It will still be somewhat different because the art style has changed. As the game wont really be cell shaded anymore, the water will have to work differently to blend in well with said art style. Otherwise it wont look right. So while it may not be a dramatic or "realistic" difference, it will still be noticeable. I also disagree on the idea that water physics is not something to focus on given the waterscape. That sounds entirely backwards. If your game is majorly based on water and sailing (and it is) then that should be a major focus. It just makes sense. Not to mention that this will be on an HD platform that is capable of so much more than the Gamecube. It is a golden opportunity to show off what it can do, for a Zelda title no less. It is their responsibility to make Zelda titles impressive to its fanbase. Even if it is a remake.
But, that is just my opinion.
not because of the given waterscape, despite it. Complete opposites dude.
despite: in spite of; undeterred by
The non realistic art direction was a stronger influence than the nature of water. Thus the focus on water was on making an artistic representation of water, and not a realistic simulation.
Just because the screens dont appear to be cell shaded doesnt mean the games any closer to being a realistic art direction. Its not, and you can already tell from the screens the water behavior isnt going to change drastically. Its drawn like, and will behave like, cartoon water.
The geometry has been updated quite a bit in the released screens as well but again, nothing that pushes the gpu by any stretch.
Actually, it really looks like the geometry itself has been almost completely untouched in these screens.
Edited by 3Dude, 17 February 2013 - 04:54 PM.