Zombie U Two, What would you add/change to the Game ?
#21
Posted 14 December 2012 - 02:14 AM
#22
Posted 14 December 2012 - 06:52 AM
#23
Posted 14 December 2012 - 07:10 AM
I think the next one would benefit from a metroid like design. Mostly open, but you still need to get certain things to progress, the game just doesn't force you on them. It would've been pretty cool if you had no idea where you needed to go. I mean, isn't that what survival is all about?
I would say that is what discovery is all about. Survival is about not dying. I personally would prefer having multiple ways of progressing through the game.
Edited by PedanticGamer, 14 December 2012 - 07:10 AM.
- ZombiCarolyn likes this
#24
Posted 14 December 2012 - 08:04 AM
ZombiU looks worse then most early xbox games. It's pretty ugly. They can push the hardware much farther. I don't blame them because it's a launch game and they are a small team, but I look forward to the future.
Zombi u destroys early 360 games, even with small dev team/switched between 3 different platforms syndrome.
I dont think people REMEMBER what early 360 games looked like, what with wall guy and all.
Yeah. Its no contest, and condemned was pretty heavily praised for its visuals when it debuted.
Zombi u is obviously a small budget game, and it obviously kept assets from its previous 360/wii builds of freaks that it should have scrapped but probably slipped throught he cracks, most notably certain textures on walls. The textures in this game are incredibly inconsistent, ranging from crystal clear textures with your face shoved into the wall, to textures that look like they came straight from the wii.
Even so, this destroys early 360 efforts. Brutally.
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#25
Posted 14 December 2012 - 09:52 AM
#26
Posted 14 December 2012 - 10:47 AM
#27
Posted 14 December 2012 - 11:12 AM
- Occult Satanist likes this
#28
Posted 14 December 2012 - 02:06 PM
If anything i would like to see more melee weapons and increased melee speed since i get hit so many times waiting for the slowest melee hit, it would be nice if there was some kind of mechanic were you could adjust the speed and strength of the melee hit with how long you hold the ZR button.
Nah. The melee weapon is supposed to be very weak and take a very long time.
Its supposed to be a last resort you dont want to have to resort too. Once you start powering up its mechanics it ruins the rest of the game.
Who cares about running out of ammo when you can super combo zombies with melee.
#29
Posted 15 December 2012 - 01:41 AM
#30
Posted 15 December 2012 - 01:36 PM
#31
Posted 15 December 2012 - 02:13 PM
Edited by TheUltimateWaddleDee, 30 December 2012 - 11:09 AM.
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
http://fc05.devianta...ask-d5k49sd.jpg
#32
Posted 24 December 2012 - 10:13 AM
Zombi u destroys early 360 games, even with small dev team/switched between 3 different platforms syndrome.
I dont think people REMEMBER what early 360 games looked like, what with wall guy and all.
Yeah. Its no contest, and condemned was pretty heavily praised for its visuals when it debuted.
Zombi u is obviously a small budget game, and it obviously kept assets from its previous 360/wii builds of freaks that it should have scrapped but probably slipped throught he cracks, most notably certain textures on walls. The textures in this game are incredibly inconsistent, ranging from crystal clear textures with your face shoved into the wall, to textures that look like they came straight from the wii.
Even so, this destroys early 360 efforts. Brutally.
THANK YOU
#33
Posted 24 December 2012 - 11:53 AM
Edited by taz546565, 24 December 2012 - 11:55 AM.
wii u premium, new super mario bros u, darksiders 2, call of duty black ops 2, zombiu
blue 3ds xl, resident evil revelations, zelda ocarina of time
#34
Posted 24 December 2012 - 12:15 PM
game would do a little better with more branching storylines, and occasinaly recruteable survivers.
THANK YOU
.. didnt quite the comparason...
that is y i compared xbox release to wiiU release. and not to surprisingly wiiU release runs alot better. and xbox360 release looks ruffly on par and slightly below the higher end wiigames. like metroid prime 3 looked better than the released games i found for xbox. in turn(espicialy if other next gen systems have similar archeticture to wiiU) id expect alot of very good looking games soon.
- Colinx likes this
#36
Posted 24 December 2012 - 08:42 PM
tboss I'm not understanding your language very well...
lot of people get that issue...
#37
Posted 25 December 2012 - 12:12 AM
2. Better/more responsive controls
3. Slightly less linear
4. more variety in melee weapons
5. Better/ more in depth story
6. Better combat
7. Dont call it Zombi u two, sounds like Bono from U2 might sue for copyright...just call it Zombi U (insert badass name)
- ZombiCarolyn likes this
#38
Posted 25 December 2012 - 11:14 AM
wii u premium, new super mario bros u, darksiders 2, call of duty black ops 2, zombiu
blue 3ds xl, resident evil revelations, zelda ocarina of time
#39
Posted 25 December 2012 - 12:35 PM
1. Bump in graphics
2. Better/more responsive controls
3. Slightly less linear
4. more variety in melee weapons
5. Better/ more in depth story
6. Better combat
7. Dont call it Zombi u two, sounds like Bono from U2 might sue for copyright...just call it Zombi U (insert badass name)
I actually LOL'd @ the U2 comment there...
#40
Posted 26 December 2012 - 08:27 AM
Edited by Blake, 26 December 2012 - 08:27 AM.
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