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[Photo] Wii U GPU Die


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#281 Plutonas

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Posted 12 March 2013 - 03:34 AM

e6760 is Turks and it utilizes  both 5xxx and 6xxx features


Edited by Plutonas, 12 March 2013 - 03:34 AM.


#282 GAMER1984

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Posted 12 March 2013 - 03:40 AM

e6760 is Turks and it utilizes  both 5xxx and 6xxx features

yeah E6760 fits the bill PERFECTLY!


Edited by GAMER1984, 12 March 2013 - 03:40 AM.


#283 Penguin101

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Posted 12 March 2013 - 03:53 AM

So can anyone calculate the specs if an E6760 was under-clocked by 50hz and used DDR3 RAM instead of GDDR5 RAM?


Edited by Penguin101, 12 March 2013 - 03:59 AM.


#284 GAMER1984

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Posted 12 March 2013 - 03:57 AM

So can anyone calculate the specs if an E6760 was under-clocked by 50hz?

i have asked that on many forums any no one has been able to. most just want to dismiss it as if it is a heavily modified E6760 then its gonna be a  BEASTLY console for sure. E6760 outperforms GPU with MUCH higher specs than it has.



#285 Plutonas

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Posted 12 March 2013 - 04:24 AM

if wii U is about 500++ gflops... then ps4 is slightly less than 1x from wii U.

 

There is something else, that I ve read once.. but not sure.... if its true

 

They say, nintendo have its own ways, to do gpu tasks without using the gpu at all. cant remember which gpu tasks (more like wii and gamecube did).

 

if its true.. then wii U is very strong...if they use all its features wise.


Edited by Plutonas, 12 March 2013 - 04:26 AM.


#286 dragomix

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Posted 12 March 2013 - 05:00 AM

I think that Redwood is a perfect match. Memory size/speed, die size, set of features (3 displays simultaneously)...

 

I sad it, if it is Redwood, than GPU is around 550 gflops. DX11 features set (same as PS4, next box).



#287 tboss

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Posted 12 March 2013 - 05:36 AM

500+ gf sounds fine. both redwood and E6760 have that. 600 something sounds fine if you count modififcations. but i think the embeded Edram +ddr3 will do better  gddr5 it normaly uses.



#288 Penguin101

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Posted 12 March 2013 - 05:52 AM

Ok so we're looking at around half a T/FLOP PS4 has 1.84 TFLOPS right? so PS4 3.76x more powerful as far as graphical detail, resolution and frame rate? 

​A lot better than the 13 - 14 x the graphical power of the PS3 - Wii ratio 



#289 dragomix

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Posted 12 March 2013 - 06:46 AM

Same feature set as PS4 GPU, same modern design. If there is some fixed functions like lightning, that some are speculating about, than difference could be a lot less.

 

I sad it once, and I will again. Wii U is theoretically capable of same visuals as PS4, only in 720p, and with smaller draw distances for open world games. Textures, shaders, tessellation... PS4 and Wii U are equal in these segments.

 

Like Wii is ultimate SD machine, Wii U is ultimate 720p machine. A lot resources are needed to achieve 1080p resolution, you need around 2x more powerful GPU.



#290 Penguin101

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Posted 12 March 2013 - 06:51 AM

Same feature set as PS4 GPU, same modern design. If there is some fixed functions like lightning, that some are speculating about, than difference could be a lot less.

 

I sad it once, and I will again. Wii U is theoretically capable of same visuals as PS4, only in 720p, and with smaller draw distances for open world games. Textures, shaders, tessellation... PS4 and Wii U are equal in these segments.

 

Like Wii is ultimate SD machine, Wii U is ultimate 720p machine. A lot resources are needed to achieve 1080p resolution, you need around 2x more powerful GPU.

 

I don't mind 720p until 4k TVs make it look like crap, how about framerate? I don't care about framerate either so long as it's constant. Is it a 720p 30fps or a 720p 60fps machine? Oh and does anyone think it's worth making a game at native 720 p then up-scaling? Or is 720p native just going to look a lot better than upscaled?


Edited by Penguin101, 12 March 2013 - 06:55 AM.


#291 dragomix

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Posted 12 March 2013 - 06:57 AM

60 fps for games like Wonderful 101, new Super Mario Kart game, maybe even new Super Mario 3D game is no problem.

 

For games like Assassins Creed 4, 30fps stable is achievable.

 

I didn't see any difference between 720p and 1080p upscaled. 



#292 Penguin101

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Posted 12 March 2013 - 07:04 AM

Does upscaling take up many GPU resources?


Edited by Penguin101, 12 March 2013 - 07:04 AM.


#293 dragomix

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Posted 12 March 2013 - 08:00 AM


No! Many TV's can do that!



#294 routerbad

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Posted 12 March 2013 - 09:01 AM

So can anyone calculate the specs if an E6760 was under-clocked by 50hz and used DDR3 RAM instead of GDDR5 RAM?

Well, E6760 doesn't come with 32MB of SRAM on the die, so the memory bandwidth and latency are just about as good as you can get.  DDR3 can pool resources just fine, and the SRAM is about the fastest RAM in existence and will be doing the majority of swaps with mem2.

 

Memory bandwidth aside, I've already laid out what we're looking at strictly from the programmable shaders power wise.  We can't know or calclate what the dedicated silicon is doing.  bgassassin on neogaf still thinks its performance will be equivalent to just over 1TFLOP when accounting for fixed functions, dedicated silicon, shaders, etc based on his industry source. 



#295 Penguin101

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Posted 12 March 2013 - 09:47 AM

A TFLOP at 550Mhz?! Madness....



#296 3Dude

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Posted 12 March 2013 - 09:54 AM


Penguin101, on 12 Mar 2013 - 04:01, said:A TFLOP at 550Mhz?! Madness....


I personally think thats shooting too high for the wii u itself, but talking just single precision flops, thats not out of the question.


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#297 Penguin101

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Posted 12 March 2013 - 10:15 AM


Penguin101, on 12 Mar 2013 - 04:01, said:A TFLOP at 550Mhz?! Madness....


I personally think thats shooting too high for the wii u itself, but talking just single precision flops, thats not out of the question.

 

 

Ok BUT can anyone accurately to close to accurately predict the Specs of the Wii U and compare it to what the PS360 can do, and compare it on what the PS4 can do.

 

It's obvious the PS4 will be able to do more, but how much more? I know the gap is apparently small, but how much smaller? I'm not trying to bash the GPU in the Wii U I'm actually trying to do the opposite, but without much effect heh

 

The GPGPU is able to do stuff the CPU used to do in current gen consoles. Does this mean the CPU in the Wii U uses it's cores for the gamepad and OS instead? 



#298 Plutonas

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Posted 12 March 2013 - 10:38 AM

Ok so we're looking at around half a T/FLOP PS4 has 1.84 TFLOPS right? so PS4 3.76x more powerful as far as graphical detail, resolution and frame rate? 

​A lot better than the 13 - 14 x the graphical power of the PS3 - Wii ratio 

 

in theory... practical is 1.5-2x

 

because as we explained erlier... ps4 gpu will handle MOST of cpu tasks.  that decreases the overal graphical performance of it.  (in raw power)

 

wii U is 2-3x than 360 and ps3... and ps4 is 1- 2x from wii U... sooooo.. its not that dramatic.. is it? Xbox is between.... So the 5 year cycle of life... is more than enough for nitnendo... to be just about the same level as the others.


Edited by Plutonas, 12 March 2013 - 10:42 AM.


#299 routerbad

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Posted 12 March 2013 - 11:55 AM

A TFLOP at 550Mhz?! Madness....

Yeah that isn't the actual number, it was just mentioned that it performs that way, when the features of the GPU are put to good use.  You can only really calculate flops based on programmable shaders, unless you know exactly what's going on in the rest of the logic, and that would put us somewhere in the 500GFLOP range based on what we know about the E6760.  Because it has one less SIMD engine than a stock E6760 and that GPU comes in at 576GFLOPS stock 



Ok BUT can anyone accurately to close to accurately predict the Specs of the Wii U and compare it to what the PS360 can do, and compare it on what the PS4 can do.

 

It's obvious the PS4 will be able to do more, but how much more? I know the gap is apparently small, but how much smaller? I'm not trying to bash the GPU in the Wii U I'm actually trying to do the opposite, but without much effect heh

 

The GPGPU is able to do stuff the CPU used to do in current gen consoles. Does this mean the CPU in the Wii U uses it's cores for the gamepad and OS instead? 

we are in diminishing returns territory, meaning that more polygons =/= better looking graphics.  The gap is small already, and once you take into account that the increased performance isn't going to mean better graphics it becomes even smaller.  PS4 will still win out performance wise, and we'll likely see games toward the end of the gen that run smoother on that console than on Wii U, and maybe some that look marginally better, though not enough to change the experience.


Edited by routerbad, 12 March 2013 - 11:49 AM.


#300 Arkhandar

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Posted 12 March 2013 - 11:56 AM

in theory... practical is 1.5-2x

 

because as we explained erlier... ps4 gpu will handle MOST of cpu tasks.  that decreases the overal graphical performance of it.  (in raw power)

 

wii U is 2-3x than 360 and ps3... and ps4 is 1- 2x from wii U... sooooo.. its not that dramatic.. is it? Xbox is between.... So the 5 year cycle of life... is more than enough for nitnendo... to be just about the same level as the others.

 

Don't get too optimistic. Not bashing the Wii U, but its pretty clear that the PS4 is at least 3x more powerful. Still, more than enough for me considering the 20x power gap between Wii and PS3 and 360. 


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