Hey! Haven't posted any topics lately, I'm sorry -- Anyway, as you probably know, I'm a big fan of Super Smash, and, as we kept talking about the game on the community, I noticed few things that I think might be interesting to share with you.
(I know there are many SSB topics on every boards, but I'm this one deserves a topic of his own.)
1. Design
Notice how many characters got an upgrade visually or a revamp? And I'm not talking about HD...
- Link's design is not like anything we've seen (although somewhat close to SS' one, but that's arguable).
This has been posting by our friend Falconberg on the E3 board on this topic: http://thewiiu.com/t...n-ssb4-trailer/
- Animal Crossing's Villager was introduced to the series with his old design, which has been revamped in New Leaf. Could this suggest that New Leaf's design is only provisional and not definitive? I don't think so. That makes me question that weird decision. One other possibility is that they chose this design because it's more representative of the series as a whole.
New Leaf
SSB's ACV.
- Notice how Fox's design is near Command's one. It might suggest that future SF's might take that design as the definitive one, whuch I disapprove, but that's just me.
- Samus' design is way cooler, but no need to go further into detail for that.
2. Stages
- Boxing Ring from Little Mac. I would be suprised to see him in the game as a playable character though.
- Skyloft from "The Legend of Zelda: Skyward Sword". Really similar to Delfino Plaza in SSBB.
- Train from Spirit Tracks. (I called this one more than a year ago on the forum. Exactly as they showed it, I'm so happy lol).
3. Sakurai's decision
He removed tripping. I know we're all really happy about that, but it shows something really important: Sakurai is listening to his fans. That's the main reason for the inclusion of Megaman in the roster. This might as well suggest that Skull Kid might be included (believe it or not, it's a very popular character).
4. Physics
It's too early to say, but as you might know, Melee's physics were different from Brawl. Melee's was faster, and gravity was more infuent. Brawl's were more aerial, allowing mid-air fights really easily. Brawl's physics were as much hated as loved, so I'd say it might be between both styles, time will tell.