New Wii U video, Nintendo finally shows off Japanese Street Scene!!!
#61 Guest_TRON_*
Posted 12 January 2012 - 10:10 PM
#63
Posted 12 January 2012 - 11:55 PM
#64
Posted 13 January 2012 - 03:17 AM
It is a real video. In that video the guy said that the Zelda HD trailer was showing what the Wii U can do graphically, while the Street View was there to show what the controller can do -- provide new angels. Sorry guys, but we aren't there yet (graphically).
Thank God we aren't. If we were games would cost a fortune. 70$ for a game is too much already
#65
Posted 13 January 2012 - 04:19 AM
Oh well, still cool - and I believe the graphics will be great.
#66
Posted 13 January 2012 - 05:23 AM
In Australia, we call that "semi-cheap".Thank God we aren't. If we were games would cost a fortune. 70$ for a game is too much already
Trophy Cards are classy too! LOLZIGZAGOON
#68
Posted 13 January 2012 - 11:46 AM
It is a real video. In that video the guy said that the Zelda HD trailer was showing what the Wii U can do graphically, while the Street View was there to show what the controller can do -- provide new angels. Sorry guys, but we aren't there yet (graphically).
Zelda tech demo's never do the final game justice (N64 and GC Zelda tech demos looked nothing as good as OOT/MM and WW/TP.
#71
Posted 13 January 2012 - 01:26 PM
Things like this also make me curious - in a similar vein as Miitropolis - to see just how Nintendo's going to build up the world of the Miis further and what else we're going to be able to do within it on the 3DS and Wii U this new generation, looking at all the work that went into Wuhu Island and on a slightly lesser scale, the small island focused on in the original Tomodachi Collection on the DS in Japan, with its little slice of Mii civilization. The sky's the limit, potential-wise. And between what we've seen of the Wii U so far - and this tech demo was built, as others have noted, on a lower power development kit last year, while it's known that dev kits have gotten significantly more powerful in post-E3 iterations - and how much the 3DS has already evolved in less than a year, we should have a lot of surprises and fantastic things to look forward to between the 3DS and Wii U this year. A few last Wii software surprises would certainly be welcome, too - especially thinking in the line of getting The Last Story and Pandora's Tower in North America too, and any new firmware or download software updates for the Wii in its final year, considering how long it's been. We know Hulu Plus is coming, but that's about it so far. It'd be great to get a Wii-to-Wii U transfer tool that works as well as the 3DS transfer software too, to ideally allow us to transfer over all Wii save files, friend codes for online Wii games (Allowing us to actually move our locked online save files), along with our Virtual Console and WiiWare games with ease. Taking the improvements the 3DS's Virtual Console Handheld emulator design has made, one would hope we'd see an update to all the Wii Virtual Console emulation software too, allowing for save states/suspend points, like the 3DS. Multiple ones would be welcome, and/or perhaps an easy user login system for each individual console so multiple people could play a VC game at a time with their own separate save states, perhaps with their personal Mii attached to easily see which save file is whose.
Thoughts, at any rate. However it's rendered, this is definitely one impressive little tech demo. It makes me want to see more footage of the whole environment, weather, day/night, seasons, and so forth - like with that bird tech demo - and some good open-world urban Japan exploration come to the system globally. The Wii saw relatively few ambitious atmospheric open-world titles, but among them are some absolute gems. The Wii U's clearly capable of some amazing experiences in that vein, and I'd love to see that pushed, personally, along with some similar efforts on the 3DS. Worlds that make you want to be there can definitely make you want to keep playing a game much longer.
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