Im pretty sure i explicitely stated that the previous games had pretty much 0 character movement. Yup I did.
Yeah, I restated it. Not sure why it's worth pointing out but okay lol. I saw you wrote it, no big deal.
This isnt a 'good idea', its simply the way things are done, you seem to give the impression that you dont understand the difference between an animation, and a skeleton to be rigged to models to use animations...
I do understand the difference, and although you're more knowledgable about this area, that paragraph was mostly aimed to clarify on the "10 animations" thing. I don't know why GF chooses to go the route that it does.
Every model is an increase in hr time and money. Although thats a direct response the the train of thought of 1 still sprite portrait= a fully modeled textured annd animated 3d character model. I dont really think a delay would be necessary for them to have made more models. In fact, im pretty confidant they MADE more new models, they just arent on the game cartridge... purposefully.
Yeah, it's more resources. I never said it wasn't, just that you seemed to think that the sprites take less work than they do. You don't think a delay is necessary? I was under the impression you thought that it was the reason and was a good trade off? I'd dread the thought of paid for DLC characters. The moment that happens I'd probably jump ship. Hopefully they get enough cash from Pokebank to not ever go that route. :/ I'm fine with questionable things like Pokebank as long as they don't nerf ingame storage, but... Nope.