So many sweeping statements. Actually Roque Squadron on the gamecube was a launch game and was the most impressive gamecube or wii game there was. Some consoles are very easy to develop for and you can get good results quickly. You can buy a cheap pc graphics card that is feature packed but has terrible performance they cost like £20. There seems to be some confusion between gpu features and its actual performance.
The proof of the pudding is in the eating. Zombi U looks good but it doesn't look that good. It doesn't match the best that is available on PS3 or 360 and we have no evidence yet that the wii u can do huge open world games like Skyrim or Fallout 3. From what I've seen of Zombi U so far there is no indication that you can freely travel anywhere and walk to the horizon like something like Skyrim. It looks quite limited.
Rogue squadron was not only built from the ground up for gcn, it was not using available engines or libraries. It was coding down to the hardware that made it so great.
Contrast that with the fact that no third party wii u games we have seen have been coded specifically and exclusively for the wii u - including exclusively available games such as rayman (originally planned for other consoles because it started life on them...) and zombie u (a rushed title that has literally only existed as a zombie game for a year plus. It was a completely different game before than and it was based on code for another platform. Basically, it's surprising that it looks so good, because after all it's been through, it should look like the worst game out there.
Also, zombie u isn't an open world game. Neither is re or gears, etc. so your point is invalid. If a games is designed to be an area game and not open world, then it doesn't make sense to knock it for not allowing you to walk to the horizon... No one complained about gears or resident evil on other systems or silent hill, etc. this is in the survival horror genre which usually doesn't use an open world style. Moving on...
A game being exclusive doesn't mean it was natively coded from the ground up (although that should have been the case, ie: uncharted for ps3 or gears for 360.).
The launch window is full of ports, hurried productions, and nintendos graphically unambitious titles.
The hardware itself is leaving a lot of untapped performance with these.
Just like the 360 and ps3 launches with games that looked like GameCube games.
No different now.
But the hardware can muscle code that is at the limits of 360/ps3 peak performance and do it as a warm up. Without breaking a sweat.
Fallout 3 was a big open world with bad graphics that crashed my 360 many times. Apparently the 360 can't handle it. That game or (also plagued with performance issues on 360) would be child's play to run on wii u.
Some People are seriously underestimating the reality of wii us hardware facts. This happened with 360 as well. It's all about what the system is asked to do. Right now it's being asked to run code for other platforms and display assets that fit the performance envelope of those platforms.
The wii u is a beast, handles even code for other systems with aplomb, and will only look amazingly better and better as we see developers utilize the hardware the way it was designed. It's packing some serious horsepower.
Edited by Socalmuscle, 14 September 2012 - 08:02 AM.