Source http://wiiudaily.com...-to-its-limits/
With 2015 supposedly being the year we finally get to see what Eiji Aonuma has been working on this whole time, it’s not surprising to see him giving interviews relating to the upcoming Zelda Wii U game. We still don’t have a working title for the game, but that hasn’t stopped Aonuma from revealing that he plans on pushing the Wii U to its limits hardware-wise in order to create a large, open world space. According to him, Zelda Wii U will have “as large a world as can be realized” with the current hardware.
Aonuma also mentioned his smartphone with maps on it and how that relates to how players will use the map on the Wii U GamePad. He states that a map is not something you keep tucked away until you need it, since you always need it when you’re in an unfamiliar place.
A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.
When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.