Um...
That's n64
Are you sure??
Edited by Mitch13pavel, 31 August 2012 - 03:36 PM.
Posted 31 August 2012 - 03:36 PM
Um...
That's n64
Edited by Mitch13pavel, 31 August 2012 - 03:36 PM.
Posted 01 September 2012 - 12:00 AM
Posted 01 September 2012 - 04:54 AM
right read the following THERE IS A ARTICLE ON THIS WEB SITE IN FACT A NUMBER OF ARTICLES ON THIS WEB SITE !!!!!!!!!!!!!! that clearly explain the wiiu cpu to you thanks to the never been wrong since 2003 wiiboy101 a guy who predicted the wiis motion and point and a guy who made a fortune in nintendo stock ,,,
he clearly stated 45nm and powerpc 476fp but not fp a broadway version of the same cpu family as 400 has totally replaced the near identicle powerpc 750 its clear to any sane person the following is the wii u cpu
3x core 3mb custom catch powerpc 32bit each core is like broadway in spec design and include the broadway graphics burst pipes each core is based on powerpc 32bit 400 series the most powerful single thread core cpu on this planet the cpu will support 3 x single tread out of order branch prediction multi tasking per core and the ability to virtual dual thread via a hyperthreading mode each core will operate at 5 instructions per clock
thank u and good morning
Edited by 3Dude, 01 September 2012 - 04:59 AM.
Posted 01 September 2012 - 09:44 AM
Are you sure??
Are you sure??
Edited by Socalmuscle, 01 September 2012 - 09:50 AM.
Posted 02 September 2012 - 03:03 AM
Posted 02 September 2012 - 02:14 PM
Can someone answer me this...what happened to the CPU being quad core? its seems funny to me that the ps vita has a quad core CPU (yes i know its only clocked a 1ghz). i heard a rumor that Wii U has quad core with 3 dedicated to gaming and one dedicated to the gamepad.... can this be true? IMO there is just no way (i hope) nintendo would bottleneck the console this way. having a very modern GPU but a CPU that would limit what developers could do. i hope its just the fact that they havent had time to understand or grasp the architecture of the CPU and how to apply it to games and run code on it.
Posted 02 September 2012 - 02:57 PM
There is no evidence that the CPU is not quad core.
The second dev kits had quads.
Nintendo didn't downgrade...
Posted 02 September 2012 - 08:18 PM
Ok well all we have been hearing for the past months are tri core... So waiting game I guess. I just hope nintendo doesn't bottleneck it and give devs an excuse.
Edited by Socalmuscle, 02 September 2012 - 08:14 PM.
Posted 02 September 2012 - 10:18 PM
The tri core rumor started after the ubiquitous "unnamed developer" stated that the wii u CPU is very similar to the Xbox 360 CPU. Next thing, a couple more "anonymous" rumors pop up to go along with that... Misinformation.
The only spec rumor that had a name attached (ubisoft) mentioned quad core.
Gearbox can't say enough about how powerful the CPU is while the tekken guy talks about architectural challenges to porting his 360 code. For a similar idea, remember Starcraft 2 runs better on CPU with more clock speed over more cores and better architecture (barring a rewrite for new multi ore architecture that would outperform the old software significantly). Because that's how it was designed to run. Nothing new here.
That's not their way. The wii was the first system that wasn't "playing with power." while that was a lucrative gamble, they see that market is now saturated - especially with the proliferation of devices such as the iPhone and iPad with their casual games at bargain basement prices.
They have committed themselves to creating a powerful hardware to entice third parties and a new licensing structure to back it up. Beyond that, they are providing libraries and engine support like no other.
They haven't bottlenecks the hardware. They've put in the Godzilla of CPUs and a GPU to match.
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