>nothing positive about the wii uI assure you I'm not trying to rile any one up. What stuff am I ignoring?
>wii fit u = every single wii u game
Just two examples as I've already given you.
Posted 12 June 2012 - 05:34 AM
>nothing positive about the wii uI assure you I'm not trying to rile any one up. What stuff am I ignoring?
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Posted 12 June 2012 - 05:58 AM
I never said Wii Fit U is every single Wii U game...>nothing positive about the wii u
>wii fit u = every single wii u game
Just two examples as I've already given you.
Posted 12 June 2012 - 06:49 AM
Posted 12 June 2012 - 07:11 AM
Posted 12 June 2012 - 07:23 AM
Posted 12 June 2012 - 07:28 AM
Edited by SolarLune, 12 June 2012 - 07:29 AM.
Posted 12 June 2012 - 07:30 AM
Posted 12 June 2012 - 07:34 AM
Posted 12 June 2012 - 07:36 AM
Posted 12 June 2012 - 08:05 AM
Edited by SolarLune, 12 June 2012 - 08:15 AM.
Posted 12 June 2012 - 08:18 AM
Posted 12 June 2012 - 09:08 AM
Posted 12 June 2012 - 03:17 PM
Battle of Wesnoth is a Turn-based strategy game not a RTS."RTS" is real-time strategy, but the RTS games that I recall playing took based in turns. Battle of Wesnoth is an example of a turn-based RTS game. There are differnet kinds of RTS games - Pikmin is an action game, but definitely has RTS elements.
Maybe I'm not giving technology credit, but we're already experiencing lag with online multiplayer titles that have 16 players - do you think that it could handle 100s of characters syncing with playable lag?
Posted 12 June 2012 - 05:00 PM
Posted 12 June 2012 - 05:25 PM
Well I may not be well verse in Console's Primitive online. But I can play games like Star Craft 2 and Warcraft 3 online Pretty easily with many units on screen at once since remember their a difference between having 32 units on a battlefield and having 32 players on the battlefield.Maybe consoles are still more primitive with online than late 90s and early 20s pc gaming online and it lots of ways I guess they are but this I don't think is one of them."RTS" is real-time strategy, but the RTS games that I recall playing took based in turns. Battle of Wesnoth is an example of a turn-based RTS game. There are differnet kinds of RTS games - Pikmin is an action game, but definitely has RTS elements.
Maybe I'm not giving technology credit, but we're already experiencing lag with online multiplayer titles that have 16 players - do you think that it could handle 100s of characters syncing with playable lag?
Edited by The Lonely Koopa, 12 June 2012 - 05:57 PM.
Posted 12 June 2012 - 07:07 PM
Posted 12 June 2012 - 07:46 PM
Nice story, and I agree that local multiplayer is a hoot, but no one ever said anything about removing local multiplayer to have online multiplayer. In this day and age, both are perfectly common place.Something about playing this shortly after listening to nintendos press conference made me realize that this was how games were meant to be played.
/snip
Now you tell me if online multiplayer is really necessary
Posted 15 June 2012 - 02:54 PM
Posted 17 June 2012 - 11:25 AM
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