Wii u seems competitive with regard ps3 and 360 in gflops. Don't see why that would be an issue for wii u. The predicted 352 gflops performance of the wii u gpu and the amount from the processor still puts it in the same real world ballpark area of 360 and PS3 who are both at about 400 when you combine gpu and cpu. Assuming the code is written to fully optimise all available resources that surely can't be the reason. Frostbite 3 is viewed as a cpu intensive game engine and that is clearly indicating integer or combined integer/floating point performance.
I think people need to move on from believing the wii u is hard to develop for and has some strange specification that only certain developers can exploit. The wii u is what it is, a console with a capable gpu above current gen standards but with a cpu arrangement below it. Even if the wii u sells incredibly well at christmas and EA takes the time to optimise frostbite to the wii u it will only result in games of the same standard as 360/PS3 approximately and will likely have less online functionality.
Lets face it, its no big deal. Most of us will likely be getting a PS4 or possibly Xbone for such games or have an existing ps3/360 for the same cut down versions like the wii u would have had.
For ps4/xbone owners who don't buy a wii u they will miss out on some truly terrific exclusive wii u games.
The wii was a hopeless console for fps and hardcore gaming too. I played through games like the conduit and the horrible cut down versions of call of duty etc and most were similar to ps2. The older original xbox was far better with games like Halo, Far Cry (decent versions), Burnout etc. The original xbox had true 5.1 sound, larger and more detailed areas. It was a better gaming experience. The wii had strengths in different gaming experiences.
I'm just making the point even if Frostbite was scaled to the wii u its unlikely many wii u owners would buy those games. Similar games sold poorly on wii and its likely would sell even worse on wii u due to the lower market share. They would probably represent poor value too, missing many features.
Actually, frostbite is entirely gpu intensive. In fact, it is so reliant on gpu, and SOOOOOO completely non cpu intensive dice specfically said they dont even NEED a cpu.
In fact, pretty much every single thing you have attempted to make up here has been directly contradicted by devs.... First in the presentation from dice themselves I posted which was the foundation of my post before you entered. (try reading first next time, it does wonders).
And the rest of it from the one devs ignorant comment you championed for months on end ignoring everyone and everything else.... Who actually got his hands on a wii u devkit and admitted he was wrong.
His specific words were 'the wii u hardware architecture is very very different than last gen'.
Also, you need to learn the difference between production values and system power. Wii destroyed xbox in every single area except programmable shaders. There is no og xbox game that can touch wii games that had the same time and effort put into them in 'level size' and 'detail' (protip, tiny indy devs like hv dont have the same time and money to put in their games as giant publishing houses like ea) and crappy secondhand ports dont have the same production values as flagship games on the xbox.
Try reading before making up your narratives next time. Its no fun when you your story is immediately proven wrong before it can even be contemplated.
Seriously:
Desert punk 'Frostbite 3 is super cpu intensive'
DICE: 'General processing is so worthless to us and frostbite, we dont even NEED a cpu!'
come on guy. Stop just making crap up.