Wii U Needs To Sell For $350 just to break even
#1
Posted 25 April 2012 - 12:58 PM
#2
Posted 25 April 2012 - 01:18 PM
#3
Posted 25 April 2012 - 01:29 PM
In a world of Gray and black there is nothing here to take back...
(Words from your local demon and leader of the army of darkness)
#4
Posted 25 April 2012 - 01:39 PM
#6
Posted 25 April 2012 - 03:04 PM
Mario games sell just fine without being on iDevices. Totally threw his credibility away when he said that. Ignore him.
The post above was certified to be simply smashing by the Wii U Forum Staff.
http://www.ebay.com/...mecollector1982
#7
Posted 25 April 2012 - 04:29 PM
"Nintendo has to deal with the change and let Mario games be played on non-Nintendo devices. I think it will take at least couple of years to see that." - Nanako Imazu
Mario games sell just fine without being on iDevices. Totally threw his credibility away when he said that. Ignore him.
I'm pretty sure they never had credibility in the first place, they're analysts.
#8
Posted 25 April 2012 - 05:42 PM
I'm pretty sure they never had credibility in the first place, they're analysts.
I seriously should become a video game analyst. I can give better 'predictions' than any other analyst out there any dang day. -.-
The post above was certified to be simply smashing by the Wii U Forum Staff.
http://www.ebay.com/...mecollector1982
#9
Posted 25 April 2012 - 06:23 PM
If it costs $180 in raw materials then that's good. You also need to add labour, assembly, packaging, shipping, etc.
Those put together is roughly $200 to make. Add wholesaler and retail markup and you get around $299.
Never argue with an idiot, they drag you down to their level and then beat you with experience.
#10
Posted 25 April 2012 - 06:48 PM
Well now i dont have to read the article lol thanks i hate these idiotic D bags calling themselves analysts . There credibility is so low it makes me sick"Nintendo has to deal with the change and let Mario games be played on non-Nintendo devices. I think it will take at least couple of years to see that." - Nanako Imazu
Mario games sell just fine without being on iDevices. Totally threw his credibility away when he said that. Ignore him.
#12
Posted 25 April 2012 - 11:19 PM
Which means, speculator.
#13
Posted 26 April 2012 - 03:39 AM
Some of you guys are young, under 18 and it shows. Sega and Atari both make video games. No hardware, just games. I'm in my mid-30's and have been around during the rule of Atari and the launch of the two greatest systems ever. NES and Gameboy. I watch Atari,Sega,NeoGeo(all 100 versions) and many others fall only to see Nintendo walk a the Champ time after time. Fast forward to Smartphone/tablet era and I'm starting to see Nintendo stumble. Sony and Microsoft didn't cause this. There becoming victims themselves. Everyone(except Apple) knows that console gaming is 1000x better than smartphone/tablet gaming. You can't even compare the two experiences together. However, Apple does realize that there's more people with .99 cents-$4.99 than there are people with $45-$60. When people by an app or game .99 cents big companies(Nintendo,Sony,Microsoft) see it as someone taking a dollar off their $45 dollar game making the value of the game lower. The more everyone buys cheap apps the more the companies lose out. That's why more games are sitting longer on the store shelves. That's a big part of the reason Nintendo is taking such a big loss recently. Nintendo may have the answer with it's new WiiPad this time though. But, imagine if Nintendo were to release some of their IP's as smartphone/tablet apps like Sonic. This would seriouly generate large amounts of cash for Nintendo and introduce new gamers to Nintendo's brand. I'm not talking about make games for Sony and Microsoft. Just portable apps of some of their older IP's for smartphones and tablets. It's a win win situation. Alot of times tradition and pride holds Nintendo to their stubborn posistion. Apps are a well missed opportunity for Nintendo.Well now i dont have to read the article lol thanks i hate these idiotic D bags calling themselves analysts . There credibility is so low it makes me sick
- AegisReflector likes this
#14
Posted 26 April 2012 - 04:38 AM
Also, I remember reading somewhere about Nintendo's "financial woes" and how it is not as big a deal as some are reporting it to be. Aside from the hiccup of the 3DS launch and less-then-expected Wii sales, it's also important to consider that they are investing quite heavily in Wii U development and games, completely revamping their online network, closing deals with major media companies to gain more content on their system, hiring high profile developers, etc. and this all cost money. But I really don't think that they'll have to sell Wii U at a high price point just to recoup lost money from the past months. In fact, they are already recuperating a bit and may soon start selling 3DS at a profit. And then there is their huge money reserves.
As I stated earlier in a different thread, I strongly believe that Nintendo is going to sell Wii U for $319.99 USD. Selling it for something like $329.99 seems a bit too close to the $350 mark and might turn some consumers away, at least during the launch. Selling it for $299.99 might sound good to the consumers but I don't think that Nintendo is willing to take that much of a lose.
- Joshua likes this
Check out my artworks thread here on the forums
Follow me on
#15
Posted 26 April 2012 - 05:14 AM
#16
Posted 26 April 2012 - 05:24 AM
Some of you guys are young, under 18 and it shows. Sega and Atari both make video games. No hardware, just games. I'm in my mid-30's and have been around during the rule of Atari and the launch of the two greatest systems ever. NES and Gameboy. I watch Atari,Sega,NeoGeo(all 100 versions) and many others fall only to see Nintendo walk a the Champ time after time. Fast forward to Smartphone/tablet era and I'm starting to see Nintendo stumble. Sony and Microsoft didn't cause this. There becoming victims themselves. Everyone(except Apple) knows that console gaming is 1000x better than smartphone/tablet gaming. You can't even compare the two experiences together. However, Apple does realize that there's more people with .99 cents-$4.99 than there are people with $45-$60. When people by an app or game .99 cents big companies(Nintendo,Sony,Microsoft) see it as someone taking a dollar off their $45 dollar game making the value of the game lower. The more everyone buys cheap apps the more the companies lose out. That's why more games are sitting longer on the store shelves. That's a big part of the reason Nintendo is taking such a big loss recently. Nintendo may have the answer with it's new WiiPad this time though. But, imagine if Nintendo were to release some of their IP's as smartphone/tablet apps like Sonic. This would seriouly generate large amounts of cash for Nintendo and introduce new gamers to Nintendo's brand. I'm not talking about make games for Sony and Microsoft. Just portable apps of some of their older IP's for smartphones and tablets. It's a win win situation. Alot of times tradition and pride holds Nintendo to their stubborn posistion. Apps are a well missed opportunity for Nintendo.
If Nintendo doens'nt want to release their IPs as apps because their stance is that those mobile devices are not legitimate gaming devices. Putting Mario on their platform would legitimize their platform as a gaming platform. I mean, the best selling franchise of all time on another system would definately give the iOS/Android gaming cred, which could eventually cannibalize their own hardware sales, which would result in few software sales.
That's what I believe to be Nintendo's reasoning.
As far as increasing their profitibility, I agree with you, Gameboysoadvance. I believe that if Nintendo made a legitimate Mario game for iOS and Android, with a reasonable budget, it would easliy be the best selling app of all time. I'm talking put Angry Birds to shame (individual game downloads, not total franchise). I mean, who the hell wouldn't buy a Mario game for 99 cents and at least try it out? Especially if it gets good journalist reviews and user reviews. It's a great opportunity that Nintendo sees no doubt, but they are worried about how it will effect their own hardware business. I agree with you about the extra exposure it would give their franchises. That is an excellent point. I'm just trying to delve into the minds of Nintendo.
Edited by Fig, 26 April 2012 - 05:28 AM.
- Narcidius likes this
#17
Posted 26 April 2012 - 05:58 AM
Exactly. .99 cent Mario app would make history.If Nintendo doens'nt want to release their IPs as apps because their stance is that those mobile devices are not legitimate gaming devices. Putting Mario on their platform would legitimize their platform as a gaming platform. I mean, the best selling franchise of all time on another system would definately give the iOS/Android gaming cred, which could eventually cannibalize their own hardware sales, which would result in few software sales.
That's what I believe to be Nintendo's reasoning.
As far as increasing their profitibility, I agree with you, Gameboysoadvance. I believe that if Nintendo made a legitimate Mario game for iOS and Android, with a reasonable budget, it would easliy be the best selling app of all time. I'm talking put Angry Birds to shame (individual game downloads, not total franchise). I mean, who the hell wouldn't buy a Mario game for 99 cents and at least try it out? Especially if it gets good journalist reviews and user reviews. It's a great opportunity that Nintendo sees no doubt, but they are worried about how it will effect their own hardware business. I agree with you about the extra exposure it would give their franchises. That is an excellent point. I'm just trying to delve into the minds of Nintendo.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users