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Alianjaro

Member Since 01 Apr 2012
Offline Last Active Jul 15 2013 04:45 AM

Topics I've Started

Interesting stuff to notice about Super Smash Bros Wii U

16 June 2013 - 09:08 AM

Hey! Haven't posted any topics lately, I'm sorry -- Anyway, as you probably know, I'm a big fan of Super Smash, and, as we kept talking about the game on the community, I noticed few things that I think might be interesting to share with you.

 

(I know there are many SSB topics on every boards, but I'm this one deserves a topic of his own.)

 

1. Design

 

Notice how many characters got an upgrade visually or a revamp? And I'm not talking about HD...

 

  • Link's design is not like anything we've seen (although somewhat close to SS' one, but that's arguable).

          

          This has been posting by our friend Falconberg on the E3 board on this topic: http://thewiiu.com/t...n-ssb4-trailer/

 

  • Animal Crossing's Villager was introduced to the series with his old design, which has been revamped in New Leaf. Could this suggest that New Leaf's design is only provisional and not definitive? I don't think so. That makes me question that weird decision. One other possibility is that they chose this design because it's more representative of the series as a whole.

animal-crossing-new-leaf-outside-house-c

New Leaf

 

ssb4villager_8118.png

SSB's ACV.

 

  • Notice how Fox's design is near Command's one. It might suggest that future SF's might take that design as the definitive one, whuch I disapprove, but that's just me.

character-fox.pngzicon_fox_narrowweb__300x574,0.jpg

  • Samus' design is way cooler, but no need to go further into detail for that.

 

2. Stages

 

  • Boxing Ring from Little Mac. I would be suprised to see him in the game as a playable character though.
  • Skyloft from "The Legend of Zelda: Skyward Sword". Really similar to Delfino Plaza in SSBB.
  • Train from Spirit Tracks. (I called this one more than a year ago on the forum. Exactly as they showed it, I'm so happy lol).

3. Sakurai's decision

 

He removed tripping. I know we're all really happy about that, but it shows something really important: Sakurai is listening to his fans. That's the main reason for the inclusion of Megaman in the roster. This might as well suggest that Skull Kid might be included (believe it or not, it's a very popular character).

 

4. Physics

 

It's too early to say, but as you might know, Melee's physics were different from Brawl. Melee's was faster, and gravity was more infuent. Brawl's were more aerial, allowing mid-air fights really easily. Brawl's physics were as much hated as loved, so I'd say it might be between both styles, time will tell.


PS4 to sell for $399

10 June 2013 - 07:05 PM

PS4 will be sold for $399, 399 euros and 350 pounds. Not as ridiculous as XBox One. I think it's a pretty smart move from Sony. E3 presentation deserves an 8/10.


SEGA Spectrum leaked

30 April 2013 - 03:21 PM

http://www.seganerds...-sega-spectrum/

What the hell Sega? We're not sure what this leaked pic means. Maybe a new console or a new arcade board. How intriguing though...

Why DSi?

28 April 2013 - 02:31 PM

That's a serious question. I am curious as to why Nintendo launched the DSi. It's truly between two gens, the DS and the 3DS. It played DS games, but had the first prototype for an eShop.

 

For what reason did Nintendo make that system?


Star Fox Wii U - My Ultimate Fantasm

02 April 2013 - 02:03 PM

Some of you old members might recognise that old post I'm reposting now, but let me explain. Before the release of the Wii U, the community was small, and didn't have all that many members, but it has grown since then, and that's why I'm reposting my idea, now that many people can see and discuss. You might ask "why didn't you bump your older thread?". To this question, my answer is that I updated the post enough, I guess, to make it worth a second topic, and, as you might have noticed, my English has improved since then, so I tried to correct this to provide the idea in a flawless English.

 

Basically, this is an idea I came up with for the next game. It's kind of walloftext-ish, but, ya know, it's better to have it full of details. Enjoy the read, and discuss! I spent so much time writing this after all...

 

So this is how it goes.

 

Introduction
The rumors have been going these days about a possible Star Fox game coming to the Wii U, developped by Retro. I don't know for you guys, but I'm really excited about that. I mean, I've always considered Star Fox as a game with a huge potential, so just think about how it could be for the Wii U. 


The Idea
Although the game was originally a space shooter, Nintendo showed us that they were not afraid to take a different path (I'm thinking about Star Fox Adventures, which had a pretty decent success). That's why I don't really agree with people who claim that Star Fox should stick to the original game and stay a space shooter.
So here's the idea. The game should not only be a space shooter or an adventure game (a la SF Adventures). They should combine both, and add a 3rd Person Shooter aspect to the game. As you probably already know, my english is a bit clunky so there's no better way to make you understand an idea than to give you an example, so here we go.

1. Order System
Yes, let me explain. When starting the game, you would have to choose between a decent amount of orders, each one having a speciality. You know, in some games, you have orders to choose among before starting the game, like warrior, pirate, mage, thief etc. Do you get my point? So, for Star Fox Wii U, you would have to choose between Wrecker, Power Commando, Staff Fighter and Aerial Shooter. You would have to choose one of these as Fox's speciality. I'll explain what each of these orders represent.

 BTW, THE ORDERS WILL SHARE THE SAME STORYLINE. ONLY THE LEVELS AND MISSIONS GAMEPLAY CHANGE.

Wrecker
If you choose Wrecker, most of your missions would require you to sabotage the ennemy head quarters/space ship/whatever. Your missions would be to sneak into places without being seen and wreck whatever you need to wreck. It would be a lot like Metal Gear Solid. I'll give an example after explaining all the orders.

Power Commando
It's kind of the opposite of the wrecker. He doesn't sneak, he gets sent right in the middle of the battlefield and fights with guns. For those who love action, it's the right class to choose. It would be a fairly fast-paced (not too much) 3rd person shooter. Here, you won't have to sabotage something quietly, the goal is to fight and eliminate everything on your way, until nothing's left.

Staff Fighter
For those who loved Star Fox Adventures, the staff is back. In this order, Fox handles his magic stick. It would be like the Power Commando but you would handle a staff instead. It's for those who like elegant and epic hand-to-hand fights. The gameplay would not be like SF Adventures as that game was more Zelda-ish. The gameplay would be faster. Don't forget you're a Power Commando without a gun!

Aerial Shooter
Like the original Star Fox games. You board your Arwing and fight. Nothing much to say about it because we already know how the previous SF games are like. 

I'll give here an example of how the same mission would work for the four orders. Let's say the mission is to get rid of Star Wolf, who is attacking you.

If you're a wrecker, you would start on your Arwing, but your task is to find a safe spot to get on the Great Wolf. Once you found it, you would be ejected from your Arwing to land on the ship. Then you'd enter it and quietly sneak to the central computer of the ship and wreck it, which would make the Star Wolf blow up. There would be people guarding the place and people patroling. When they don't see you, you kill them. You're probably asking yourself where Fox could take cover. I've got the answer. Don't forget that there's a huge space battle outside, so the ship is being attacked. There may be rooms with huge windows where you could watch the HD spacefight. Sometimes, an Arwing or a Wolfen could crash into the ship, destroying a lot of stuff around, thus creating great places to hide and to take cover. Once you've wrecked the central engine, then you gotta run really fast to get back to the Arwing before everything blows up, not even caring if people see you. it would be thrilling.

If you're a Power Commando, then you start in the Arwing but you don't even have to bother to find a safe spot to land. You would only have to land anywhere on the ship. One crazy way would be to rush to the ship with your Arwing and to eject yourself a second before it crashes into the Great Wolf, dealing a lot of damage before even starting, just like a kamikaze. Then you can get started. You would just go on a rampage, destroying everything in sight, which would be cool. When you're done, you could jump into a Wolfen, if there's one and attack the other wolfens, who wouldnt reply because they think you're on their side. BTW, you are not alone, you would have a kind of squadron following you, like a personal team destroying stuff with you.

If you're a Staff Fighter, you would start like the Power commando, but you'd have to go somewhere. You wont just go on a rampage. You would have to fight your way to Wolf and defeat him in a hand-to-hand fight. While moving, you would have to destroy stuff around you for sure, but you won't just go ham on the Star Wolf like a Power Commando. You are not alone neither.

If you're an Aerial Shooter, then you just fight in your Arwing, destroying everything that you can see, until you win. You are not alone neither.

See how the gameplay changes but the storyline stays the same? And it would please everybody. Those who love 3rd Person Shooters would like the game, and those who like the original Star Fox's as well. Actually, there would be a way to choose between orders between missions. That would allow people to choose how they want to accomplish their mission.

 

1.5. Online mode

This game would be great online. The Co-op mode would be incredible. You would have two player for each class (8 vs 8), and you would work against another team. You would fight the other team, but you would also try to beat your teammates in speed. Let's take the same example, with Star Wolf.

 

One team is Star Wolf, the other is Star Fox. Everybody starts in an arwing or a wolfen. The first phase would require you to take advantage on the fight, to win a first space battle. That would determine which team will be assaulting, and which one will be defending. If you win, then your Power Commando crashes into the enemy ship and starts dealing tons of damage, same with the Staff Fighter. Meanwhile, the Wrecker tries to find a safe spot to land and to wreck the ship, to destroy it from inside. The Aerial Shooters would try first to distract the other Aerial Shooters to let the Wrecker find a safe spot to land, or simply to annihilate the other team's Aerial Shooters. 

For the team defending, you might want to defend, or simply to land on the other ship and to destroy it. Your ship would be left with no defence except for the Aerial Shooters, but so will be their's. In that case, the team who destroys the other's ship the fastest wins. The defending Wrecker would have to do the same thing as the other one: wreck it from inside. 

Players would be able to help their teammates. For example, if an Aerial Shooter sees that the Power Commando and his crew are having trouble, he could drop bombs on the battlefield. If the wrecker is caught, the aerial shooter can shoot the ship near his Wrecker's location to distract those who saw the wrecker, allowing him to escape. That would give you bonus points.

 

At the end, you could be winner in three different ways. Your first win would be if you're on the winning team, the second would be if you are the one who has dealt the biggest amount of damage to the enemy ship, and the third one would be if you were better than the guy who had the same order as you. Then you would have a game's MVP, which would show that you were the best player on the whole game.


2. Diversity
I think it would be great if we finally get to play as the other characters. I mean, I love Fox, but wouldn't it be awesome to play as Falco too? More significantly, wouldn't it be cool to play as Star Wolf? It would have a totally different storyline, which would incitate people to finish the game more than once. Including the fact that there would be four orders, people may want to finish the game 8 times! That would be fantastic.

3. Open World
It would be crazy to be able to cruise in your Great Fox in the Star Fox World between missions, to actually control it and be able to visit a decent number of planets without having to fight. 
Another thing that would be great would be that you could visit your own ship and do some stuff like customizing your Arwing or customizing all the Arwings to have a team design for your Arwing. You know, it would be nice to have a bunch of bonus' like these...

 

But LOL this is getting out of control. This is more like a nerdgasm that won't happen for sure... A man can dream though... ;)

4. Others
We know how Star Fox is a fast-paced action game, but sometimes, relaxing is just as good. There could be a whole city where you could go to relax and do whatever you want. That would be really cool. It would be great to discover the Star Fox universe, as we only know it by doing missions. There could be a museum in that city to make you know about the universe.

 

---

 

Whoa, that was massive... Anyway, discuss, and tell me what you think about this idea, is it cool or not? But please, leave a feedback! I have a bunch of these Ultimate Fantasms, one for a Pokemon MMORPG and one for Super Smash. Just tell me if you want me to post them!


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