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Ixchel

Member Since 04 Apr 2012
Offline Last Active Oct 10 2013 06:05 PM

Posts I've Made

In Topic: *Throws a chair* (POKEMON X/Y SPOILERS)

10 October 2013 - 05:18 PM

Im pretty sure i explicitely stated that the previous games had pretty much 0 character movement. Yup I did.

 

 
Yeah, I restated it. Not sure why it's worth pointing out but okay lol. I saw you wrote it, no big deal.
 
 

This isnt a 'good idea', its simply the way things are done, you seem to give the impression that you dont understand the difference between an animation, and a skeleton to be rigged to models to use animations...

 

 
I do understand the difference, and although you're more knowledgable about this area, that paragraph was mostly aimed to clarify on the "10 animations" thing. I don't know why GF chooses to go the route that it does.

 

Spoiler

 
 

Every model is an increase in hr time and money. Although thats a direct response the the train of thought of 1 still sprite portrait= a fully modeled textured annd animated 3d character model. I dont really think a delay would be necessary for them to have made more models. In fact, im pretty confidant they MADE more new models, they just arent on the game cartridge... purposefully.

 

 
Yeah, it's more resources. I never said it wasn't, just that you seemed to think that the sprites take less work than they do. You don't think a delay is necessary? I was under the impression you thought that it was the reason and was a good trade off? I'd dread the thought of paid for DLC characters. The moment that happens I'd probably jump ship. Hopefully they get enough cash from Pokebank to not ever go that route. :/ I'm fine with questionable things like Pokebank as long as they don't nerf ingame storage, but... Nope.


In Topic: *Throws a chair* (POKEMON X/Y SPOILERS)

09 October 2013 - 03:24 PM

when they make factually false claims because they dont understand creating a functional 3d mario takes more time, human resources, and money, than a still sprite drawing, thats when I step in.

 

 
That's true of still sprites, but sprites have had detailed "idle" animations. Just no attacking animations. Redrawing or otherwise manipulating frames of sprites twice per pokemon (back and front) to get fluid movement takes a bit more time than just jiggling like in Gen3. I admit that I have no idea how the time compares between designing 2 animated sprites so that they match up and designing 1 3D model to manipulate the skeleton of, but I just wanted to inform you that the sprites have decent animation now, so the time difference isn't as drastic. Also, since you brought this up, most gens include a redrawing of older sprites because of graphics updates. The only exception appears to be 4>5 because they're on the same hardware. Even then, not 100% have been imported without small changes.
 

8way digital movement and gridlocked are entirely seperate things. Just because something is not analog does not mean it is gridlocked.

 

 
Yes, they're separate things, which means diagonol movement can exist in a gridlocked game, and the dev states it's gridlocked. The video shown shows off a lot of straight lines, smooth diagonols and fancy camera work, but I don't see any obvious points of free movement. I'm leaning towards believing it's gridlocked until I can play the game myself.
 

Rudimentary design knowledge answers this. Only pokemon with the same animation skeleton can share the same animations. ie, humanoids get a certain animation for a certain move, quadrapeds, small bipeds, snake likes, flying, etc. This is an automatic garuntee of a large increase in variety of animation, even if its predecessor its increasing over was basically nothing. Dont confuse a characters animation, as in the character itself moving, with a battle effect, like a laser blast.

 

 
I have considered applying the same movements to similar models in the past. Although it's a good idea, GF seems insitant on the idea that pokemon should have individual reused movements. Perhaps to reinforce their differences in species. Anyways, moves have always had individual "battle effects", while movements have always been near nonexistant (simple pushing the sprite forward etc) or less than 10 in 3D. So I don't really get the point you made about "not reusing 10 battle effects such as laser blasts", they never have, at least not for the past majority of years. Did you perhaps mean, not resusing the same 10 battle movements, then? In that case, it's still about the same as the 3D games. Although they were done by Genius Sonority, it stands that they have accomplished similar to what this game is doing. I can't really be blamed for being confused when you're either switching the terms yourself or unfamiliar with the games.
 

Released earlier? I guess, seems rushed enough as is to me.

 

 
Lol. Are you really gonna poke at my choice of wording? I know you're old enough to understand context clues because of COPPA, so please don't sidetrack into passive aggressive areas. I'm not poking at your misspellings and pretending not to understand. You're a mod, so please remain respectful. Or even as a normal user if you feel your status does not apply to conversation. Thank you.
Yes, they should have pushed the date forward in time to a later date. :) And yep, it's totally rushed. It's unfortunate that this time, Gamefreak's lousy coding will probably not result in glitches fun enough to offset the lack of 3D.
 

Thats more time money and hr for every model.

 

 
Your quoting failed here, not sure which you're applying too. Assuming the Mega Evolutions, yeah it's more time/money/etc on the models, but as I said, they could have pushed the date to a later date, and Pokemon makes enough money to fund it. Especially considering they're going to charge for extra storage. There really is no reason to rush pokemon unless it ties in to some Wii U boost somehow, the 3DS can wait a year, it has enough momentum and doom predictions have stopped beyond the occassional handheld vs. tablet stuff. At the same time, the argument could be made that GF knows the game would be bought regardless, but that just is more of a reason to be disappointed at the lack of 100.

In Topic: Telekinetic Coffee Shop Surprise

09 October 2013 - 06:42 AM

Lol I saw this on the news. Must be a slow day. I thought it was Improv Everywhere at first.


In Topic: *Throws a chair* (POKEMON X/Y SPOILERS)

09 October 2013 - 06:38 AM

Okay, this is just getting weird. Time to dump some info.

 

I think the tl;dr problem here is that fans sort of took for granted that the hardware leap would cause a graphically superior game, like it always has, but this is the first time that we're getting below 100 new pokemon. I don't see why it's any surprise that this is disappointing. Players obviously expected both.

 

Both Serebii and this event claim grid based diagonol movement http://ds.mmgn.com/A...-and-y-revealed 

 

As for the battle animations, there hasn't been enough footage uploaded to suggest that they're not going the old way of having one animation per attack like every game, and about 5 different unique animations per pokemon, to properly illustrate physical, special, damage, etc, like the 3D console ones. So there's not too much uncharted territory here. They're not gonna make individual animations per attack, would both be insane and prevent special move event pokemon without patching.

 

Furthermore, there was nothing forcing Pokemon to release this year. It could have easily been pushed forward to keep up with general expectations. Of course fans are going to feel that using something expected as an excuse for the lack of 30 pokemon is... an excuse. What's another 150 animations on top of 3600? Especially when combined with the fact that there will be no 3D overworld on a 3D system, it just seems rushed in general.

Of course, this is all assuming you don't count the mega evolutions as new pokemon. While they do not have separate dex entries, nor specific movesets, and therefor do not officially count as new pokemon in game, there has been over 20 found to exist so far by leakers.

http://i.imgur.com/X6GVi7F.png

http://i.imgur.com/jGHpqv9.jpg

So there may very well be 100 new pokemon forms total.


In Topic: Pokemon X or Y (and why?)

08 October 2013 - 05:28 AM

Pokemon X. I always choose by the package legendary. The deer's design has some cool features, and I'm really not into birds too much. I know some people think Yvetal is a Wyvern but... eh. It's not. Plus, I also like its role in the whole duality theme. As for exclusives, I just trade for them. :P


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