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Wii vs. Wii U graphics... and a specs discussion. All in one


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#1 BrosBeforeGardenTools

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Posted 09 December 2012 - 11:13 PM

Wii:
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Wii U:
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Wii:
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Wii U:
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Some of the difference might be due to programmable shaders. Nintendo has made progress in one way: programmable shaders in a console.

The Wii, which we all know has been out for a long time, still used fixed-function shaders. While the XBox 1, which is comparable in specs to it, used programmable shaders. That's not to say that the XBox necessarily looked better, but it could probably do some effects the Wii couldn't.

The 3DS was the first Nintendo system to use programmable shaders. Because of this, the graphics may have the ability to be more advanced than the Wii. They probably are.

Now the Wii U is the first Nintendo console to use programmable shaders. And it should have a lot of power at this if it has a modern GPU. More than we can see here.

I was just going to show you guys the screenshots without adding a discussion. But I figured now was the perfect time to add on what I had to say about shaders. It is one of those moments when I praise the Wii U.

Edited by PotatoHog, 09 December 2012 - 11:20 PM.


#2 GAMER1984

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Posted 09 December 2012 - 11:32 PM

Yeah next year we will see what this little console can do

#3 BrosBeforeGardenTools

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Posted 09 December 2012 - 11:42 PM

Yeah next year we will see what this little console can do


I was a Wii U skeptic but more and more often, I am proven wrong about things about the console. My latest was when I found out how Trine 2 looked on the Wii U compared to the 360 and PS3, one of the first real evidences that the Wii U is a more powerful console, and that it probably will be.

I want the Wii U to be my main console. I might still get an XBox 720 if a Sonic game gets released for it with better graphics or as a non-Wii U exclusive. But I kind of want the rumor that Nintendo will buy Sega to be true so that I can play all Sonic games/the best Sonic games on the Wii U and won't be jealous of XBox 720 owners.

#4 GAMER1984

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Posted 10 December 2012 - 12:15 AM

I was a Wii U skeptic but more and more often, I am proven wrong about things about the console. My latest was when I found out how Trine 2 looked on the Wii U compared to the 360 and PS3, one of the first real evidences that the Wii U is a more powerful console, and that it probably will be.

I want the Wii U to be my main console. I might still get an XBox 720 if a Sonic game gets released for it with better graphics or as a non-Wii U exclusive. But I kind of want the rumor that Nintendo will buy Sega to be true so that I can play all Sonic games/the best Sonic games on the Wii U and won't be jealous of XBox 720 owners.


yeah we will see... at this point i know the GPU is a beast but we have to see how the devs use what the console has. Nintendo games will look amazing but will 3rd parties give a damn.

#5 scotty79

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Posted 10 December 2012 - 01:20 AM

I will forgot the graphics for a minute,what I like is the difference in feeling I got from my first days with the wiiu compared to the Wii.I'm playing full titles as they were intended, not watered down poor relation ports.I played with the original Wii for maybe 8 weeks before I em consigned it to the attic.It was the first time I had ever felt bad about a console purchase (3do excluded).This time the graphics are at least ad good considering the limited time the devs will have had with the architecture.

Graphically I think as others here have mentioned that next year will see the wiiu graphics getting a proper workout.I wouldn't be surprised if Aliens ended up looking better on the wiiu good devs constant praise for the system.If not I'm sure Nintendo or its related developers will get the best from the GPU.I could go on to speculate on what the actual/reported specs are capable of but I would think its pointless as no one is sure yet
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#6 Joshua

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Posted 10 December 2012 - 02:43 AM

Just pointing out that the picture of Assassin's Creed III is the PS3 version. But it doesn't matter since the Wii U version is a direct port that doesn't make any drastic changes in visuals.

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#7 Plutonas

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Posted 10 December 2012 - 03:06 AM

its a bit better than 360 and ps3... I ve noticed the effects of the fog, dust, enviromental in general.. are much better on wii U. I never hide any truths about it.

Wii U is somewhat between pc and 360... Pc got higher ress textures, wii U could do that, but for a reason, maybe because they couldnt bother much... didnt add the high ress textures on wii U. All the polygons, are the same in all 3 editions... pc-wiiu-360/ps3, because its a port from 360...

Edited by Orion, 10 December 2012 - 03:10 AM.


#8 Keviin

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Posted 10 December 2012 - 04:52 AM

yeah we will see... at this point i know the GPU is a beast but we have to see how the devs use what the console has. Nintendo games will look amazing but will 3rd parties give a damn.


The GPU is a beast? Do we even know what the GPU is yet? It's an AMD Radeon I think, but is it the e6760 which I'm hearing most often, or is it the 47xx (forgot the name, but it started with a 4).

I also have one other question, which I think can be answered. Is the 'slow' (hey, it's not really outstanding or anything at least) an issue, or can the GPU handle CPU stuff because it's in fact a GPGPU?

The difference between the Wii and Wii U is almost shocking, yet expectable. To see where it stands, we should compare when other next-gen consoles are out, and bigger budget exclusives have been made. Take the 3DSs RE Revelations for example. At points, it looks like a console game and it came out 10 months after the platform launched, and it already looked miles better than RE Mercs 3D, which came out only 6 months earlier.
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#9 Goose

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Posted 10 December 2012 - 06:05 AM

The GPU is a beast? Do we even know what the GPU is yet? It's an AMD Radeon I think, but is it the e6760 which I'm hearing most often, or is it the 47xx (forgot the name, but it started with a 4).

I also have one other question, which I think can be answered. Is the 'slow' (hey, it's not really outstanding or anything at least) an issue, or can the GPU handle CPU stuff because it's in fact a GPGPU?

The difference between the Wii and Wii U is almost shocking, yet expectable. To see where it stands, we should compare when other next-gen consoles are out, and bigger budget exclusives have been made. Take the 3DSs RE Revelations for example. At points, it looks like a console game and it came out 10 months after the platform launched, and it already looked miles better than RE Mercs 3D, which came out only 6 months earlier.

Compared to the 360. The 360 had to dedicate one of its cores to the audio. The Wii U has a dedicated sound chip so that frees up one more core than an Xbox. Also the GPU does take on some functions of a processor. The next Xbox will probably be around 2 or 3 times the power of the Wii U which is not bad for Nintendo at all. The GPU matches the specs of a Radeon 5k (whatever it's called, between the 4 and 6) but I don't know for sure.

But anyway, it seems to handle direct ports from the 360 rather well based on what Ubisoft says. It only takes 1 million dollars to port a game, and textures don't need to be optimized without running well. This alone shows it has power. The Games built from the ground up will put the best this gen has to offer to shame. The Last of Us will have nothing on what is launched by Nintendo next year. Even Nintendo first party games aren't utilizing the hardware to its fullest. Pikmen 3 is a direct Wii port and Mario is only 2d.

#10 Keviin

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Posted 10 December 2012 - 06:24 AM

Compared to the 360. The 360 had to dedicate one of its cores to the audio. The Wii U has a dedicated sound chip so that frees up one more core than an Xbox. Also the GPU does take on some functions of a processor. The next Xbox will probably be around 2 or 3 times the power of the Wii U which is not bad for Nintendo at all. The GPU matches the specs of a Radeon 5k (whatever it's called, between the 4 and 6) but I don't know for sure.

But anyway, it seems to handle direct ports from the 360 rather well based on what Ubisoft says. It only takes 1 million dollars to port a game, and textures don't need to be optimized without running well. This alone shows it has power. The Games built from the ground up will put the best this gen has to offer to shame. The Last of Us will have nothing on what is launched by Nintendo next year. Even Nintendo first party games aren't utilizing the hardware to its fullest. Pikmen 3 is a direct Wii port and Mario is only 2d.


Finally someone who posts something useful, thanks. Do you have a source as of what the GPU is? I'm reaaaally curious because it should be the most important aspect of the console power-wise (= excluding gamepad, first party games, Miiverse etc.). If we'll see something that looks as good as my avatar within a year, it indeed puts anything from the PS360 to shame. But right now, no-one really bothered with the graphics of the console. Mario is 2D and couldn't really look any better and Pikmin is just a Wii port like you said (even though some parts like fruits/plants and the Pikmin themselves look amazing). But sadly I have the feeling a lot of developers will be just too damn lazy to bother maxing the hardware out and just go with the old "it's not powerful" argument, when the truth is they just can't handle modern hardware. Well, that's what I think.. we should wait for Capcom to release another exclusive RE game, then it will look amazing (Revelations, RE4, Remake... all graphically amazing for their time and platform).
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#11 Shogo

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Posted 10 December 2012 - 07:13 AM

The Wii U is doing games at launch that the xbox360 is doing at 7 years of its life, the Wii U is definitely more powerful than the 360. Give it some time for the good developers to start pushing the Wii U's power. A Metroid game from Retro would definitely look sweet. :)
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#12 GAMER1984

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Posted 10 December 2012 - 07:42 AM

The GPU is a beast? Do we even know what the GPU is yet? It's an AMD Radeon I think, but is it the e6760 which I'm hearing most often, or is it the 47xx (forgot the name, but it started with a 4).
I also have one other question, which I think can be answered. Is the 'slow' (hey, it's not really outstanding or anything at least) an issue, or can the GPU handle CPU stuff because it's in fact a GPGPU?
The difference between the Wii and Wii U is almost shocking, yet expectable. To see where it stands, we should compare when other next-gen consoles are out, and bigger budget exclusives have been made. Take the 3DSs RE Revelations for example. At points, it looks like a console game and it came out 10 months after the platform launched, and it already looked miles better than RE Mercs 3D, which came out only 6 months earlier.


Do I know exactly which GPU it is no I don't. But EVERY rumor about the console so far has stated the GPU is REALLY good. I'm not going to post link as I don't feellikeit. But I believe it was shien multimedia said something like a full generation ahead of what ps360 has. To be honest the e6760 fits perfectly with what Nintendo would want as the GPU in Wii U. It's funny now because of the slower clocked CPU everyone wants to assume the worst for this console. Saw Someone on gaf asked if GPU was a good as ps3 which we know 360 GPU is better than ps3.

#13 3Dude

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Posted 10 December 2012 - 08:01 AM

3ds is still fixed function.

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#14 Plutonas

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Posted 10 December 2012 - 08:28 AM

I also have one other question, which I think can be answered. Is the 'slow' (hey, it's not really outstanding or anything at least) an issue, or can the GPU handle CPU stuff because it's in fact a GPGPU?


all games we saw, except some casuals, such as mario 2d.. etc.. are ports from 360. Developers all these years, developed games with 360 as a bases. Their engines that create the games from, are optimized for that hardware... The 360 have strong cpu (not that strong at this date), so the developers optimize the engines for the CPU instead the gpu. That means, the cpu in the 360, produce graphics.. Its CPU limited.

360 gpu is very very weak and old. Imagine that 360 got 48 unified shaders, its somewhat radeon 1900xt (slower than that)...

If the developers stop optimizing games for the cpu and give some work to the gpu also, or most of the job to the gpu... then wii U is far superior than that.

Ok... the minimum as many forums state, gpu details for the wii U.. may be 350-400 unified shaders and about 350-500 gflops power... almost 3 times or more... from xbox360 and 4-5 times from ps3... So yes, they could give lots of instructions to wii U gpu, instead of cpu.. and games would be much more better. ..But developers must reverse the coding, they must change lots of things.

The next gen consoles, such us ps4, 720... will have weaker cpus than their currents... For example A-10 that is rumored for ps4, is much less than the CELL... but it will have 2 gpus.. that gives us the certenty, that next gen consoles, will be optimized for gpus, instead of cpus.

Now... How much power wii U have, is still a mistery, we only guess.. That 550mhz say nothing... new and old graphic cards and chipsets, always have about the same mhz.. the features and architecture, rops, etc.. matter most. The truth is, that the cpu is veeeery slow.. So dont expect miracles, but it can do much better than the 360... Because from what I ve read.. there is no balance between the cpu and gpu... slow gpu and good gpu... may bottleneck...

Edited by Orion, 10 December 2012 - 08:34 AM.


#15 3Dude

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Posted 10 December 2012 - 08:36 AM

Im really not worried at all about wii u's 'slow cpu. Not for physics or ai. At least not from first party titles.


These are the same people who fielded a proprietary digital molecular matter solution on the wii.

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#16 Plutonas

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Posted 10 December 2012 - 08:50 AM

the cache of wii Us cpu, leave you no doubts about the AI of the games... much much more superior than the current... 360 is 1mb overall, ps3 is 1mb overall and wii U is 3mb overall. cache is a little memory inside the cpu, to transfer the instructions of the game... calculations... so its 3x and much faster on wii U... as IBM stated.

Edited by Orion, 10 December 2012 - 08:51 AM.


#17 BrosBeforeGardenTools

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Posted 10 December 2012 - 11:23 AM

The 360 GPU is 500MHz and the Wii U GPU is 550MHz. The 360 GPU has 8 ROPs, 16 TMUs and 240 shaders. So if the Wii U GPU has 16 ROPs, 32 TMUs and 480 shaders, it may be over twice as fast. Here is what I'm guessing it will have: around 16 ROPs, around 32 TMUs, around 640 shaders.

Edited by PotatoHog, 10 December 2012 - 11:24 AM.


#18 Goose

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Posted 10 December 2012 - 12:27 PM

Finally someone who posts something useful, thanks. Do you have a source as of what the GPU is? I'm reaaaally curious because it should be the most important aspect of the console power-wise (= excluding gamepad, first party games, Miiverse etc.). If we'll see something that looks as good as my avatar within a year, it indeed puts anything from the PS360 to shame. But right now, no-one really bothered with the graphics of the console. Mario is 2D and couldn't really look any better and Pikmin is just a Wii port like you said (even though some parts like fruits/plants and the Pikmin themselves look amazing). But sadly I have the feeling a lot of developers will be just too damn lazy to bother maxing the hardware out and just go with the old "it's not powerful" argument, when the truth is they just can't handle modern hardware. Well, that's what I think.. we should wait for Capcom to release another exclusive RE game, then it will look amazing (Revelations, RE4, Remake... all graphically amazing for their time and platform).

Took me a sec but I found a source.

http://www.extremete...-details-emerge

It seems most people agree that the GPU is "beastly" but have issues with the CPU. When you first see the specs for the CPU it's a little disheartening, but even markan (the hacker that found out the clock speeds) says that despite being slow, it is still vastly better than current gen consoles. So... In my opinion Nintendo is doing alright with the Wii U, considering they aren't able to take a huge loss on their consoles like their competitors (who have other departments to subsidize their consoles for a couple years).

I think the Wii U will get good support. A year head-start will give developers plenty of time to accept the Wii U seeing how right now it IS the most powerful console. I think Monster Hunter 4 Ultimate will push the console, the next ZombiU game, and Monolith's game. I think Bayonetta 2 will give us a taste of what the Wii U can do graphically, but E3 2013 will be amazing.

The 360 GPU is 500MHz and the Wii U GPU is 550MHz. The 360 GPU has 8 ROPs, 16 TMUs and 240 shaders. So if the Wii U GPU has 16 ROPs, 32 TMUs and 480 shaders, it may be over twice as fast. Here is what I'm guessing it will have: around 16 ROPs, around 32 TMUs, around 640 shaders.

How does an A10 APU compare to that? seeing as the next Playstation is highly rumored to have an APU?

Edited by Goose, 10 December 2012 - 12:26 PM.


#19 BrosBeforeGardenTools

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Posted 10 December 2012 - 01:41 PM

How does an A10 APU compare to that? seeing as the next Playstation is highly rumored to have an APU?


It won't be quite as fast. However, can I get a source to people saying that the A10's GPU is THE GPU for the Playstation Omni? Because I checked up on it once and it kind of sounded like it had a separate GPU as well.

:)

If it doesn't though, it actually won't be the end of the world, because the A10 GPU is comparable... just not as fast.

#20 Plutonas

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Posted 10 December 2012 - 03:10 PM

The 360 GPU is 500MHz and the Wii U GPU is 550MHz. The 360 GPU has 8 ROPs, 16 TMUs and 240 shaders. So if the Wii U GPU has 16 ROPs, 32 TMUs and 480 shaders, it may be over twice as fast. Here is what I'm guessing it will have: around 16 ROPs, around 32 TMUs, around 640 shaders.


I dont want to argue again... plz... 360 got 48 SPUs not 240... plz.. dont do that... haha http://www.anandtech...ft-s-xbox-360/8

http://en.wikipedia....(graphics_chip)

so u confused GFLOPS with SPUs


The original graphics card 360 used, had 64 SPUS, it was a modern gpu at that time... Microsoft cut off the 1/3 of the spus, due to heat and power consumption... and 360 overall got 48 spus..

Today graphics cards got 720 at minimum and up to 2000+

Now do not get confused that, if wii U got 400 (an example) is 10x times from 360... no.. its more complicated... but wii U got much more potential and computing power for sure. For example, if xbox360 gpu could do 48 jobs at the same time... wii U can do much more... each processing unit can handle, up to 1 job at a time... Nvidia is different, its more like 2 or 4 jobs per spu (cuda) at the same time... Thats why amd cards got MORE spus than the NVIDIAs... because Nvidias spus, can do more per unit.... if for example 400, its more like 1600 for amd...

The latest 6xx series by nvidia, changed the architecture, and they cut off the half cuda power from the spus.. so its more like 2 jobs at the same time per unit... It has less computing.

Edited by Orion, 10 December 2012 - 03:21 PM.





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