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Zelda multiplayer?

Wii u Link Zelda Multiplayer 4 swords 2012

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#1 Link707

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Posted 12 December 2011 - 06:10 PM

Have you ever thought about if legend of Zelda could be played with a true gaming experience today? I was wondering about the possibility if multilayer will ever be implemented again into the world of Zelda console. I would like to see what they could do if they implemented a two player campaign on Zelda wii u. It could be possible given the fact that nintendo wants to keep motion in Zelda so one player could have a wiimote and another have a umote(wii u controller). With the person with the umote aiding on the other while going through there own set of challenges. Do what do you think?

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#2 nintendo3DS

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Posted 12 December 2011 - 08:54 PM

Zelda multiplayer, huh? I would like to see that, but it isn't going to happen.
Besides, Zelda games wouldn't be Zelda games if it was multiplayer or two-player or whatever you want to call it.
I think single player is where its at.

#3 Caius Casshern Sins

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Posted 12 December 2011 - 09:10 PM

I think Zelda should stick to being Single player. But a smaller game similar to four swords is okay.
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#4 Turboblaze

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Posted 12 December 2011 - 09:47 PM

I remember Four Swords Adventures on the Gamecube being a blast with my friends. I think a new multiplayer Zelda(or perhaps just a mode) would be great, especialy if it was a 3D Four Swords- you know, as long as we get another game like Skyward Sword too. ;)

#5 Two-Tailed Link!

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Posted 13 December 2011 - 08:35 AM

Yes, I would love Zelda's multiplayer. But they need a new character and not a recolored Link. A character with some special attacks that link doesnt have, but also some that link has but he doesnt. The WiiU Controller would be perfect for multiplayer.
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#6 Gruff

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Posted 14 December 2011 - 09:54 AM

Unless the game is styled like Four Swords I wouldn't want it. Zelda is more of a single player kind of game. Four Swords was a really good game but I didn't find as good as some of the other Zelda's. Maybe if there was a section in the game for multiplayer, that would be cool. For instance, you could challenge a friend to a match or something, like you pick your player and then your could have a competition to see who is better at shooting arrows at targets or something like that. I can't see story-mode multiplayer though.

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#7 Auzzie Wingman

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Posted 18 December 2011 - 02:50 AM

I'm seeing a mad Ratchet and Clank: All 4 One setup here.

Four players will need to play as Link, Zelda, Ganondorf, and then some other character (keep thinking of Impa), using different skills from each to get through dungeons and stuff. Thing is, you gotta know what your role is. Among other things, while you might be engaging a boss battle, some other player is busy trying to get further in the dungeon. You could also team up with others in the dungeon to access even more places.

Now why Ganondorf is working with the other 3, no idea.

Or, they could have that futuristic DDR competition thing I mentioned a while back. :P

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#8 HaoSenVastForest

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Posted 19 December 2011 - 01:47 PM

I would only like it if it were like a Four Swords game. If not I dont really want it. It is just taking away the developers valuable time.

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#9 Andy

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Posted 19 December 2011 - 04:00 PM

I've dabbled on this idea every now and then. It would basically involve cooperative puzzles, Harry Potter 3 style character switching(for single player), and a new incarnation of Aryll that's a bit closer to Links age. If any of you have played the video game for Harry Potter and the Prisoner of Azkaban, you'll remember how you would have to switch between Harry, Ron, and Hermione to solve puzzles. Harry was the more physically skilled character, allowing him to do things like climb ropes. Ron had a skill for finding hidden items and passages. Hermione, being smaller built than the other two, could crawl through small passages that the others could not. My idea is that Link would pretty much serve Harry's and Ron's roles, while Aryll serves Hermione's. Also like Harry Potter 3, where each character had their own spells, Link and Aryll could have different items. This would add to the need to switch between the two characters frequently, or work together as it would be when played with two players. Once again borrowing from Harry Potter 3, there could be sections of dungeons where the two are forced to split up, and work their way toward a latter point in the dungeon where they would meet back up with each other.

I originally came up with this idea before the Wii U was revealed, so I originally imagined the game being split screen. However, the Wii U's tablet like controllers would seem to go quite well with the idea. When playing two player, you could elect to play split screen and keep an OoT3D style HUD on the touch screen, or to place each player's game on the controller. It's been all-but-confirmed that the Wii U will be able to use at least two touch controllers, so I could see this as being a very possible idea for a Zelda game for the system. As much as I'm looking forward to seeing Skyward Sword's motion controls expanded on in Zelda Wii U; I would love just as much to see them explore this idea for using the Wii U's controller to make a game like this.

Edited by Andy, 19 December 2011 - 06:43 PM.

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