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Bayonetta 2 claimed by gamz girnalizt to run in 1080p 60FPS


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#1 the gamz girnalizt

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Posted 09 September 2013 - 06:57 AM

I don’t know what the inspiration for Bayonetta 2 was, but it’s clear it went through the “crash and build” process. 1080p clarity clear, in fact. One of the characteristic traits of a Kamiya game is creating a visual spectacle, and Bayonetta 2 doesn’t disappoint—but like with Zelda: Wind Waker HD, it seems that the demo available at PAX Prime this year was the same build from E3. As I’ve learned from my previous hands-on experiences, though, seeing and playing are two completely different experiences.

For a set amount of time, the Umbra Climax made attacks much, much bigger—and stronger, too. The whip, for example, would span the entirety of the F-22, hitting any enemy that dared approach me. If you managed to launch them into the air, you could quickly switch to your guns and parry them in the air for a bit, in a Devil May Cry-like fashion. All of this happens quickly, but each attack is precise and, thanks to 1080p resolution, doesn’t feel cluttered or give the impression that there’s too much going on on-screen at once.

I'm doubting this is true. It's probably running at native 720p (most PS360 games are sub-720p natively) but upscaled to 1080p.

Thoughts?

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#2 Chrop

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Posted 09 September 2013 - 07:12 AM

Um, do you know what the definition of confirmed is? This is more of a speculation. 

Also Link please.


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#3 MatrixChicken

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Posted 09 September 2013 - 07:12 AM

So let me get this straight... You say that Bayonetta 2 is "confirmed" to be running at 1080p and 60 fps, but then you say you doubt it's true? xD

 

Either way, why do you doubt it? I'm pretty sure Wind Waker HD is 1080p and 60 fps (I looked at some screenshots up-close and there was too much detail to be 720). Granted, Wind Waker HD is lacking in the polygon department, but still. And of course, it is a first-party game, but if the third parties actually get off their duffs and try to make a good-looking game, they can certainly do it. :D


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#4 tboss

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Posted 09 September 2013 - 08:41 AM

the E3 demo is suposinly 720 upscaled to 1080, so probly not atm, the final could hit 1080 but thats a big if.



#5 3Dude

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Posted 09 September 2013 - 09:12 AM

Fixed title.

Still Awaiting real confirmation.

Though personally, id rather stay at 720p and put the extra power to more post processing effects.

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#6 Alex Wolfers

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Posted 09 September 2013 - 10:19 AM

It would be neat, after all they said the Wii U can run 1080p but Bayonetta isn't the game to be a graphic powerhouse.


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#7 Cozmo

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Posted 09 September 2013 - 12:45 PM

It will probably be 720 uped to 1080 like every other game. I'm not getting my hopes up.

#8 Dharmanator

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Posted 09 September 2013 - 04:55 PM

It will probably be 720 uped to 1080 like every other game. I'm not getting my hopes up.


About a year ago when the Wii U was being hyped they claimed games could run in 1080p.

The reason we have all these 720 games supposedly was because some were ports of Games done in 720. I don't know this for sure though, but it makes sense.

I am getting my hopes up. I do have issues with some things with the Wii U overall. But I sure hope we get our 1080p games as claimed.

#9 TheUltimateWaddleDee

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Posted 09 September 2013 - 05:00 PM

About a year ago when the Wii U was being hyped they claimed games could run in 1080p.

The reason we have all these 720 games supposedly was because some were ports of Games done in 720. I don't know this for sure though, but it makes sense.

I am getting my hopes up. I do have issues with some things with the Wii U overall. But I sure hope we get our 1080p games as claimed.

As far as I know, the only native 1080p games on Wii U by the end of the year will be Skylanders Giants, Monster Hunter 3 Ultimate, Wind Waker HD, Mario 3D World, and Donkey Kong Tropical Freeze. Smash Bros has been confirmed for 1080p, and Mario Kart may be 1080p as well, as it looked just as sharp as Wind Waker HD when I saw it in June.

Most games out for it, especially third party games, were hastily done ports on non-final dev kits, so they have all been 720p or sometimes lower. NSMBU, Nintendoland, and Pikmin 3 were all 720p, probably due to the small number of staff working on them.

Edited by TheUltimateWaddleDee, 09 September 2013 - 05:02 PM.

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#10 Dharmanator

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Posted 09 September 2013 - 05:13 PM

Thanks for the info.

#11 TheUltimateWaddleDee

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Posted 09 September 2013 - 05:17 PM

Thanks for the info.

No problem. This is just from the top of my head, so I may be missing some eshop titles or something. The Wii U has a good upscaler, and it's difficult to tell 1080p and 720p apart from a certain distance unless you have a really big TV, so sacrificing 1080p for some extra effects or a snoother framerate might be better in some developer's eyes, as was the case with Nano Assault Neo.

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#12 Mocha Bear

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Posted 09 September 2013 - 05:20 PM

As far as I know, the only native 1080p games on Wii U by the end of the year will be Skylanders Giants, Monster Hunter 3 Ultimate, Wind Waker HD, Mario 3D World, and Donkey Kong Tropical Freeze. Smash Bros has been confirmed for 1080p, and Mario Kart may be 1080p as well, as it looked just as sharp as Wind Waker HD when I saw it in June.

Most games out for it, especially third party games, were hastily done ports on non-final dev kits, so they have all been 720p or sometimes lower. NSMBU, Nintendoland, and Pikmin 3 were all 720p, probably due to the small number of staff working on them.

 

Isn't Rayman Legends also native 1080p?


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#13 TheUltimateWaddleDee

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Posted 09 September 2013 - 05:27 PM

Isn't Rayman Legends also native 1080p?

It is. That slipped my mind, as it's native 1080p on all systems except Vita, which only goes up to 540p due to that being the highest resolution the Vita screen can do. The engine that runs Rayman Origins and Legends was made to hit 1080p at 60 FPS, but with Origins and Legends being mostly 2D games, this isn't that hard to accomplish.

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#14 Mocha Bear

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Posted 09 September 2013 - 05:33 PM

 

It is. That slipped my mind, as it's native 1080p on all systems except Vita, which only goes up to 540p due to that being the highest resolution the Vita screen can do. The engine that runs Rayman Origins and Legends was made to hit 1080p at 60 FPS, but with Origins and Legends being mostly 2D games, this isn't that hard to accomplish.

 

 

Okay, thanks for clarifying. Just making sure I didn't have the wrong idea about Legends.


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#15 TheUltimateWaddleDee

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Posted 09 September 2013 - 05:40 PM





Okay, thanks for clarifying. Just making sure I didn't have the wrong idea about Legends.

No problem. Welcome to the forums BTW.

Edited by TheUltimateWaddleDee, 09 September 2013 - 05:41 PM.

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#16 Nollog

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Posted 09 September 2013 - 05:45 PM

She edited the article before you even posted this.

What happened (as usual) is they asked the rep if the game was in hd, and the rep said yes.

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{"success":1,"post":"\n\n
\n\t\t<\/a>\n\t\t\n\t\n\t\t\n\t\t
\n\t\t\t\n\t\t\t\t


#17 Structures

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Posted 09 September 2013 - 06:12 PM

I would personally rather have better graphics at 720p and 60fps than sacrifice the shadows and post-processing for it to be 1080p, cause we all know 1080p doesn't just magically make it look good (MH3U)


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#18 Mewbot

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Posted 09 September 2013 - 08:03 PM

I would personally rather have better graphics at 720p and 60fps than sacrifice the shadows and post-processing for it to be 1080p, cause we all know 1080p doesn't just magically make it look good (MH3U)

MH3U was just a Wii game upscaled, anyway. It looked bad, but the Wii U could do more than that graphically as well as 1080p.


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#19 Structures

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Posted 09 September 2013 - 08:06 PM

MH3U was just a Wii game upscaled, anyway. It looked bad, but the Wii U could do more than that graphically as well as 1080p.

yeah I know I'm just saying that people should stop making a big deal about 1080p cause the actual graphics matter more not resolution


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#20 Dharmanator

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Posted 09 September 2013 - 09:13 PM

yeah I know I'm just saying that people should stop making a big deal about 1080p cause the actual graphics matter more not resolution


True, but why can't we have the best of both worlds?




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