I dont want to argue again... plz... 360 got 48 SPUs not 240... plz.. dont do that... haha http://www.anandtech...ft-s-xbox-360/8
http://en.wikipedia....(graphics_chip)
so u confused GFLOPS with SPUs
The original graphics card 360 used, had 64 SPUS, it was a modern gpu at that time... Microsoft cut off the 1/3 of the spus, due to heat and power consumption... and 360 overall got 48 spus..
Today graphics cards got 720 at minimum and up to 2000+
Now do not get confused that, if wii U got 400 (an example) is 10x times from 360... no.. its more complicated... but wii U got much more potential and computing power for sure. For example, if xbox360 gpu could do 48 jobs at the same time... wii U can do much more... each processing unit can handle, up to 1 job at a time... Nvidia is different, its more like 2 or 4 jobs per spu (cuda) at the same time... Thats why amd cards got MORE spus than the NVIDIAs... because Nvidias spus, can do more per unit.... if for example 400, its more like 1600 for amd...
The latest 6xx series by nvidia, changed the architecture, and they cut off the half cuda power from the spus.. so its more like 2 jobs at the same time per unit... It has less computing.
What?
We tend to count things as stream processors now. At least for AMD. The XBox 360 has 48 5-way shaders, so we count them as 240 stream processors. The Wii U will hopefully have 640+ stream processors, but those will probably be 4-way or 5-way and that will be counted. So when comparing the two, 360 has 240 stream processors, also called shaders. The Wii U will hopefully have 640+.
Edited by PotatoHog, 10 December 2012 - 04:07 PM.