![Posted Image](http://i49.tinypic.com/zjt9mx.jpg)
Wii U:
![Posted Image](http://i46.tinypic.com/2gujzol.jpg)
Wii:
![Posted Image](http://i50.tinypic.com/20f4uon.jpg)
Wii U:
![Posted Image](http://i48.tinypic.com/291cqid.jpg)
Some of the difference might be due to programmable shaders. Nintendo has made progress in one way: programmable shaders in a console.
The Wii, which we all know has been out for a long time, still used fixed-function shaders. While the XBox 1, which is comparable in specs to it, used programmable shaders. That's not to say that the XBox necessarily looked better, but it could probably do some effects the Wii couldn't.
The 3DS was the first Nintendo system to use programmable shaders. Because of this, the graphics may have the ability to be more advanced than the Wii. They probably are.
Now the Wii U is the first Nintendo console to use programmable shaders. And it should have a lot of power at this if it has a modern GPU. More than we can see here.
I was just going to show you guys the screenshots without adding a discussion. But I figured now was the perfect time to add on what I had to say about shaders. It is one of those moments when I praise the Wii U.
Edited by PotatoHog, 09 December 2012 - 11:20 PM.