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Wii U Virtual Console Subscription Service?

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#1 Oobatz

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Posted 20 December 2013 - 12:56 AM

Nintendo's biggest asset has always been it's low cost, from the consoles price to the lack of memberships to play games on line with other gamers.  They need to continue this to survive.

 

There are so many things that could make the Wii U more attractive, some that will cost next to nothing to implement.

Instead of requiring a player to "purchase" the virtual consoles games to play them, offer a low cost monthly membership so that people can play any game in it's virtual console library.

I have spent around $35 in the last 8 years on virtual console games. There are more titles I am willing to buy, but just not at the asking prices.

Instead of getting $5 one time from a player for one game, you can get $5 to $10 Every month from the same player to let them play the existing games in the Virtual Console Library.  This is why I have a Netflix streaming membership, I may not get the best and newest movies to watch, but I will watch a few titles each month.  If they started charging a "Per view" fee, I would cancel my membership. so instead of getting only a few dollars every so often for "on demand" viewing, they are getting $85 out of me every year that they would normally never get.

 
 

 



#2 Mahmoodinho98

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Posted 20 December 2013 - 01:25 AM

I agree but do you think the price of Wii U is too expensive?



#3 TheUltimateWaddleDee

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Posted 20 December 2013 - 03:06 AM

That would require an always-online DRM for Virtual Console games, and we all know how that went down when Microsoft tried doing that.

However, I don't hate the idea. Perhaps they can do both. Have a streaming service for all of the virtual console games for about $5 a month or something, and if you want to buy the game for offline play, you can pay the VC price for it.

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#4 Mahmoodinho98

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Posted 20 December 2013 - 03:29 AM

That would require an always-online DRM for Virtual Console games, and we all know how that went down when Microsoft tried doing that.

However, I don't hate the idea. Perhaps they can do both. Have a streaming service for all of the virtual console games for about $5 a month or something, and if you want to buy the game for offline play, you can pay the VC price for it.

i was angry when Xbox One DRM were canceled , they would have brought great features like game streaming without download and digital game sharing



#5 TheUltimateWaddleDee

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Posted 20 December 2013 - 03:46 AM

i was angry when Xbox One DRM were canceled , they would have brought great features like game streaming without download and digital game sharing

The thing is, always online DRM has more negatives than positives. It would force some games that shouldn't have to have multiplayer be unplayable in the case of a bad connection. Always online DRM has also never worked. No matter how many servers Microsoft has on it, there will be sever issues, and that means no game for you. Case in point: Diablo 3 and Sim City.

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#6 Poptartboy

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Posted 20 December 2013 - 04:19 AM

That would require an always-online DRM for Virtual Console games, and we all know how that went down when Microsoft tried doing that.

However, I don't hate the idea. Perhaps they can do both. Have a streaming service for all of the virtual console games for about $5 a month or something, and if you want to buy the game for offline play, you can pay the VC price for it.


Why would it require that? Why couldn't they implement something similar to PS+?

#7 Kokirii

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Posted 20 December 2013 - 05:24 AM

*
POPULAR

When I saw the title I knew that Mahmood either created the thread or would be the first to comment


Edited by kokirii, 20 December 2013 - 05:49 AM.

Games of The Moment

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Paper Mario: The Thousand Year Door


#8 Rockodoodle

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Posted 20 December 2013 - 06:16 AM

I thought they should do this with the Wii- ditch the optical drive and then give the user a good library of games for a certain price per month and allow it to serve as a gateway to the internet.....



#9 TheUltimateWaddleDee

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Posted 20 December 2013 - 09:39 AM

Why would it require that? Why couldn't they implement something similar to PS+?

If it worked like Netflix, then it would be always online. Where would the games come from otherwise?


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#10 Raiden

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Posted 20 December 2013 - 10:26 AM

No. I'm monthly payment out. Too much stuff is monthly and I can't do another. I rather just buy a game when I want to buy a game. If you want renting go to Gamefly and DRM is the worst thing. Thing is while Dgitial is not my prefered format (physical is) if I can back up the games I have then I like that. A service no thanks I'm pretty weary of digital as is when we have cases like Skull Girls. I don't want to be always online. I would not support any console that made me be online all the time.


Edited by Ryudo, 20 December 2013 - 10:27 AM.


#11 Hank Hill

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Posted 20 December 2013 - 11:22 AM

I'm pretty weary of digital as is when we have cases like Skull Girls.

 

For the record, Skull Girls is only temporarily removed, they're re-adding it with some extra stuff early 2014.


GameZombie44.png

 

The post above was certified to be simply smashing by the Wii U Forum Staff.

 

http://www.ebay.com/...mecollector1982

 

 


#12 Poptartboy

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Posted 20 December 2013 - 01:14 PM

If it worked like Netflix, then it would be always online. Where would the games come from otherwise?


If you pay the virtual console subscription then you can download whatever games you want. You wouldn't need to be online to play them, the same way you don't need to be online to play PS+ games. They only stop working if your subscription runs out.

#13 TheUltimateWaddleDee

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Posted 20 December 2013 - 01:32 PM

If you pay the virtual console subscription then you can download whatever games you want. You wouldn't need to be online to play them, the same way you don't need to be online to play PS+ games. They only stop working if your subscription runs out.

Well that works then. I have never used PS+, so I wasn't sure how that worked, but that sounds like it would be great. A little difficult to implement now because they would need to overhaul the system, but that is a great idea.

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#14 Falco

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Posted 20 December 2013 - 01:53 PM

for the wiiu to survived third party companies need to grow up and stop being afraid of ea.

#15 Nollog

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Posted 20 December 2013 - 02:56 PM

Nintendo's biggest asset has always been it's low cost, from the consoles price to the lack of memberships to play games on line with other gamers.  They need to continue this to survive.
 
There are so many things that could make the Wii U more attractive, some that will cost next to nothing to implement.

Instead of requiring a player to "purchase" the virtual consoles games to play them, offer a low cost monthly membership so that people can play any game in it's virtual console library.

I have spent around $35 in the last 8 years on virtual console games. There are more titles I am willing to buy, but just not at the asking prices.

Instead of getting $5 one time from a player for one game, you can get $5 to $10 Every month from the same player to let them play the existing games in the Virtual Console Library.  This is why I have a Netflix streaming membership, I may not get the best and newest movies to watch, but I will watch a few titles each month.  If they started charging a "Per view" fee, I would cancel my membership. so instead of getting only a few dollars every so often for "on demand" viewing, they are getting $85 out of me every year that they would normally never get.

Nintendo do things like "ambassador program" and upgrade offers etc. instead.
I doubt the Wii U will do a subscription service for VC, maybe next gen if they get Accounts sorted out this gen, they'll then be able to make more money from users if most of them already own most (but not all) VC titles in our account when transitioning.

Also, thread title is misleading, I'd recommend a title something akin to "I'd love a VC subscription model!"

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#16 Raiden

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Posted 20 December 2013 - 03:34 PM

For the record, Skull Girls is only temporarily removed, they're re-adding it with some extra stuff early 2014.

TMNT Remake got pulled. Nintendo Land got pulled. Stuff gets pulled.



#17 Leland

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Posted 21 December 2013 - 12:38 AM

TMNT Remake got pulled. Nintendo Land got pulled. Stuff gets pulled.


If you’ve bought the game digitally, you still have access to the download if a game is removed form the store.

#18 Raiden

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Posted 21 December 2013 - 12:47 AM

Unless the console broke had it replaced and no way to get that game back. Esp if a system was as faulty as Xbox 360.



#19 Poptartboy

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Posted 21 December 2013 - 03:39 AM

If you’ve bought the game digitally, you still have access to the download if a game is removed form the store.


This may well be the case but isn't always with digital stuff. On itunes some Disney films got pulled from the store, as well as itunes in the cloud. That meant that if you didn't have the films downloaded somewhere because you were (quite reasonably) using Apple's streaming service on your Apple TV (which doesn't feature local storage) then you lost your films.

People complained to Apple but the response was that the companies own the content.

So that is a big reason why a lot of people don't like digital, including me.





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