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[Photo] Wii U GPU Die


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#141 routerbad

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Posted 07 February 2013 - 06:59 AM

dsp also right next to the high speed i/o's and starbuck. Freaking eurogamer silly pony 'tech analyst'.

What was his name again? jeff butter? whatever his name is, he sure made a fool of himself.

Agreed.

Edited by routerbad, 07 February 2013 - 07:00 AM.


#142 tboss

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Posted 07 February 2013 - 12:19 PM

We don't know yet whether it will support UE4 though I suspect it will. I believe Frostbite2 and CryEngine3 are already said to be supported on Wii U. Buying a console isn't a gamble, it's an investment. Spending $350 some odd dollars is putting faith in Nintendo to deliver a worthwhile entertainment experience. And it's not like you can't own multiple consoles. It should handle "next gen" ports just fine, but I'd rather see multiplats that are built and optimized for Wii U.


epic came out and said wiiU can run unreal4, but not to the max they wanted it, without optimization atleast. but then again 720/PS4 have confirmed themselfs to run gimped versions of UE4 too.

#143 routerbad

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Posted 07 February 2013 - 02:11 PM

epic came out and said wiiU can run unreal4, but not to the max they wanted it, without optimization atleast. but then again 720/PS4 have confirmed themselfs to run gimped versions of UE4 too.


Awesome, thanks! I hadn't heard that yet. UE4 won't see full implementation on any console I'm sure. It's a PC first engine, and I'm glad they built it that way.

#144 dragomix

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Posted 07 February 2013 - 02:48 PM

UE4 is made with nVidia GPUs in mind, almost all special effects are nVidia GPU exclusive ones, made possible by physix and cuda cores technology. All next gen consoles have AMD GPUs, so UE4 wont run in its full glory on any console!

P.S. I am AMD user, so no eye candy for me on my PC! :(

#145 routerbad

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Posted 07 February 2013 - 02:59 PM

UE4 is made with nVidia GPUs in mind, almost all special effects are nVidia GPU exclusive ones, made possible by physix and cuda cores technology. All next gen consoles have AMD GPUs, so UE4 wont run in its full glory on any console!

P.S. I am AMD user, so no eye candy for me on my PC! :(


I'm an AMD user as well, so I guess I'm out as well. I need to get rid of my 6870's, slightly disappointed in them.

#146 dragomix

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Posted 07 February 2013 - 03:58 PM

I'm an AMD user as well, so I guess I'm out as well. I need to get rid of my 6870's, slightly disappointed in them.


I have 6790, and i know that my card is not very well supported by official drivers, but Xtreme G drivers are doing better job (about 30% more performance, crazy I know). Try them, maybe they will help you as well!

#147 routerbad

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Posted 07 February 2013 - 04:18 PM

I'll have to give them a try. As long as they support CX.

#148 tboss

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Posted 07 February 2013 - 07:19 PM

well i expect gc/xbox like gen 3 rd parties similar or better along with consul preformance. if ps4 flops as a inefficient steroids engine again then a even better match. think the GPU is ruffly even with RV770 main parts. but can be pushed alot more do to on die ram and custom parts to unload alot of work, hopefully leaving the main parts the basic build and custom on making it look nice. id design wii BC parts cabable of runnning with wiiu and not exclusivly wii. expect most games below par to 720/ps4 but some high end games at their upper limmit

#149 routerbad

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Posted 07 February 2013 - 07:28 PM

well i expect gc/xbox like gen 3 rd parties similar or better along with consul preformance. if ps4 flops as a inefficient steroids engine again then a even better match. think the GPU is ruffly even with RV770 main parts. but can be pushed alot more do to on die ram and custom parts to unload alot of work, hopefully leaving the main parts the basic build and custom on making it look nice. id design wii BC parts cabable of runnning with wiiu and not exclusivly wii. expect most games below par to 720/ps4 but some high end games at their upper limmit

I really think when it comes to actual visuals for games actually built for each of the next gen consoles, we'd be hard pressed to find any sizeable difference between the three. Sure Orbis and Durango are FLOPS monsters, but I doubt seriously either will be able to reach anywhere near peak, Orbis will have a harder time with it than Durango I think. I really think that all three systems give devs plenty of room to express themselves artistically, and all will have the ability to display some impressive stuff. Hell we've already seen some impressive stuff done on Wii U. Maybe it starts to show it's weaknesses at the end of the gen, but not most of it, and certainly not early on.

#150 BanjoKazooie

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Posted 08 February 2013 - 01:29 PM

UE4 is made with nVidia GPUs in mind, almost all special effects are nVidia GPU exclusive ones, made possible by physix and cuda cores technology. All next gen consoles have AMD GPUs, so UE4 wont run in its full glory on any console!
P.S. I am AMD user, so no eye candy for me on my PC! :(

ha, I chose nvidia for build, lucky me!!! Although AMD is still really good, I had it in my old laptop.

I really think when it comes to actual visuals for games actually built for each of the next gen consoles, we'd be hard pressed to find any sizeable difference between the three. Sure Orbis and Durango are FLOPS monsters, but I doubt seriously either will be able to reach anywhere near peak, Orbis will have a harder time with it than Durango I think. I really think that all three systems give devs plenty of room to express themselves artistically, and all will have the ability to display some impressive stuff. Hell we've already seen some impressive stuff done on Wii U. Maybe it starts to show it's weaknesses at the end of the gen, but not most of it, and certainly not early on.

i completely agree.

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#151 Scumbag

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Posted 08 February 2013 - 01:44 PM

So are we looking at a highly customized e6760 with fixed function after all?

If so that would easily equate 3-6x xenos.

#152 routerbad

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Posted 08 February 2013 - 02:00 PM

So are we looking at a highly customized e6760 with fixed function after all?

If so that would easily equate 3-6x xenos.


With everything we don't, and everything we do know, I'm leaning toward e6760 based SIMD engines, though 4, not 6 of them. obviously my opinion on the matter is next to worthless. I think they may have derived the design from R7XX, but I think given the level of customization and the costs associated they would have gone with a more modern shader engine than R7XX, along with some baked in lighting and tessellation hardware.

Edited by routerbad, 08 February 2013 - 07:53 PM.


#153 dragomix

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Posted 08 February 2013 - 05:24 PM

With everything we don't, and everything we don't, I'm leaning toward e6760 based SIMD engines, though 4, not 6 of them. obviously my opinion on the matter is next to worthless. I think they may have derived the design from R7XX, but I think given the level of customization and the costs associated they would have gone with a more modern shader engine than R7XX, along with some baked in lighting and tessellation hardware.


I think you have the best theory! It makes sense!

#154 tboss

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Posted 08 February 2013 - 07:00 PM

With everything we don't, and everything we don't, I'm leaning toward e6760 based SIMD engines, though 4, not 6 of them. obviously my opinion on the matter is next to worthless. I think they may have derived the design from R7XX, but I think given the level of customization and the costs associated they would have gone with a more modern shader engine than R7XX, along with some baked in lighting and tessellation hardware.


R7XX would make sence as a starting bases only. but how do the basic fuctions (ignooring all custom) compare to R7XX. devs seemed to only have access to basics till last devkit which likly didnt feature all custom features as they were likly still being fintuned in development =/. i know ME3 didnt take advantige of the GPU. didnt use much of the ERAM, so reloads parts through the main bandwidth, when the EDRAM is likly enough to keep grahics almost completly loaded+ the extra (Sram was it?) RAM on die aswell.

no CPU die shots yet?

Edited by tboss, 08 February 2013 - 07:00 PM.


#155 Plutonas

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Posted 08 February 2013 - 07:40 PM

all I need is wii U to run unreal engine 3.9 at 80%+ of its potential. (if its 600+ gflops, meaning more spus than 325, it can do it easily).

thats the games we will play for the next 5-7 years. So I dont care if wii U players gimbed ue4... An example... xbox360 runs unreal engine (not 3.9, but less) at 25-30% of its potential.

I also want games like starwars 1313 and watchdogs into wii U... and I need companies to boost performase and IQ with wii U... maybe they dont do it just not to harm the idiotic ps360.... but they do harm nintendo with their crappy ports...

Edited by Orion, 08 February 2013 - 07:55 PM.


#156 routerbad

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Posted 08 February 2013 - 07:52 PM

R7XX would make sence as a starting bases only. but how do the basic fuctions (ignooring all custom) compare to R7XX. devs seemed to only have access to basics till last devkit which likly didnt feature all custom features as they were likly still being fintuned in development =/. i know ME3 didnt take advantige of the GPU. didnt use much of the ERAM, so reloads parts through the main bandwidth, when the EDRAM is likly enough to keep grahics almost completly loaded+ the extra (Sram was it?) RAM on die aswell.

no CPU die shots yet?


We've already seen it do things that don't make sense for a straight up R7XX, except maybe the 4900 series. Given that I believe they have to be using more modern unified shaders than that line, though it may have been their original starting point for the type of performance they wanted devs to expect (I would assume they were playing it safe, better to have a launch title not utilize all the hardware potential rather than not run properly) to get from the system, at least early on. As far as ME3 it was a very CPU intensive game on both x360 and PS3 and they had very little time with the final hardware and SDK to optimize for the hardware. The fact that late gen ports run as well as they do with little to no optimization or even switch from CPU to GPU reliance really says something about what this little puppy can do.

#157 Plutonas

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Posted 08 February 2013 - 07:57 PM

99% of ps360 games are cpu intensive... also wii U can boost its performance on cpu, with a bit different coding, but all games are ports... so wii U struggles with the 360 codding.. thats all.

If u add wii U codding on 360, 360 will not be able to perform also.

Edited by Orion, 08 February 2013 - 07:57 PM.


#158 routerbad

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Posted 08 February 2013 - 08:00 PM

99% of ps360 games are cpu intensive... also wii U can boost its performance on cpu, with a bit different coding, but all games are ports... so wii U struggles with the 360 codding.. thats all.

If u add wii U codding on 360, 360 will not be able to perform also.


Exactly, thanks for the clarification, sometimes I ramble, lol

and no, no die shots yet. Four Storm doesn't want to be a pest with ChipWorks considering what they've given the community so far.

#159 tboss

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Posted 09 February 2013 - 06:59 AM

all I need is wii U to run unreal engine 3.9 at 80%+ of its potential. (if its 600+ gflops, meaning more spus than 325, it can do it easily).

thats the games we will play for the next 5-7 years. So I dont care if wii U players gimbed ue4... An example... xbox360 runs unreal engine (not 3.9, but less) at 25-30% of its potential.

I also want games like starwars 1313 and watchdogs into wii U... and I need companies to boost performase and IQ with wii U... maybe they dont do it just not to harm the idiotic ps360.... but they do harm nintendo with their crappy ports...


MS development contract requires other version not to be better than 360(later 720) version. if both consuls end up having something better in some way, they will be gimped do to this rule. this may be droped if 720 ends up lacking on games, which would mkae competetion spread and each system have a best version. hech they may gimp trine 2 to be on par with 360 version =(.

#160 Scumbag

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Posted 09 February 2013 - 09:27 AM

What is Wii U's bandwidth now with this GPU info when not relying on eDram? Just wondering if the 12.8 GB from anandtech is correct or not.




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