Posted 09 August 2012 - 05:05 AM
Ah, finally found this damn topic. Had a brainwave earlier, although you won't really appreciate it's importance if you aren't too deep into the fighting game community.
Most fighting games that have access to a second screen utilise it in a way that involves touching a move for it to execute. This worked in games like SSFIV:3D, Dead or Alive Dimensions, Tekken Prime 3D Edition and the Ultimate Controller in UMvC3, because they were visually close to the action, or big enough to not even need to look down at.
However, you can't replicate the same experience on the Wii U. Unless you've managed to align your TV with the general resting angle of whatever your holding, you can't easily look at what happens on the Wii U Gamepad without losing your focus of the fighting game. In many other games, even shooters, you can do this safely at some point, but with fighting games, you will always be able to track your opponents movements, and attacking based on how they move. A simple glimpse down can spell complete annihilation, and so I think that a touch gimmick isn't the idea of what the Gamepad's screen should be used for.
No, there is a far better option: Replay Editing. One of the major parts of fighting games is learning how to combo, how to counter, how to adapt, and given the high frame rate intensity that comes from fighting games, simply typing things up doesn't do what you are trying to teach justice.
Let's say you've joined a lobby. There is already a fight between two other players occurring. When that round ends, let's say that the entire match has just been recorded. And let's say, you and everyone else in that lobby can edit it. Chopping out the parts of the video to show a combo.
Let's go further. Let's make it so you can add in text annotations and voice annotations. Let's make some shortcuts so you can explain whatever it is going with Keypad, QCF or Directional notation, as most fighters do. And while we're at it, let's send out our little videos to the entire gaming community...
... and you haven't even left the lobby.
Sure, it's gonna take a hell lot of ingenuity to pull that off, but being able to make a quick situational tutorial on the fly, there has got to be something rather appreciative of that. You didn't even need HD camcorder technology, or wait for your video to render. It did it all for you.
Of course, there are two drawbacks. The first is that some people may not appreciate their fighting tactics exposed. In that case, make it so that the two fighters responsible for the video are allowed to enable/disable editing permissions.
The second is... well, figuring out how to do all that in the first place.
Trophy Cards are classy too! LOLZIGZAGOON