii U/3DS)

Posted by Keviin on 15 April 2014 - 09:36 AM

http://cdn.medialib....umb_wide610.jpg

 

I love the graphics and design  in this screenshot.  This game looks more interesting than recent Sonic games. I just hope they have  Adventures 3 up their sleeves too.

 

http://www.officialn...rticle&id=63316

  also this




#279877 Mario Kart 8 Devs Praise Wii U Power - Show Off Visual Stunner

Posted by 3Dude on 04 April 2014 - 07:18 PM

Ryudo, on 04 Apr 2014 - 10:13 PM, said:
Funny thing how wrong they are This is a MK Arcade a sequel to the first.
i4orgykpFGQFx.jpg


This is the 2013 version. This is more likely what it would have looked like on PS3/360

Well that sure as hell aint running on triforce. Need to look this up.

WOW. Information on this board is very hush hush. Its weird.

So, it runs on Namco system es3. Which i guess is part of the Namco N2 program, which is so named because of the nforce 2 cpu it used. This was back in 2002-3 when it was developed..

Namco then switched to system 357, which was an enhanced ps3 based board, in 2008.

They then switched back to the n2 pc based boards, but im betting 'es' stands for enhanced system.... But their are several variations before we even get up to es2, and none of the dates of nforce packages line up with anything past. The only thing we know for sure, is that they share the linux os, and namco and nvidia had a deal for arcade machine that released in 2013, and thats what mario kart arcade gp dx is running on, the arcade system AFTER the one based on ps3.

The es3 is most likely consideeably more powerful than ps360.... And mk8 trashes it.


#279714 Mario Kart 8 Devs Praise Wii U Power - Show Off Visual Stunner

Posted by NintendoReport on 03 April 2014 - 01:36 PM

YPRiDAN.png

 

Tire marks stay on the track even after 2, 3 laps etc... great details like this make it even more exciting to race in the sand, snow, ice and asphalt.




#279822 New MK8 tracks. GameXplain has played 2 hours

Posted by 3Dude on 04 April 2014 - 02:41 PM

Just look how much better MK8 looks compared with the first video's. That's what I call optimalisation. Correct me if I'm wrong but the lighting of the scenes is just soooo incredibly well done. It's what sets it apart from the rest. It looks like the scene's have some kind of global illumination applied to them. Some models and circuits have such nice shadows applied to the characters and models themselves. But in some screens it looks like there are multiple kinds of shadows applied. Objects on the actual track seem to use some lighter lighting engine, just the backgrounds and character models have so many shades. I can't get my ...around it, but I'm actually thinking this looks much more sophisticated to 3DWorld...but in that project the video's where nicer by every new release. Good to see they used that experience to optimize MK8 in its final stage.


Nintendos been getting into global illumination approximations pretty heavily since wii u released.

Nintendoland was first, then windwaker, this appears to take everything they learned and build on top of it with steroids, there are a quite a few prebaked gi solutions being layered in mk8.

There is the main source of light and its shadows (typically considered 'sun' light/shadows
there is Nintendos incredibly well done screen space ambient occlusion
Specular occlusion
gloss
normals alpa and beta (and vertex a, B)
wetness parameters (characters get wet, and then dry off)
and definately some emissive rgb work going on.

And just layered on top of it all are multiple light sources, animated cube maps (taken from the skybox maybe? the karts and metal mario reflect the fireworks on rainbow road, but not other karters or objects? on second thought, the fireworks are independent of the skybox, so probably another layered cube map featuring the fire work animations).

and so much animation. So incredibly animated. From the characters with animated hair, to animated mustaches blowing in the wind and bouncing from bumps, to tiny machinations in each kart like thumping speakers, to all the critters, road obstacles, cheering bystanders, independently floating boards on a dilapidated bridge, skidmarks that remain for laps....

And the layered textures holy bejeebus there are so manyblayers for texture transitions. So smooth.

The standards for this.... The standards this team set, demanded of themselves. This is what makes 'Nintendo magic'.


#279695 New MK8 tracks. GameXplain has played 2 hours

Posted by MatrixChicken on 03 April 2014 - 11:38 AM

Holy cow, this is probably one of the best-looking games I've ever seen... Not even exaggerating. It's so beautiful... ;A;

 

No 5-player with the gamepad is a huge disappointment, as I have a large family and in-laws that come over a lot, so it's be really nice to have that extra player. Not gonna stop me from buying this gorgeous game, though... :D




#279675 New MK8 tracks. GameXplain has played 2 hours

Posted by 3Dude on 03 April 2014 - 09:04 AM

1 player on screen plus 1 player on gamepad shouldn't take more resources than 4-player split-screen.

4 player split screen should take waaaaaaaay more resources.

I think sorcerer is onto something with it being about keeping all displays synchronised.

Honestly, im willing to bet the gamepad player would actually be several frames ahead of the tv players on 9 out of 10 tv's... Something pretty big on a 60fps game like mk.


#279227 whats the advantage of a gpu with high bandwith

Posted by 3Dude on 31 March 2014 - 01:51 PM

is it true that Wii U gpu is faster than that of xbox one and ps4 or is it faster than what we usually expected? 

 

Wii u gpu is actually around 3-4x slower than the one in ps4 and xbone. Not only does it only have a small amount of the shader units ps4/bone have, its also a generation behind in shader cores, utilizing vliw5 instead of gcn. (360 is a generation behind wii u shaders for reference)

 

Bandwidth is pretty important, but vauge and useless unless you know what KIND of bandwidth you are dealing with.

 

There is:

 

instruction/operational bandwidth, which is what you need to actually perform add multiply subtract divide etc.

 

And:

 

Data bandwidth, which is used to move assets to and fro.

 

When product marketers lumps them together it (purposfully) obsfucates the meaning of the bandwidth, to simply make a big attractive looking number.

 

Operational bandwidth is for the data crunching of the shader cores. The more operational bandwidth you have the more your gpu can crunch until you reach the point where yor shader core throughput is maxed out, somewhere beloe peak theoretical performance (thanks to inevitable thins like cache misses, and waiting on dependencies keeping all cores from being utilized). Below this point you will be bottlenecking your performance, approaching it you will find severe diminishing returns, after it the excess bandwidth is wasted money.

 

Data bandwidth moves assets like textures to the processors that will, well process them. The more bandwidth you have, the more you can move at once to be processed. Below the amount your gpu can process will be bottlenecking performance as the gpu waits for data to arrive. More than what your gpu can process is wasted money.




#271799 Watch dogs wii u delayed

Posted by Socalmuscle on 12 February 2014 - 03:17 AM

Ubisoft is hurting financially right now.

And they continue to miss the point.

It started with Rayman. Nintendo GAVE them Nintendo stage time at E3 to showcase their game, which actually excited many fans greatly. Around the time Rayman was to launch for Wii U, there was extremely high anticipation for the game and the wii U itself ahd some good momentum going.

Then Ubisoft delayed the game for the better part of the YEAR. Why? So they could give the last gen consoles the same clout with their own versions of the game.

This resulted in a loss of enthusiasm for not only the wii u (which was going through the post launch drought, which this game would have and was scheduled to alleviate), but especially for Rayman.  The game sold poorly on all platforms. The superstitious called it karma. Business people called it bad ethics biting them in the back, and fans just felt betrayed, and ultimately indifferent. By the time the game came out, no one cared anymore. Zelda HD was out and Mario was nearing.

Enter Watch Dogs. The wii u fan base has been by far the most vocal in their desire for this game since it was first reveled. The ps4 crowd seemed more interested in the division, mgs, and second son, the x1 crowd can't wait for titanfall, d4, halo, mgs, and dragon age.

The wii u, precisely BECAUSE of the third parties being stingy, has so much pent up demand for Watch Dogs, it isn't even funny.

And Ubisoft is going to pull a Rayman again.

Watch Dogs will be released to underwhelming sales, bad reviews, and may even end up cancelled for Wii U since they THINK sales will not be worth it. This despite the money already spent on development...

Ubisoft may end up the next THQ if this continues. Splinter cell is good. Tom Clancy games are good, Assassins creed can only take them so far. And it's getting oooooold already.

Just seems like a downward free fall and they sent the repairmen to the wrong elevator. Losing money year over year over year is not painting an optimistic picture.

Here's an oldie but a goodie freebie to anyone at Ubi:

Honesty is the best policy, loyalty always repays in kind, and you should count the cost BEFORE you build. Keep your word, no matter what. Even if you miss a target, your customers will know they can trust you the next time (which, btw, ensures there IS a next time. Don't do this and there may not be).

Follow these seemingly simplistic ideas and you'd be ok.

Otherwise, feel free to abandon something that you don't THINK will make you a buck fast enough and feel free to become the next Zune/PlaysForSure campaign.


#271081 Truth to Nintendo Fusion?

Posted by Raiden on 08 February 2014 - 12:51 AM

If you release multiple consoles at once you would be doing the same mistake that SEGA made that made them bankrupt. Don't compete with yourself.Also loses trust with developers and fans besides the financial issues it would cause.




#267239 The Secret Developers: Wii U - the inside story

Posted by 3Dude on 18 January 2014 - 08:58 AM

I think the Nintendo Enthusiast piece is kind of a joke - it’s not even a real rebuttal.

IMO, the thesis of the original article is that Nintendo doesn’t give third parties the type of support they need, not that the “WiiU is harder to develop for." I think the intent there is to kind of poke Nintendo and say “hey, you should be doing this better."

It seems like every time an article like the Eurogamer one appears, sites like these immediately retaliate with one like this, apparently without even having read the source article closely.


Everything Nintendo enthusiest is a joke, Id be extremely wary from anything that comes from there.

This is very very simple, we are looking at two different situations.

Situation 1: Third party third rate port team: No time, No money, No staff, No experience. No documented tools or support from Nintendo (we know this to be true of pre launch sdk's, weve known this to be true for a very long time)

Situation 2: Actual dev studio: Actually wrote the engine they are using, actually designed the game they are putting on the platform. post launch time period, Strong Nintendo support and matured tool base.

There isnt a 'wrong' or a 'right'.


#266771 a better article than that euro games peice

Posted by alan123 on 15 January 2014 - 01:38 PM

After the erroneous article Euro Games put out on the net here is a better article showing some wii u love and their experinces with the hardware.  They are the indie devs fuzzywuzzy games (armillo).  It's a pretty good read enjoy.

 

http://nintendoenthu...veloping-wii-u/

the guy dev they are talking to though says he hasn't worked on PS4/X1 so he cannot compare the WiiU to them, so he goes on about how the WiiU is better & easier than the X360 & PS3  :rolleyes:

 

i don't see the point in everyone going about how much better than the WiiU is than the X360 & PS3, the WiiU SHOULD be better than two eight year old consoles.




#258113 Wii U CPU - NEW INFO

Posted by 3Dude on 28 November 2013 - 06:34 AM

look guys deny all you like you all rubbed your privates talking shjt about power 7 cpus 
 
whilst WIIBOY101 TOLD ALL OF YOU ""HOW LONG AGO"" EXACTLY WHAT WIIU CPU WAS GIVE CREDIT TO A GUY WHO DESERVES IT 
 
ACTING OBTUSE WHEN THE GUY WAS RIGHT YEARS AGO SAYS MORE ABOUT YOU THAN HIM YOU HAD A BRAIN BOX OF A GUY GIVING YOU THE INFO BUT ALAS NO ONLY MONGS ARE ALLOWED TO EXPRESS THERE TOUGHTS LOL
 
the cpu is what wiiboy said it was YET YOUR STILL SOING IT PRTENDING WIIBOY NEVER TOLD YA WEN CLEARLY HE DID 
 
GROW UP SERIOUSLY GROW THE F**K UP
 
its 3 inproved broadways together @ 45nm with cutting edge IBM EDRAM as catch EXACTLY AS DISCRIBED BY WIIBOY101 ADMIT THIS...
 
each core vs a jaguar utterly owns look at ARM there 4 stage cores only got as far as a cpl of hundreb mhz expresso is hitting almost 1.3 ghz 
 
 
that is by far by a huge amount the fastest out of order 4 stage cpu EVER MADE 


basic math and commonsense prove this FANTASIST WRONG 
 
3MB LEVEL 2 CATCH IS 12 X THE BROADWAY NOT 6 
 
EDRAM LEVEL 2 CATCH PER CORE SO CLOCK SPEED VS BROADWAY X HOW MANY CORES X 2 FOR EDRAM AS IBM CLEARLY STATED AS CATCH ITS 2X BANDWIDTH OF SRAM 
 
THATS 10 X BANDWIDTH OF BROADWAY 
 
12X THE CATCH 10 X THE BROADWAY BANDWIDTH (clearly not 6) 
 
we have tri core vs single core 
 
we have ibm SMP tech 
 
we have custom MCM AND CUSTOM BUSES AND DIRECT LINK TO BOTH EDRAM OF GPU AND MAIN RAM 
 
we have a die shrink to 45nm from 90nm 
 
clearly 10 to 12 x the broadway cpu 
 
BASIC COUNTING ABILITYS LIKE A 5 YEAR OLD CHILD GO ALONG WAY 
 
6 X BROADWAY NO DUDE NOT AT ALL 
 
BY THE WAY A BROADWAY @ 729MHZ UTTERLY DESTROYS A ATOM AT 1.6MHZ 
 
SO IMAGINE EXPRESSOs real world performance and the up to 50x boost in power wen coding at assemly level


Yeah, that was you, and then you moved on to saying it was a supercomputer set up of power pc 476fp's, and then began a myriad of psychotic rants under a myriad of different names, ranting and raving about how it absolutuely positively could NOT be 750 based.... While everyone else moved on once IBM said they made a mistake, and it actually had p7's edram technology, NOT p7. SO... Yeah, no ones buying what you are selling.

And you still havent figured out there is no such thing as a 'catch', and your personality is so abrasive, that anything you post that you happened to find somewhere that actually isnt completely made up, is lost in a sea of your garbage which nobody is going to believe. If you actually ARE interested in the truth, and not spreading not good propaganda, you are the worst possible thing in the world to happen to finding the truth, and you should seriously stop posting your caps locked garbage.

And to anyone still wondering, wiiboy101 was yet ANOTHER one of this guys alt accounts.


#253449 PS4/XBOX ONE Launch = DISASTER?

Posted by Nollog on 28 October 2013 - 02:27 PM

That's not how online works.
I could see cod cutting the resolution to get more fps, but even then, the network would have no impact on that at all.




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