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Why TombRaider is not coming to WiiU but not all is bad


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#1 Lupaie

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Posted 27 January 2013 - 01:20 PM

Bad news, good reasons, and some really good but old news too.

http://www.nintendol...coming_to_wii_u

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#2 Colinx

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Posted 27 January 2013 - 01:23 PM

I disagree, I don't think its a good reason. They aren't forced to use the gamepad at all. Throw in pro controller support and on the touch screen just put a logo "Tomb Raider" or something. Not that big of a deal. It's kinda said to see the Wii U not even getting great support. It would be nice to have some games behind it to add to the library.

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#3 Lupaie

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Posted 27 January 2013 - 01:28 PM

Okay, i see your point and was indeed looking at it from my personal perspective. I do already own a 360 and bought the wiiU for something new. Straight ports don't bring me new experiences. But sure, not everybody has more consoles, so your point is valid.

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#4 Gnomishek

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Posted 27 January 2013 - 01:34 PM

Too bad Wii U owners won't get it. TR is going to be a GREAT game. Shame on you, Nintendo.

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#5 Nollog

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Posted 27 January 2013 - 01:41 PM

It's a simple thing to display the TV screen on the upad screen, according to rumours from competent developers, so I don't think that's an excuse at all.

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#6 Zombies8MyDuck

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Posted 27 January 2013 - 01:43 PM

any excuses these days...

#7 Tricky Sonic

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Posted 27 January 2013 - 02:06 PM

You guys are vulture's. If I was a game developer I would make the same decision. These guys want to utilize the Wii U to It's full capabilities and not half done.
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#8 Colinx

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Posted 27 January 2013 - 02:16 PM

You guys are vulture's. If I was a game developer I would make the same decision. These guys want to utilize the Wii U to It's full capabilities and not half done.

So in theory, the 360 and PS3 versions of this game are half done?

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#9 Kokirii

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Posted 27 January 2013 - 02:27 PM

This is the same lame excuse that Gearbox gave for not porting Borderlands 2.

Does Tomb Raider have full Kinect and Move support? Didn't think so. Just put it on the pro controller and call it a day.

Edited by WiiNC, 27 January 2013 - 02:33 PM.

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#10 PedanticGamer

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Posted 27 January 2013 - 02:40 PM

So in theory, the 360 and PS3 versions of this game are half done?


How so? The Move and Kinect are additional and don't come packaged with all console sales. The wiiU comes packaged with the gamepad as its main controller. The dev simply wants to do something well if he does it, and for him when developing for the wiiU that means using the gamepad. That to me is ia good reason.


This is the same lame excuse that Gearbox gave for not porting Borderlands 2.

Does Tomb Raider have full Kinect and Move support? Didn't think so. Just put it on the pro controller and call it a day.


Compared to the pc release they will almost certainly look that way. The reason there is a lack of third party support is Nintendo essentially gave third party devs the finger last gen and look like they will be doing the same this gen with underpowered systems that require a whole lot of work to port (and often rebuilding of the games). That of course isn't the case with the wiiU at the moment but devs and publishers unsurprisingly aren't for the year or so the wiiU isn't going to be a pain going to invest much in it.

Edited by PedanticGamer, 27 January 2013 - 02:41 PM.


#11 Colinx

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Posted 27 January 2013 - 03:15 PM

How so? The Move and Kinect are additional and don't come packaged with all console sales. The wiiU comes packaged with the gamepad as its main controller. The dev simply wants to do something well if he does it, and for him when developing for the wiiU that means using the gamepad. That to me is ia good reason.




Compared to the pc release they will almost certainly look that way. The reason there is a lack of third party support is Nintendo essentially gave third party devs the finger last gen and look like they will be doing the same this gen with underpowered systems that require a whole lot of work to port (and often rebuilding of the games). That of course isn't the case with the wiiU at the moment but devs and publishers unsurprisingly aren't for the year or so the wiiU isn't going to be a pain going to invest much in it.

How so? The Move and Kinect are additional and don't come packaged with all console sales. The wiiU comes packaged with the gamepad as its main controller. The dev simply wants to do something well if he does it, and for him when developing for the wiiU that means using the gamepad. That to me is ia good reason.

Using the move and kinect is a pretty lame comeback imo, considering the move and kinect were motion control and thus porting a game with full on controller controls would be a lot more difficult where as on the Wii U it would be a easier because it uses the same control scheme as the other consoles. Like Nollog said, they could have just made the game playable on the gamepad, emulating what is on the TV is probably the least labor extensive of all of the possible choices besides doing nothing. I'd rather just have the game, then having nothing at all.

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#12 WaddleDee

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Posted 27 January 2013 - 03:16 PM

Somehow I do think the Wii U needs these bad ports to start off with. If all we get are exlusives from the very beginning third party developers will have no interest in adapting their future games to the Wii U at all.

Edited by WaddleDee, 27 January 2013 - 03:17 PM.


#13 Alex Wolfers

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Posted 27 January 2013 - 03:18 PM

I never was a TR fan with all the jumping and bad lighting. It spoiled the experience.

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#14 Kokirii

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Posted 27 January 2013 - 03:29 PM

The reason there is a lack of third party support is Nintendo essentially gave third party devs the finger last gen and look like they will be doing the same this gen with underpowered systems that require a whole lot of work to port (and often rebuilding of the games). That of course isn't the case with the wiiU at the moment but devs and publishers unsurprisingly aren't for the year or so the wiiU isn't going to be a pain going to invest much in it.


I don't want it to be true, but I am concerned that this is accurate, i.e. your point about studios not wanting to bother with ports because of the relatively large difference in hardware between Nintendo and the other two. When you factor in the chance that not many games will be sold (c.f. the tiny online population for Black ops 2 Wii U), it is worrisome.

Edited by WiiNC, 27 January 2013 - 03:29 PM.

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#15 Expansion Pak

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Posted 27 January 2013 - 03:30 PM

Just do what all lazy developers do: stick the map on the gamepad.

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#16 3Dude

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Posted 27 January 2013 - 03:57 PM

Arent you guys glad Nintendo completely held off showing stuff like this:

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From the launch of the system and e3 so third parties wouldnt be overshadowed and feel too threatened to release their sub calibur games on wii u?

Edited by 3Dude, 27 January 2013 - 03:58 PM.

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#17 Alex Wolfers

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Posted 27 January 2013 - 04:02 PM

Arent you guys glad Nintendo completely held off showing stuff like this:

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From the launch of the system and e3 so third parties wouldnt be overshadowed and feel too threatened to release their sub calibur games on wii u?

*facepalm*

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#18 Zinix

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Posted 27 January 2013 - 04:31 PM

I'm not a fan of Tomb Raider, so I'm not bothered by this.

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#19 PedanticGamer

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Posted 27 January 2013 - 04:45 PM

Arent you guys glad Nintendo completely held off showing stuff like this:



From the launch of the system and e3 so third parties wouldnt be overshadowed and feel too threatened to release their sub calibur games on wii u?


Yeah, because Tomb raider, Bioshock Infinite, DmC, Crysis 3 etc look so much worse.... ohh wait.... they don't.



Using the move and kinect is a pretty lame comeback imo, considering the move and kinect were motion control and thus porting a game with full on controller controls would be a lot more difficult where as on the Wii U it would be a easier because it uses the same control scheme as the other consoles. Like Nollog said, they could have just made the game playable on the gamepad, emulating what is on the TV is probably the least labor extensive of all of the possible choices besides doing nothing. I'd rather just have the game, then having nothing at all.


They could have, but the dev doesn't want to support it in such a limited manner. If it is to be done he would do it in a way he considers to be proper (eg: not just tacked on).

Edited by PedanticGamer, 27 January 2013 - 04:47 PM.


#20 Colinx

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Posted 27 January 2013 - 04:55 PM

They could have, but the dev doesn't want to support it in such a limited manner. If it is to be done he would do it in a way he considers to be proper (eg: not just tacked on).


Like I said, I'd still rather have the game then nothing at all.. That, in my opinion is a lame excuse.

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