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#310950 Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

Posted by Marcus on 25 March 2015 - 02:41 AM in General Gaming

Interview with Hiro Yamada on the 3ds port.

http://www.nintendol...ew_nintendo_3ds

 

Yeah, I saw that. It does sound quite impressive a technical achievement. I hope the fact that they seem to have sacrificed some graphical quality in order to maintain the draw distance ends up being a worthy sacrifice. The epic views were a big part of this game, from what I'd played and seen.




#310864 Official Nintendo Software Emulation Question

Posted by Marcus on 22 March 2015 - 05:15 AM in Wii U Games and Software

I'm not an expert on such things but I would've thought the technical barrier to emulation is actually tied to the fact that dedicated hardware-based functions are just in principle faster than software. Rather than people just struggle to efficiently reverse engineer the software. Although obviously that does play a part too.




#310841 Rodea Sky Soldier US/EU this fall confirmed! WiiU/3DS

Posted by Marcus on 20 March 2015 - 10:50 PM in Wii U Games and Software

It's more like NiGHTS than Sonic

 

Yeah, I realised that. Although I never played that game. I just meant the kind of thrill of fast-paced smooth-flowing action mixed with cool music. That's what always defined sonic for me. Or at least the good parts of Sonic.




#310746 Rodea Sky Soldier US/EU this fall confirmed! WiiU/3DS

Posted by Marcus on 18 March 2015 - 08:40 PM in Wii U Games and Software

Cool, thanks. Can't see it on the UK amazon yet. 

I think this is something I'll definitely be waiting for reviews on. It strikes me as something that it's very easy to mess up! Especially a smaller developer.

Hopefully they can capture that Sonic Adventure vibe though.




#310519 new Splatoon gameplay!

Posted by Marcus on 14 March 2015 - 11:41 AM in Wii U Games and Software

the screen turns in the direction you aim, which is perfectly viable, and often times preferable to run'n'gun play styles simply because it lets you aim, and react much quicker than the other 2 control scheme, but sacrifices ease of use, as the player needs to track their courser in relation to the player and the camera. 

 

The screen turning from your aim does make the wii-mote as a whole harder to use effectively, and one of the reason's the sensitivity options are much more complex then a bar, with dead-zones, turn speed, acceleration based-on distance from the dead-zone/box/center of the screen, ect.  It does make the control scheme a little harder to use competently, but it doesn't sacrifice from the precision or effectiveness of the controller as a whole. 

 

other note, the lack of the camera responding to where i was aiming on the scheme through me off and it made it a little harder to respond to things like getting flanked, though it does make the control scheme easier to use for people new to wiimote aiming, i would have added the option for more traditional ir aiming where it controls the camera, and had floating scope for the snipers, as having them fixed on screen made snipers only useful as pre-magnum magnums. 

 

Here is a example, this is of COD and there is much room for improvement to the IR in this game, but it is a example, atleast until (if one is even made) there is a well made shooter with IR controls on wiiU.  This player can also benefit by resting his arm/wrist on something to help stabilize his aim. People who are used to the control scheme also tend to crank the sensitivity.  If turning with the mote throws you off, just make big dead-zones so you rarely do it while you are aiming.

 

 

Well I do own COD on the Wii U so I'll give it a try at some point. My only memory so far was of trying it on the Wii and finding it an absolute nightmare. I think it was Goldeneye I played.




#310269 new Splatoon gameplay!

Posted by Marcus on 09 March 2015 - 07:51 PM in Wii U Games and Software

only thing duel analog (twin sticks) offers to shooters is comfort/ease of use.  It is inferior to wiimote and mouse/keyboard in accuracy and precision, to make up for this they add enough aim-assist that the game literately aims for you at times. 

 

wiimote offers near identical precision to PC, but suffers from less options for button layout, and a much harder to use/learn aiming settings, though its worth it once you adjust to it. 

 

 

Ok well I agree on PC. I haven't played a game that does shooting with the wiimote very well in a situation where you have to run and gun. I thought the wiimote was excellent in RE4 but that was largely because you stop when you shoot. What games have done it well for running and gunning? And how did they deal with problem of turning the screen to aim? Cos that's the part where the wiimote seems inherently inferior to a control stick or mouse.




#310265 Bloodborne - The first 18 minutes of gameplay

Posted by Marcus on 09 March 2015 - 03:47 PM in General Gaming

When did you specify this was about western games? He doesn't say that anywhere in his article. That's what I was responding to!

 

But either way, I accepted that it's a fairly accurate description of the business side of things. Jim Sterling pointed out in a recent video how many times Peter Molyneux had said that his previous game was crap just before his newest came out. The part I was criticising was this as a description of gamer's attitudes. When it comes to actual attitudes, it doesn't seem particularly relevant where the games are coming from (unless you're suggesting people systematically have different attitudes depending on the game's origin). I'm fairly sure you can point to the exact same phenomena with western games. I could link to any number of articles or videos that argue how much worse FPSs have got in the last decade (more or less the analogous argument you hear about JRPGs) and those are some of the most heavily hyped games in existence. Total Biscuit did a good one 

 

I just don't buy the idea that if people don't know everything about past games, they're defenseless idiots ripe for controlling by marketing departments. I think your knowledge of the past is largely orthogonal to such gullibility.




#310264 eShop WayForward sale March 12 - 19, three games 75% off

Posted by Marcus on 09 March 2015 - 03:02 PM in Wii U Games and Software

I don't really know what Mighty Switch Force is, but at those prices.. haha. I agree that Shantae still seems a little steap.

 

Mighy Switch Force is a fairly light pick-up-and-play puzzle platformer that I thought was really quite excellent. It's only downside is that it's fairly short (e.g it takes about 1/100th of the time of Pushmo to complete, a game at the same price). But when you've got 1&2 available so cheap, definitely go for it! They're the kind of game you'll probably blaze through but after you've finished them and left them for 6 months or something, you'll be up for playing them again.




#310211 Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

Posted by Marcus on 08 March 2015 - 10:00 AM in General Gaming

as for ff12 PAL versions of the game still seem to have trouble, with performance dropping around groups and wendigoes. NTSC versions seem to be able to reach full performance and up to 200%/300fps with Wait Loop 

 

I would've thought regional standards would be one of the easiest hurdles for emulation to cross.




#310201 new Splatoon gameplay!

Posted by Marcus on 08 March 2015 - 07:38 AM in Wii U Games and Software

Well they tend to just stick their new ideas into existing IPs, so it's not that meaningful a question.

Mario Galaxy could've easily been done with a new IP and the main mario series could've remained more 'Cartesian', if you will. It had hardly anything to do with Mario after all.




#310200 Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

Posted by Marcus on 08 March 2015 - 06:27 AM in General Gaming

Not to get off topic but if you want to build a pc, look up Austing Evans on YouTube. He has a ton of vids for pc related stuff.

 

Lol this was already off-topic!

 

I'm a web developer and at my current job I sometimes have three virtual machines running depending on what I'm working on (3 apps that live in different places but communicate with each other). *shrug* At any rate, I didn't pay for it. :)   

 

I'm starting to think I'd like to build a PC at home for gaming. Maybe I'll make another thread to ask for advice. 

 

Does that ever get anywhere near to 16GB? What are you simulating on virtual machines, all of google?




#310196 Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

Posted by Marcus on 08 March 2015 - 06:04 AM in General Gaming

What about MacBook Pro 2014? 2.6 Ghz Core i5, 16GB RAM. Graphics is Intel Iris, which I haven't heard of (1536 MB)

 

What on earth is the point of having that much RAM but no dedicated graphics card? I guess there are some non-visual tasks that might use that much memory but surely the main one that would necessitate that amount would be gaming.




#310193 new Splatoon gameplay!

Posted by Marcus on 08 March 2015 - 05:31 AM in Wii U Games and Software

Hard to imagine how it would be. You surely need twin sticks for a shooter. Ok you don't NEED twin sticks but it's definitely the optimum method.




#310192 Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

Posted by Marcus on 08 March 2015 - 05:12 AM in General Gaming

Floating point doesnt just affect your physics, it affects the accuracy of your polygons vertex placement as well. For example, the reason the psx had wobbly polygons that warped and juttered all over the place was because it didnt have accurate enough floating point precision.

 

I noticed that a lot when playing the Spyro trilogy. I always assumed it was just a really bad kind of LOD.

 

By the way, since you seem knowledgable on the emulation scene. Can you give a similar summary of PCSX2? Has that seen any improvements like Dolphin?

I used to use that a while back but its performance was hugely varied depending on the game. FFX worked a dream, which no longer matters as I have it on Vita, but FF12 had a lot of framerate issues. 




#310126 Wii U Zelda Map Analysis

Posted by Marcus on 06 March 2015 - 01:40 PM in Wii U Games and Software

I'm keen for populated areas like clock town or twilight's castle town

 

I like those too. I hope they have a fairly big settlement this time. Something equivalent to New LA in XCX would be cool. I like that sort of thing because it creates a greater contrast between civilisation and the wilderness.




#310092 Splatoon Update!

Posted by Marcus on 05 March 2015 - 10:19 AM in Wii U Games and Software

Seriously I'm happy for the people who are exciting for it.

 

Weirdest comment on the internet today.




#310089 Bloodborne - The first 18 minutes of gameplay

Posted by Marcus on 05 March 2015 - 08:29 AM in General Gaming

You are exactly what they are talking about. Youve played less than half the series, and think you know the latest one is the 'best'. A very rare opinion in the elder scrolls circles by the way. Very, very, very, little has changed in elderscrolls over the decades, beyond the graphics. Its simply gotten smaller, and smaller, and smaller, with less, and less, and less in it. A magic gimmick and 'shouts' dont do much to offput that.
 

 

I'm not who he's talking about at all because I wouldn't consider myself anything close to being a hardcore Elder Scrolls fan. I agree that if people call themselves hardcore fans, it's a bit silly to have an opinion without having played all the games. 

The only reason I'm comfortable saying that after only having played 3/5 of the series is because I've listened to a lot of people who are into the series and almost never have I heard anyone say Arena or Daggerfall are the best. It seems to usually be Morrowind.

 

But my larger complaint is that I don't think this narrative he's stitched together actually describes reality (a pretty typical indicator is when someone has to base their theory on a personal anecdote rather than on some data we can check). It might roughly describe how the business side tries to operate but it doesn't describe people's opinions. If you to any of the fanbases for the long running game series, you almost never find that people just all love the latest game the most. The Final Fantasy fanbases usually like 6 or 7 the most. The Zelda fanbases usually like A Link to the Past or Ocarina the most. The Mario fanbases usually like Super Mario World or Mario 64 the most. What he's called a "normative force" absolutely exists. 




#310065 Bloodborne - The first 18 minutes of gameplay

Posted by Marcus on 04 March 2015 - 12:09 PM in General Gaming

Lol did you write that article on gamasutra? Or can I be rude about it?

 

I started the Elder Scrolls at Morrowind and I still think Skyrim's the best in the series.




#310044 Bloodborne - The first 18 minutes of gameplay

Posted by Marcus on 04 March 2015 - 08:54 AM in General Gaming

Mmmm I could never get into Monster Hunter I'm afraid. It just didn't reel me in like Dark Souls. I may have to try this Kings Field though. It's on the PS1 right? Does it look hideous if you play it now then?


Speaking of the devil. Gamesradar recently redid their top 100 games of all time. Guess what came in top? Quite a shock actually: http://www.gamesrada...est-games-ever/




#309982 Bloodborne - The first 18 minutes of gameplay

Posted by Marcus on 03 March 2015 - 05:52 AM in General Gaming

Dude, people play dark souls blind folded, its not that hard, in fact, its gotten EASIER since the name change to the soul series. You want some seriously tough as nails souls action? Play some Kings field, instead of babys first field game. Monster hunter is considerably more challenging than dark souls, so is playing for platinum ratings in platinum games. Dark souls is simple, and predictable, pattern recognition with actual punishment for failure.

The reason people think its so hard, is because its gaining mainstream recognition, and unlike all the other mainstream games, its challenge isnt fake, its not a dramatic depiction of faux challenge, and they have been conditioned to associate these dramatic depictions of the challenge in these cutscenes and quick time events that their character faces, with actual challenge, even though the the actual challenge was removed. This is why, when faced with ACTUAL challenge, and they FAIL, they quickly claim the game is broken.

You want to talk about psychology, try looking up some pavlov, to see how incredibly conditioned the worst generation is.

 

You say it's pattern recognition as if there's some other way to make difficult boss fights. What other options are there? Every boss in every videogame as far as I can tell is about pattern recognition.

Unless someone writes an incredibly smart AI that can learn and create new moves as it goes, a developer is only going to be able to create so many different attacks. And to save the boss behaving incredibly weirdly, those attacks are probably going to be selected by some deterministic algorithm. Ergo pattern recognition!




#309981 Top five games of the last (7th) generation

Posted by Marcus on 03 March 2015 - 05:45 AM in General Gaming

5 is thankfully easier than 10. After 5 I start worrying if I'm forgetting something. So top 5 of 7th gen:

 

1) Mass Effect 2

2) Mario Galaxy 1/2

3) Dark Souls

4) Portal 2

5) Xenoblade Chronicles (still haven't finished but I'm confident enough based on what I'd played)




#309977 Sakurai comments on the quality of Steam

Posted by Marcus on 03 March 2015 - 05:18 AM in General Gaming

Yeah but pretty much everyone who buys all these games on sale never play them so they are wasting money.

 

Sssshhhhhhh. Don't tell anyone. You'll make the entire industry crash if people start to realise it.




#309975 Official Xenoblade Information Thread

Posted by Marcus on 03 March 2015 - 05:16 AM in Wii U Games and Software

The white continent has no snow on it, the area is called the white sands.

A basic sense of pattern recognition should have tipped anyone off on a seemingly bland area in a Xeno game.

Satorl Marsh day:
500px-place_of_judgement1.jpg
Bland and colorless, full of vison reducing fog
Satorl marsh night:
satorlnight.jpg
Psychadelic

Its called contrast and juxtaposition.

White sands day:
img_field02_shiro_01.jpg

Dull and colorless

White sands night:
img_field02_shiro_03.jpg

Psychadelic

 

I'm still waiting for the 3DS version to do a proper playthrough of the original. 

This is very good information though! Bravo.




#309940 Official Xenoblade Information Thread

Posted by Marcus on 02 March 2015 - 01:30 PM in Wii U Games and Software

Xenoblade-map.jpg
 

 

 

Crossing from the green continent to the white continent looks fun. Although the white continent looks pretty ugly in the preview vids.




#309932 Wii U really is the best console for exclusive games.

Posted by Marcus on 02 March 2015 - 11:33 AM in General Gaming

Haha, I still buy DVDs!

And I still have a VCR.





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