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ChrisD

Member Since 02 Dec 2012
Offline Last Active Jun 16 2015 10:21 AM

#314497 The Sony's E3 Dream Trio Thread

Posted by ChrisD on 16 June 2015 - 07:51 AM

You're telling me that this entire forum doesn't have a single thread for either The Last Guardian, a Final Fantasy VII remake, OR the news of Shenmue 3?

 

smh thewiiu.com

smh

 

 

Be honest, who actually believed the rumors that were going around in the week leading up to all of those? Because SHOOT man, that those were actually true, I don't know what not to believe anymore.

 

I was never hyped up for TLG, but knowing that it actually exists and is really, truly releasing is insane. Like, if it can release what can't?

 

Haven't played FF7, so I'm definitely looking forward to trying the remake whenever it comes out later on down the road. Not too optimistic on no word of release frame, but 2017 sounds about right for a guesstimate.

 

And finally, Shenmue 3. A sequel to a game from fourteen years ago. I don't even know what genre the game is, but that the modern world can allow such a thing to exist through things such as Kickstarter. We aren't in '01 anymore, folks. You could probably pull a Sega and release a new console with only a month between announcement and launch. It's that crazy. Anything can happen.

 

Discuss the games or something, I don't know. The forum just needed an outlet for these since -- you know -- it's only TLG, FF7R, and Shen3




#302024 Luigi's Mansion Arcade

Posted by ChrisD on 05 November 2014 - 03:22 PM

I'm assuming it's ScareScraper mode in an arcade cabinet. 

 

Which sounds awesome.




#301174 [Kickstarter Part 2] Tear my Kickstarter apart... time to wash my hands and redo

Posted by ChrisD on 27 October 2014 - 10:42 PM

First off, I highly agree with Leland. You are stretching yourself out way too thin here. It's difficult to focus down onto your market whenever said market is actually three. The goal of $6k also seems pretty low for so many things; and that can easily drive away interested investors. I mean most games on Kickstarter ask for at least a thousand. Yet here's a guy claiming that for only $6k he can get three fully-fledged games to be a reality, make a new tablet, and open up a brand new ecosytem? It seems far-fetched. I don't think you should choose an exorbitant goal, but you should definitely find something more reasonable.

 

Now just a few quick opinions. So like... 

 

The Very Unique App Store will be used to buy special games of my vision, created by me, on PC.

 

this line. Right here is where I lost interest. Look at this from a consumer's stand point: everything out there is special, everything is created by someone, and most every game is made on PC. You have already lost the game of garnering interest. Your headlining points are, simply put, nothing special. And that's no good.

 

Sounds boring, huh?

I've probably put you to sleep by now?

 

 

Don't do this. You don't want to down talk your product. Ever. You notice that in ads on television everything is always the best of its kind? That's because nobody wants something worse than what they have. They want the better. They want the best. Don't lie, of course, but talk UP your product. What it brings, what it excels in, why we want it.

 

I also don't think that the potato salad joke is much of a help either. Too much of a meta joke... also it's redirecting attention to other Kickstarters.

 

 

 

If I'm being honest you really should completely re-do the whole thing -- as three separate things. Two at the VERY least. 




#299233 How Can Nintendo Fix Third Party Support?

Posted by ChrisD on 25 September 2014 - 08:24 PM

As we delve deeper into this new generation I can see Xbox and PS4 gamers buying Wii Us as a secondary console due to the exclusives. It's already the most cost effective option and down the live even more so.

 

If that is the case maybe third party developers will contemplate some possibilities.

 

Only issue there is that by then third parties would be looking forward to the next system. The Wii U has been out for almost two years now. Let's assume we're seeing a five year lifespan before things wind down for a new console the year after. Games can easily take a year to make. If people buy the system, say... one year from now, we're looking at a low ONE year of full exposure on a system that is soon to be replaced.

 

Anyone developing for the system right now is who you'll be seeing developing for the system in its final days. Nobody is going to "jump in" at this point. That's why Nintendo's floundering about in the Wii U's early days was such a poor move. And really, the mistakes were made before even then with the Wii's last year. You know, the year basically nobody developed on the system. If Nintendo had given developers even an early Wii U devkit at this time, things would be massively different right now. But instead there was an awkward lull where nothing really happened... or was happening. It was just an empty time for Nintendo's home console front.




#284111 First MK8 Review

Posted by ChrisD on 06 May 2014 - 09:30 PM

That roster really is disappointing. Part of me is holding out hope that maybe, just maybe, there are more that are just hidden like in Mario Kart Wii. But it seems at this point I'm just grasping at straws.




#280154 I redesigned Wii U...

Posted by ChrisD on 06 April 2014 - 10:21 PM

Too many colors clashing with each other. Stick with two colors for a system, three just doesn't really work on large-scale. It looked weird on the small little 3DS. The red button by Eject stands out like a sore thumb. Don't really see how this would change sales, either.

 

But great mock-up skills either way. Graphical wise that's one beautiful picture.




#277317 Following Sony, Microsoft is now too following Nintendo's Direct Approach

Posted by ChrisD on 15 March 2014 - 09:12 AM

Nintendo needs to, like, copyright those ideas or some shiz because if they had copyrighted it all, then where would their competitors be?

No analog triggers, no analog sticks, no ABXY layout, no motion control, and no D-Pad. They'd have already killed their competitors if they weren't so prone to copying.

 

And then they would have no competition and would suck.

 

Competition is good and keeps companies on their toes. 




#239454 PSVITA PETS

Posted by ChrisD on 15 August 2013 - 03:06 PM

You know, Sony, I can forgive you for this. But only because it allowed Firejonie's post to exist. Be glad your fans are there to cover your butt.




#231934 What makes a hardcore gamer?

Posted by ChrisD on 15 July 2013 - 06:35 PM

Someone with no life.

 

Or one who wants needless attention. 

 

Hardcore gamer is just about the dumbest thing I've heard on the internet. And I've been on the internet for a while.




#164354 Baconade

Posted by ChrisD on 28 January 2013 - 08:17 PM

But bacon is so gross. You get the fat of ham with the gross crunchy meat texture, and then put it together to the most blech meat taste ever.
........

I will never understand 'Murica.


#163181 wii tv ?

Posted by ChrisD on 25 January 2013 - 09:56 PM

Wait, you bought a Wii U just to watch TV?


Where in the post did they even say that? (Hint: they didn't) They just asked when the TV app is coming. Why do people just assume things like this?

I buy consoles for GAMES Not TV or Movies, gusess what? We have Cable for that!


My brother uses his PS3 as the family all-in-one TV box. He has no cable, but rather uses the built-in Netflix and Hulu for TV programs and internet for the news. It's not bad to put features like this in, goodness. It attracts different types of customers - Why are you so against it?


#149077 And this is why I returned the Wii U...

Posted by ChrisD on 17 December 2012 - 10:43 PM

This isn't a rant nor anything along those lines, I just wish to express my experience with the console and hear other's opinions.

I enjoyed my wii u for the first few days, I will not deny it.  The gamepad was pretty cool, and the system seemed to work nicely. However, this enjoyment slowly faded day by day, and this is why:

1) Gamepad: Maybe it was just me, but I found it to be more of a hassle to use more than anything else. For instance, when playing COD, I literally never used it to view the entire map.  It's just too difficult in gameplay to look down at a screen. The only benefit of this was playing in bed, which I did enjoy.

2) Bland interface: Granted this can get updated over time, it just seemed really boring, even for a new release.  I was expecting more customizing with your mii's, something more along the lines of 360, to really give a personal feel to the console and enhance the community.

3) ***Too many controllers: This was probably the overriding factor for my return. I couldn't stand the fact that different games use different controllers. If any of you are like me, I strongly disliked the wii mote and anything that had to do with the old wii system.  What I wanted out of it was mainly to use a more gamer controller, i.e. the newly released pro controller, and was super excited Nintendo was making one. The issue I kept running into, however, was that certain games required this controller, certain games required this attachment, blah blah.  This made me incredibly frustrated. I found it completely unacceptable that their new pro controller was not fully supported by all the new wii u games when it could have been.  I feared a future where this issue would repeatedly come about, forcing me to always switch controllers and never really get used to one.  

Even in a world where it was only the gamepad and wii u pro controller, I still would find it frustrating. Your hands don't adjust when jumping from the gamepad to the pro quick enough. For instance, playing cod on the gamepad I eventually got used to, but once I made the switch, it would take me a good game or two to get the feel for the smaller layout.

So, at the end of the day, I returned the wii u and picked up a 360. It gives me comfort that everyone can only use one type of controller, and it will work with everything out there. Not to mention, there's a huge mic issue with the wii u, where its only on the gamepad, which isn't an issue with the 360.


1.) I must say that setting it up is a hassle for me, but that's because I'm a clean OCD freak and must was my hands very thoroughly before using it, lest I smudge and dirty the Gamepad. And yeah, looking down for a quick map isn't actually as handy as it was made to sound before the system launched. Finally, playing on the Gamepad is very handy be it on the couch while the TV is being used, or as you mentioned, in bed. This convenience is further driven home by just how surprisingly comfortable the Gamepad is. So for the most part, I definitely agree with you on these points.

2.) This I must respectfully disagree with however. It is bland in a sense, but it is also simple. I honestly get lost in the 360's menus because it's just so crowded. I still can't remember how to change backgrounds half the time, and don't even get me lying about how you move data. The Wii U's interface is very streamlined and this greatly enhances the experience of gaming in my opinion. The Miiverse is also a very clever idea. I'm not saying either of them are perfect however, and do hope that they update it a bit in the future. But I do not want the menus to ever become crowded.

As for your wish on more Mii customization, that would be nice to have. But having it like the 360's would not work quite as simply. The 360's works because they can charge you for the hundreds of clothes and whatnot. The Wii U's was built-in. And if it was as content-packed as the 360's Avatar section, I highly doubt anyone would want to browse through 20+ pages of noses for their Mii.

3.) Hrmm... I can definitely see the point here, but I also disagree to an extent. The only controller you really need for the Wii U is the Gamepad. You will never need anything else for a Wii U game. If you are delving into multiplayer like I'd presume most everyone would however, it does become an issue and that is lame a tad bit. Especially whenever you get into the peripherals of the original Wii. Oh goodness, the Wii Wheels, the Zappers, the Classic Controllers and Pros.. It really was overdone. But the point I'm trying to convey here is that you don't actually need any more controllers. You don't have to adapt to them unless you so choose.

(The original Wii-mote can either be painful to use, or the most comfortable controller ever depending on the game. Playing a game with your arms in a much more flexible position is quite nice with the Nunchuck - as long as you don't need motion controls.)

In the end though, I will say that I would not return the system. I don't enjoy it to it's fullest potential yet, but that's because it is premature and can't be. Once bigger games come out within even just next year alone I can see me greatly enjoying it. I completely understand the reasoning and motives behind selling yours though, and would not say you made a bad choice at all.

LOVE MY Wii U!!!!!!!!!


Good for you.

I can understand most of your points. But comparing it to the 360 is like apples to oranges, The 360 has had years to develop and is a completely different type of console. You sound more like a hardcore type gamer, Which is probably why you prefer the 360. Although nintento is slowly coming around to focus on the harcore audience as much as the casual gamer i feel for someone like you it was a "to little to late" scenario with the Wii u.


Eh, most of them are fair complaints. To simply call him a hardcore gamer because he has stated them is a tad senseless. By what definition of "Hardcore Gamer" are we talking? Because in my opinion a hardcore gamer is simply anyone who games a lot, and you can do that on you Wii, 360, PS3, or even PC. In my mind every single one is good for a hardcore gamer, because the term is silly and doesn't apply to any one system. What definition are you using to base your opinion of the 360 being a "hardcore" platform?

OK then.


"If you don't have anything to add to a discussion, don't make a post like "I don't know what to say" or something just to boost your post count," fits quite nicely here, wouldn't you say?

LOL, those are some pointless points to get rid of a Wii U. I'll be enjoying mine in a week!!! :D


I wouldn't say that they are pointless at all. In fact, they are almost all meaningful reasons. Sure I may disagree with them as a whole, but they are definitely good points.

Added:

Good points if you ask me, you will definately enjoy your 360 more. Such a huge catalog of games.


Definitely. The Wii U has simply not come to its potential yet. The 360 is prone to be more enjoyable with the multitude of games on it. Later on down the road, five years from now I'm sure the Wii U will be the same though. Launches are just not meant for those who can not wait for games haha.


#148789 New Super Mario Bros. U Reviews

Posted by ChrisD on 17 December 2012 - 01:01 AM

New Super Mario Bros. U

Opening:

'New Super Mario Bros. U' is in an interesting dilemma, as it is another title in the "New" Mario series which just received another entry this very year on the 3DS. This has given a few people bad impressions of the game from the beginning because really, what's new? Luckily for us, however, the game is much less of another entry in the series, and more like a new game.

Basics of NSMB:

The game still carries out like the other 'New Super Mario Bros.' games. Princess gets kidnapped, you have to save her, the usual. The controls are also very familiar, being derived completely from 'New Super Mario Bros. Wii' with the Wii Remote being held sideways, NES style (the 'shake' command can also be used by tapping the triggers if you are using the Gamepad, which may I add, can only control Mario in single player, otherwise it is just to use Boost Rush when playing multiplayer ). As a whole, everything feels the same in the control and story department, and this is probably for the better as the controls are quite smooth.

New Things

So what sets 'New Super Mario Bros. U' apart from DS, 2, and Wii? There's actually a reasonable enough number of changes to make the game feel fresh. The first, most obvious thing you will notice when starting the game is that this time it takes place in one intertwined map 'Super Mario World' style. This, while not actually a giant change, makes the world feel bigger. Secret exits which generally lead to a secret level, seem much more common because of this, with every world having at least one "extra" level found by utilizing them.

Returning to the game are the Super Mushroom, Fire Flower, Ice Flower, Mini Mushroom, and Starman (as do the Propeller Suit and Penguin Suit, but only in the final world of the game), oh, and so does Yoshi! There is no Giant Mushroom in sight this time, which may be unfortunate to some. It also brings a new power-up to the table in the Squirrel Suit, which is very reminiscent of the Raccoon Suit from 'Super Mario Bros. 3' in a way (there is also a 'P' version of it which is like the P-Wing - also from the same game). On top of this, it also brings new "power-ups" to the table in the form of Baby Yoshis. You carry them much like you would a Koopa Shell, and shake the Wii Remote to active their special skills. There are three different types of Baby Yoshi:

Pink, which inflates like a balloon, allowing you to traverse levels where falling is death much safer.
Blue, which spits bubbles that capture enemies, turning them into bubble-trapped coins for you to collect (you can also jump on them if you so desire).
and Yellow, which emits light in dark areas such as caves. This lights them up so you can see in a much wider radius, and dazes enemies if used near enough.

You can find the former two on the overworld map, allowing you to bring them with you to most any stage (they sit back on the Castle stages). The yellow one however is only found in levels it would be practical to be used in. After passing any level with your overworld obtained Yoshi they will be following you again on the map to be used in another stage. If you lose them in the stage though you will lose them and must wait until you find another on the world map, or they respawn in their original place.

As well as the new Squirrel Suit, there is a new "mode" in the game titled 'Boost Rush.'  Despite the term however, it is not actually a whole new mode, and is rather what the Gamepad player will use when playing multiplayer. When this mode is active (you activate it by tapping anywhere on the screen) you can place blocks into the game by tapping on-screen where you want to place them. Doing so will materialize a block wherever you tap. This can allow even faster coordinated speed runs, or simply let the player wreak havoc, as you may place them quite literally anywhere they can fit. Also added is,

Challenge Mode

Now on to arguably the biggest addition introduced in this game: Challenge Mode. Actually, it's nothing more than the name states, a myriad of trials. But don't let that fool you, it really is a huge addition once you start playing as it is challenging and as such, addicting! There are five different categories in this mode:

Time Attack, where you race to the finish line as fast as possible.

Coin Collection, where you collect as many coins as possible in a certain setup, though some have you do the complete opposite and you must avoid coins!

1-Up Rally, where you must rack up as many lives as possible in different settings. It may be a matter of wall jumping to combo a bunch of Dry Bones, or gliding with the Squirrel Suit to combo Koopas.

Special, which can range from dodging fireballs for as long as possible, to dodging everything in a stage be it Bullet Bill's, fire bars, or coins.

Last but not least, we have Boost Mode. These challenges typically rely on one user playing as Mario, and another placing platforms for him to jump on. Platforms are generally omitted from the challenges as to make Boost Platforms mandatory.

So what pulls all of these together? They all have a medal system. There is a Gold, Silver, and Bronze medal for most every challenge (some simply have Gold since it's either win or die), and every one has a different criteria to achieve. They are all quite simple; Time Attack requires you to reach the goal within a certain time to get Gold, Coin Collection requires you to collect a certain number in the stage set up, etc. However simple though, these are also what makes this mode challenging. If you want the Gold you will have to play near perfectly in many of the challenges, so in the end this mode adds many hours of content and replayability into the game.

Also falling under the Challenge Mode category are Boost Rush Packs. These are nothing more than stages put together in a pack much like 'New Super Mario Bros. 2's DLC packs. However, they are all set to auto-scroll like an athletic-type stage and the speed rises as more coins are picked up. The boost blocks in this mode also emit coins when stepped on within a certain time-frame as to get you to max speed even faster.

Stage Design and Visuals:

I do believe that this deserves its own section, as the stage design in this game is simply brilliant. You still have a few bad apples here and there, but for the most part the stages are always fun and have a nice, smooth flow to them. You will not play ten stages and be bored because they are too tedious or too much alike, as each one feels new compared to the last. This is a very welcome improvement over that of this year's 'New Super Mario Bros. 2.'

The visuals are amazing for Mario, as they are truly HD for the first time. However, there appears to be a shiny plastic coat over everything in this game. Mario almost looks like he's radiating light at times. But this is rather nitpicky. The backgrounds are nice and detailed for the most part, but do not vary from stage to stage. Most worlds carry two or three backgrounds and stick to those throughout the 6-8 levels in said world. All-in-all, I believe that the graphics are amazing, but do not hold a great "Wow Factor" after the first hour of the game.

Closing:

Well, that wraps up my review on 'New Super Mario Bros. U' for the Nintendo Wii U. The game is most certainly not perfect, but I highly recommend it to anyone who is looking for new games for their new console. For that matter, I would recommend it to anyone with a Wii U as it really is a quality title that packs a good amount of content for the price. Until we meet again,

-Chris

-------------------------------------

Apologies if it seems sloppy in some parts, I am open to all constructive critique. Let me know if anything needs fixed, or simply discuss anything you disagree with via PM. Thank you!


#148571 What Donkey kong characters do you want to see in the next Mario Kart game?

Posted by ChrisD on 16 December 2012 - 12:00 PM

Anyone but Funky Kong.

I just want another console Mario Kart where every game isn't full of, "OOHAHHOAHHYOWYOWYOWWOOOOOOOW," and "HI I'M DAISY!!"

On that note, Daisy needs booted too. That'd be great.


#148334 Minecraft for Wii U sign petition

Posted by ChrisD on 15 December 2012 - 01:59 PM

Not to sound mean here but I hate Minecraft I wouldn't want to see that filth on my Wii U. Plus it's not going to happen anyway.


Not offended by this in the slightest, as I myself have kind of been "Minecrafted out" after playing a good 300+ hours of it. However I could also say the same about that filth Call of Duty. Or that filth Ninja Gaiden. Or even that filth ZombiU! But I don't go around needlessly posting about it. That'd be like going into every thread for said games just to say, "I'mma letchu discuss, but this game is filth and I wish it wasn't here!" It would simply be spam, which frankly I think your post kind of was.

That wasn't meant to be an insult though. As I said, I understand that you don't like the game, and I can respect that. But the post just had no reason to be here since the liking of the game is not what is being discussed here.

I don't want it to come on Wii U it's gonna be a crappy PC port like the 360 Edition.


It's definitely behind for sure. But it's the only version that you can realistically play locally with other players, and I'd almost go so far as to say I prefer it for that reason alone. There's nothing comparable on the PC version to you sitting on a couch with a few friends to play '360 Edition' for a few hours. Not to mention the controller is quite a nice fit with the custom Crafting Interface; it's almost hard to play PC again after becoming accustomed to one-press crafting.


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