GreenPenInk, on 28 Jul 2013 - 7:50 PM, said:I don't feel like it's a double standard as much as a higher standard.
Thats the very definition of a double standard.
Ok. You utilize motion controls perfectly. Everyone else are baddies that can't figure out how to flick their wrists. But, it's a large enough contingent of rainbowty players that it's worth listening to.
Well, no, there really arent. They are just the loudest and the most obnoxious whiners. Nintendo has sold more motion only games than the entirety of call of duty on every platform this gen. Only the 'hardlycore' complain about having to start over learning a new skill set and obnoxiously refuse to do it, screaming all over the internet in the process. If nintendo had listened to them back in the 90's, when 2d godtier players realized 3d analog sticks required a different skill set, and they were noobs on the same level as everyone else just starting out... wed still be using dpads for all our games.
In previous games with mounts they're heavily utilized. You spend a lot of time on them and can typically perform some actions as far as attacking. I feel like that was probably excluded from SS because they felt as it was currently designed it would probably be a hassle for a lot of players rather than being fun. That's just a hunch though, nothing to back it up with.
Heavily utilized as a means of transportation to more quickly cross empty spaces.
And you must not have gotten very far in ss, because the bird has combat, a target practice mini game, and can be used in a boss fight.
I ca't find it but the quote I remember was from Iwata I think saying that that Zelda U would take full advantage of the gamepad and it would be a game to show off all the potential of the gamepad. They didn't say flagship that's all me. All I can find is stuff like this:
I think you are remembering iwatas statement about needing to find a game for the gamepad like wii sports was for the wiimote, a flagship game for the gamepad.
http://www.wired.com...-zelda-wii-u/2/
http://ca.ign.com/ar...lks-zelda-wii-u
http://www.officialn...da-wii-u-ideas/
hmmm... Well, Wind waker hd plays EXACTLY like the gamecube game. So, in game combat mechanics are taken straight from windwaker, nothing new here to send to wii u team.
Touch screen inventory taken from oot3d, nothing new to send back to wii u team.
Tingle tuner has been changed and is being used to offer all manner of zany gamepad uses in place of gba hook up..... Yeah, thats new and would be sent to wii u team. And then there are anoumas comments about wanting local multiplayer, but insisting on having only one playable link, and looking at nsmbu, and wwhd's tingle tuner, and a pretty clear possible picture seems to be forming on what they may want to do with the gamepad.
I don't see how they wouldn't offer off-screen play and to do that you would need to bypass motion controls as they were in SS pretty much entirely if you were gaming strictly on the gamepad.
Pikmin 3 uses off screen play with wiimote and nunchuck. The gamepad has a built in sensor bar on the top and comes with a stand for the gamepad.
The addition of motion control wasn't my biggest issue with SS anyways. I was excited about it and liked the combat implementation like I've said. I mostly felt that SS wasn't what I expected from the franchise in 2011 when they had worked on the game for 5 years.
I see a self fulfilling prophecy.
There was only a couple years between OOT, MM and WW and I think with TP I was just so glad to get back to an adult Link-
getting clearer
and some features like improved mounted combat felt like the right direction.
er, waggle like a moron with no skill whatsoever and nothing you actually did had any bearing whatsoever on what link did? shake to win.
Some of the wolf segments were definitely tedious.
All of the wolf segments were tedious. Every single one had you do the same exact thing, it was a long boring fetch quest, every, single, time.
but being able to be a wolf is kind of badass at the end of the day.
The concept sure. But Not in tp. You have waggle moves with no real strategy, and hold b and release to auto win. And then when you could control it the process of changing was unnecessarily long, which increased the irritation when you had to change back and forth.
I seem to be coming off as a major hater of SS so I'll stress again I don't think it's a bad game. I've only played through it once. Eventually I'll replay it and note what exactly turned me on/off about it.
It seems to me it wasnt the game, but what you built up in your head about the game before you played it. I went on a complete media blackout on ss. It does wonders.
Ive tried to play through tp multiple times but never finished a single replay through. its just too tedious and irritating in too many parts, with no real rewards for doing anything outside just going from hand holded spot on the map to the next.
Edit:
It's probably this rumour is something I read too much into when I first got the Wii U as it seems to hit every point I felt like I remembered as far as Zelda U:
http://wiiudaily.com...me-coming-2014/
Ah.
[/quote]
One of the biggest problems with the loz series is that it encapsulates a wide range of values enjoyed/prioritized on different levels by different people. As the series got bigger and bigger its become completely impossible to focus on all those aspects equally within the span of one title. As such different titles focus on different aspects of Zelda, and the individual fans prioritize them accordingly.