Wiiu and game engines
#1
Posted 08 October 2013 - 02:36 PM
Capcom - panta Rhei
Konami - fox engine
Ea - frostbite 3
Square - luminous studio
Epic - unreal engine
#2
Posted 08 October 2013 - 02:37 PM
Now that the wiiu has proven to some that it is next gen and that it can handle cry engine 4 . Will any of the game engines listed also be coming to the wiiu.
Capcom - panta Rhei
Konami - fox engine
Ea - frostbite 3
Square - luminous studio
Epic - unreal engine
How has it proven that it is capable of running cry engine 4? Is there a game coming out with that engine?
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#3
Posted 08 October 2013 - 02:40 PM
How has it proven that it is capable of running cry engine 4? Is there a game coming out with that engine?
http://www.crytek.co...e-new-cryengine
On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and Wii U™), alongside PC, with further platforms to be added in the near future.
#4
Posted 08 October 2013 - 03:01 PM
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
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#5
Posted 08 October 2013 - 03:07 PM
Fox engine doesnt look that good ( pes 2014)
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#6
Posted 08 October 2013 - 04:51 PM
Fox Engine looks horsing beautiful. Look at Metal Gear Solid 5 and see what it is doing on current gen hardware and tell me that does not look amazing.Fox engine doesnt look that good ( pes 2014)
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
http://fc05.devianta...ask-d5k49sd.jpg
#7
Posted 08 October 2013 - 04:54 PM
The Wii U not having specified dev engines was never about power, ever. It was gaming politics.
Most of the companies were EA partners and EA is still bitter at Nintendo.
Whether or not the Wii U will receive certain game engines is 100% up to the developers.
Edited by krizzx, 09 October 2013 - 02:52 PM.
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#8
Posted 08 October 2013 - 08:01 PM
Fox Engine looks horsing beautiful. Look at Metal Gear Solid 5 and see what it is doing on current gen hardware and tell me that does not look amazing.
It falls apart VERY quickly.
At first I was quite impressed, saw the night run first. Texturing is fanfricking tastic. unfortunately, the weather was storming and everything fell apart. The wind wasnt an actual object in game, like it was say, in windwaker back on cube, so the animations werent unified with the wind, but were hand done and simply 'activate' a canned animation, which ends up with glaring problems like instanced animations, where you have 2 dozen tents all doing the exact same wind animation at the same time. The texturing helps hide it (that wonderfully drawn and animated texturing) but it falls apart hard at oblique angles, and shows through the seriously bad geometry animations. The flora was also a sore standout. Snakes model is pretty dang good, but the same cant be said for the poor nameless random guards.
Then I saw the daylight run... Harsh harsh daylight...
The fox engine is indeed wonderful... But on the aging ps360.. Its just a guilding thats bursting around the seams.
#9
Posted 10 October 2013 - 07:30 AM
I have very little doubt that all these engines COULD come to the Wii U. Unfortunately devs just don't WANT to to do it. They don't want to put any effort in to consoles anymore which is why the PS4 and Xbone are essentially twins yet again. They want a copy/paste job, or at least as close to it as physically possible.
#10
Posted 10 October 2013 - 07:44 AM
I have very little doubt that all these engines COULD come to the Wii U. Unfortunately devs just don't WANT to to do it. They don't want to put any effort in to consoles anymore which is why the PS4 and Xbone are essentially twins yet again. They want a copy/paste job, or at least as close to it as physically possible.
Sounds about right. Of course they'll bring up the inevitable "production costs" argument, unaware that reflects on THEM and not Nintendo. It amazes me at how 3rd party devs can't be expected to do their jobs properly anymore
#11
Posted 10 October 2013 - 07:58 AM
Sounds about right. Of course they'll bring up the inevitable "production costs" argument, unaware that reflects on THEM and not Nintendo. It amazes me at how 3rd party devs can't be expected to do their jobs properly anymore
What do you expect? The majority of third party games these days are either just over hyped sequels *cough* GTA *cough*, movie games like the Last of Us AKA Uncharted: The Walking Dead version, or $60 FPS expansion packs with a 4 hour tacked on single player campaign that's practically on rails.
Somewhere this gen, game developers forgot how to make games. Personally I think it comes from the inflated budgets. Games these days cost so much to make that developers can't take risks to try new things in fear of it failing and bankrupting the studio. So instead they pump all their time, energy and money in to the graphics, cg movies, and hype machines aka the gaming 'media'. It's sad.
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