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Epic uses for the Wii U gamepad! (mockups and concepts)

Wii U Gamepad Wii U Gameplay idea mockups Wii U mockups concepts

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#61 Chris

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Posted 23 July 2012 - 01:41 PM

A trading card game would be excellent for the Wii U. I know Pokemon & Yu-Gi-Oh(?) trading cards aren't as big as they used to be back in the day, totally makes me sound old, but both would be awesome on the U! Looking at the same screen and seeing what cards your friends had really ruined the game.

The one thing I'm hoping that developers don't do is just treating the Wii U GamePad as an Inventory screen. I know it really breaks down the hassle of going into the Invo and checking out your Items, but there are a lot of other cool ways to use the screen like the radar in Aliens and the scanner in ZombiU.

One thing I'm really hopeful for, and this is more of a game than a feature, is an Okami Wii U. Okami worked out fantastic on the Wii U and Okamiden was wonderful on the DS. Imagine having crisp, water colored style art in HD and having the ability to draw out your powers on the Wii U GamePad. It would work out really well. :)

Edited by Chris, 23 July 2012 - 01:42 PM.

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#62 SolxBurst

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Posted 26 July 2012 - 07:33 AM

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Battlefield 3 with the MAV view on the bottom screen and normal on the top.
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Smash Bros. U with the lobby on the bottom screen and the sandbag game at the top.
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Call of Duty lobby with heat maps and stats on the bottom screen.

These are a few of my ideas that I have made into pictures, there are more here: http://thewiiu.com/t...-co/#entry94926

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#63 Soul

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Posted 26 July 2012 - 10:05 PM

NEW TEMPLATE

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The next thing I want to post contains perverted material, so I will not post.

Edited by Emblem, 26 July 2012 - 10:03 PM.


#64 Marc

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Posted 27 July 2012 - 02:59 AM

Awesome ideas! Hope to get around to doing one soon...trolling your friends using the gamepad is just too damn cool!
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#65 unleashedknight

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Posted 29 July 2012 - 01:51 PM

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#66 Hamez

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Posted 29 July 2012 - 05:17 PM

Camera fun
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Edited by Hamez, 29 July 2012 - 05:24 PM.

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#67 Auzzie Wingman

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Posted 09 August 2012 - 05:05 AM

Ah, finally found this damn topic. Had a brainwave earlier, although you won't really appreciate it's importance if you aren't too deep into the fighting game community.

Most fighting games that have access to a second screen utilise it in a way that involves touching a move for it to execute. This worked in games like SSFIV:3D, Dead or Alive Dimensions, Tekken Prime 3D Edition and the Ultimate Controller in UMvC3, because they were visually close to the action, or big enough to not even need to look down at.

However, you can't replicate the same experience on the Wii U. Unless you've managed to align your TV with the general resting angle of whatever your holding, you can't easily look at what happens on the Wii U Gamepad without losing your focus of the fighting game. In many other games, even shooters, you can do this safely at some point, but with fighting games, you will always be able to track your opponents movements, and attacking based on how they move. A simple glimpse down can spell complete annihilation, and so I think that a touch gimmick isn't the idea of what the Gamepad's screen should be used for.

No, there is a far better option: Replay Editing. One of the major parts of fighting games is learning how to combo, how to counter, how to adapt, and given the high frame rate intensity that comes from fighting games, simply typing things up doesn't do what you are trying to teach justice.

Let's say you've joined a lobby. There is already a fight between two other players occurring. When that round ends, let's say that the entire match has just been recorded. And let's say, you and everyone else in that lobby can edit it. Chopping out the parts of the video to show a combo.

Let's go further. Let's make it so you can add in text annotations and voice annotations. Let's make some shortcuts so you can explain whatever it is going with Keypad, QCF or Directional notation, as most fighters do. And while we're at it, let's send out our little videos to the entire gaming community...

... and you haven't even left the lobby.

Sure, it's gonna take a hell lot of ingenuity to pull that off, but being able to make a quick situational tutorial on the fly, there has got to be something rather appreciative of that. You didn't even need HD camcorder technology, or wait for your video to render. It did it all for you.

Of course, there are two drawbacks. The first is that some people may not appreciate their fighting tactics exposed. In that case, make it so that the two fighters responsible for the video are allowed to enable/disable editing permissions.

The second is... well, figuring out how to do all that in the first place.

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#68 Hamez

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Posted 13 August 2012 - 09:17 PM

PONIFICATION
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#69 Auzzie Wingman

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Posted 14 August 2012 - 07:42 PM

Where's the dislike button? XD

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#70 Robotic Sunshine Commander

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Posted 14 August 2012 - 09:20 PM

PONIFICATION
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NOOOOOOOOOooooooo1111!!!!!1!1!1!!

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#71 Ramon3MR

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Posted 15 August 2012 - 07:07 AM

How about some Infinity Blade?

#72 gregoryorizal

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Posted 28 August 2012 - 03:34 PM

I don't know if it would be possible but it would be cool to have a game where you swipe an object to another persons Game pad. Like maybe some one has a bomb or you're given 5 face down cards and after a minute the cards flip and whoever has the red card loses. And you would have the option of swiping one of your cards to another gamepad or the screen to the guy with a Wii mote. Didn't do a great job explaining it because the idea just popped into my head

This wouldn't be a super difficult game. Most of the challenge comes from having to try to split your attention between the Gamepad and TV
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Edited by gregoryorizal, 28 August 2012 - 03:34 PM.

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#73 ianh05

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Posted 17 November 2012 - 02:54 PM

Some videos to build up hype :)



I included some mock-ups from around the web including some from here (hope you guys don't mind).
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