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SolarLune

Member Since 12 Jun 2012
Offline Last Active Sep 25 2012 11:00 AM

#88790 Nintendo Offering "Insane Incentives" To Publish on Wii U eShop

Posted by SolarLune on 19 June 2012 - 06:11 PM

This is good news. I'm surprised that they said that they'd release all retail games digitally. I can't imagine that would make their games particularly popular with game stores.

EDIT: And oh, please give indie devs (and wannabe indie devs) a crack at the Wii U like Microsoft did with the 360 Indie Games service. Please?!


#88203 Dual gamepad support coming 'well after launch'

Posted by SolarLune on 16 June 2012 - 11:09 PM

Sounds less like "Dual Gamepad Support's coming later," and more like "no launch titles support dual gamepads." The support for it to work probably will be there, but it seems like the first launch titles won't use two gamepads for local multiplayer. But then again, who's to say? None of the games are out, so devs could slide in dual gamepad support.
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#87207 Wannabe Game Dev Says Hi

Posted by SolarLune on 12 June 2012 - 08:13 PM

@Hinkik - Thanks. I saw your graphics - you've got real skills!
@Sportsgamer - Ha ha, I wish. If they were willing to give individuals dev kits / software, then maybe. Something like XBL's Indie Games service, but a bit more cross-platform would be awesome.

Anyway, I also wanted to post a video of the progress of that 7DFPS thing I'm working on.




#87030 Hinkik's 3D renderings

Posted by SolarLune on 12 June 2012 - 08:22 AM

Wow, you've really got great modeling skills. Keep it up - everything looks pretty awesome!


#87004 no online multiplayer for Pikmin 3

Posted by SolarLune on 12 June 2012 - 07:28 AM

Sorry about that - most RTS titles that I remember are turn-based. Even so, units in the RTS titles I'm familiar with generally don't move sporadically like Pikmin. Pikmin can decide to pick up objects, attack enemies, get flung in different directions, get eaten (several at a time), etc. They do a lot of different actions. In RTS titles, units usually head in specific directions until they approach their target directly and then attack, or do AI pathfinding to get there, but do so slowly.

I'm just saying that there's shortcuts that you can take for online for RTS titles, and since the action is slower, you can afford for something that the player does now to be transmitted to the other players in a few seconds. For a game like Pikmin, though, that can be a huge difference.

I don't play many RTS titles, though, so I'm not particularly versed in the topic.

In any case, I'm glad to see local multiplayer, at least.


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