I'm doubting this is true. It's probably running at native 720p (most PS360 games are sub-720p natively) but upscaled to 1080p.I don’t know what the inspiration for Bayonetta 2 was, but it’s clear it went through the “crash and build” process. 1080p clarity clear, in fact. One of the characteristic traits of a Kamiya game is creating a visual spectacle, and Bayonetta 2 doesn’t disappoint—but like with Zelda: Wind Waker HD, it seems that the demo available at PAX Prime this year was the same build from E3. As I’ve learned from my previous hands-on experiences, though, seeing and playing are two completely different experiences.
For a set amount of time, the Umbra Climax made attacks much, much bigger—and stronger, too. The whip, for example, would span the entirety of the F-22, hitting any enemy that dared approach me. If you managed to launch them into the air, you could quickly switch to your guns and parry them in the air for a bit, in a Devil May Cry-like fashion. All of this happens quickly, but each attack is precise and, thanks to 1080p resolution, doesn’t feel cluttered or give the impression that there’s too much going on on-screen at once.
Thoughts?