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Goodtwin

Member Since 05 Mar 2013
Offline Last Active Nov 07 2014 08:51 AM

#301063 Fast Racing Neo Screens and Discussion

Posted by GAMER1984 on 26 October 2014 - 02:27 AM

I hope it is, but I know it's not, just like I know the Xbox One isn't as powerful as the PS4.

The cycle pretty much like 6th gen... nothing wrong with it. Artstyle can make a game looks so much more amazing then somehting trying to push realistic graphics. All three system in their lifetimes will give us multiple amazing looking games.




#300958 Fast Racing Neo Screens and Discussion

Posted by Mewbot on 24 October 2014 - 04:11 AM

Fox engine isnt optimised for Xbox one resulting in a resolution of 720p compared to 1080p on PS4.

Xbox One isn't optimised for Xbox One. If you hadn't noticed, almost all games run worse on the One than the PS4 due to a POWER difference, not optimisation. You can claim optimisation if the console is more powerful and still running the games worse (like the Wii U vs PS360 thing), but if the power difference actually exists then it's hard to call it an optimisation problem.




#300631 Fast Racing Neo Screens and Discussion

Posted by 3Dude on 18 October 2014 - 07:12 PM

I keep coming into this thread every bump hoping for new screens :(


#300543 Fast Racing Neo Screens and Discussion

Posted by GAMER1984 on 17 October 2014 - 03:07 AM

Without getting into a technical jargin match here are my thoughts. The Wii U is and was built by Nintendo to be a 720p 60fps machine. That is what it is at its core. Obviously a lot goes into the engine, skills, knowledge of hardware, and time of the development to get more out of a machine. Nintendo made a mistake with the launch and release of information for Wii U. They shouldd have just came out and said we developed this machine to give you the best looking graphics in Native 720p and gameplay at 60fps. They didnt even have to release specs if that was the case everyone would have known what the machine could do. Also that would have let us know that when developers give us less than native 720p games and less than 60fps that they did not take advantage of the hardware (term you guys love "lazy devs").




#265962 The Secret Developers: Wii U - the inside story

Posted by GAMER1984 on 11 January 2014 - 04:17 AM

it would be digital foundry that release this article. they are having a field day with this on Neogaf... and i quote "cant use lazy developers anymore as an excuse". Either way i know it is more negative than positive. Nintendo made some mistakes no doubt about it.




#265958 The Secret Developers: Wii U - the inside story

Posted by Mewbot on 11 January 2014 - 04:07 AM

Wow, that was a great read. I don't think that dev was very happy with Nintendo.. I don't know if all devs are having these issues, but this sounds kinda bad if they are. Thanks for posting.




#264320 If the Wii U is not powerful...

Posted by 3Dude on 01 January 2014 - 01:07 PM

Just going to toss out the fact that Nintendo has always been good with compression of their games. Example Wii Game data size uncompressed for say Smash Brawl was about 7 gig Compressed was about 3gb 3.5gb (been a while since I messed with it). I will agree that Nintendo is good at saving space since they never go with the cutting edge in lieu of game innovation as far as one function or another, at least with the Wii and Wii U.Not sure why you single out the Kinect as the reason it doesn't run games in native 1080p. The function of it should have no play in the way most games run. I could see this being argued if the game had heavy integration and use of the sensors input for game play display rendering it could limit the game output but for games such as COD where it has none that I know of it shouldn’t be an issue at all. But who knows how its coded in the OS, for all I know the thing is on all the time for whatever reason.
 
 
 
As far as power of the Wii U its not really a debate when you get down to the numbers, its slower than both the XB One and PS4 by a fair margin. Its GPU is about 300Mhz slower than the Xb One or PS4s GPU's.
 
As for CPU playing a part in graphics these days your info might be a bit out of date. With the intro of coding for the GPU directly with things like CUDA and other GPU languages the GFX really do come down to GPU speed. The CPU is going to carry the system when it comes down to physics calculations and that group of functions but for shinny its 90% GPU.
 
 
For whom ever is attacking the guy that said his buddy was in the dev side and said it was PS4 then Wii U then Xb one as far as raw numbers goes it might not play this way. I have no access to a Wii U/PS4/XB One dev kit so I can't say for sure but if he does have that buddy I would have to guess he is taking into account the Multi-Tasking the XB One is doing. With the amount of background tasks that Microsoft has said without accounting for the OS or other tasks this line up could very well be true when it comes down to how much of the system you can use on running games.
 
On the other hand I want to say like most people here the Wii U will fall behind as the other two systems get bugs worked out and optimize the OS.
 
But I guess I should ramble my way back to the topic of the thread, the power of the Wii U. I feel the real power of the system is not in the spec speeds of the system but in the way they will get used. Unlike Sony or Microsoft devs it seems that big guns for Nintendo take the time to utilize every flop of the GPU/CPU, rendering and compressing textures and skins to save on GPU stress and focus on the game not the bells and whistles such as in game DVR function, overly social integration (lets be honest Facebook/Twitter/whatever doesn't need to know you just beat a lvl on a game or unlocked something every 10 min) and online function that's only there to help sell DLC.
 
When fighting of what it can and can't do remember it all comes down to clean coding by the dev and optimization!
 
 
Some qucik reading for XB one and PS4 specs
http://www.extremete...u-and-gpu-specs
http://www.techpower...ox-one-gpu.html
http://www.techpower...ystation-4.html
 
Wii U specs
http://www.techpower.../wii-u-gpu.html
http://www.ign.com/a...tails-uncovered


Wii u clearly doesnt use CUDA. But I have seen a few things. I know the wii u has 3 shader variaties, vertex and pixel of course, and then geometry. Geometry shaders are far more advanced than anything ps360 has... And can actually be used fairly flexibly for compute.... But are a bit dated compared to actual compute shaders.

Geometry shaders can indeed be used for their namesake. In fact they are particularly good at polygon subdivision (tesselation)... However, with how much the wii u has dedicated to them, using them for the whole geometry show would be a really bad idea. The large bulk of wii u's geometry should still come from the cpu.

What the gpu can do from there is further sub divide those raw cpu made polygons, smart use of this is going to be pretty key. Adaptive tesselation is a DUMB use of ANY manner of tesselation, and the fact its somehow become synonymous with tesselation itself irritates me to no end.

As for ps4xbone being pretty wasteful, I have to agree... On the cpu end. Those netbook cores arent that great to begin with, rely exceedingly heavily on concurency... When not all things (particularly things that show up pretty often in gaming) can actually benefit from paralellization, actually have at least 1 core taken away for non gaming smut... The only thing they have going for them over that roided out tricore 750 is an actual simd engine... And im becoming less and less convinced theres a huge difference their core vs core.Whatever floating point enhancements nintendo made to the 750 for the cube, and evolved into whats on those espresso cores seems to be taking care of business just fine.

It can run bink 2, which is, as advertised on the rad tools website, 85% SIMD, at full 1080p resolution. Whatever they did to that fpu is taking care of business just fine.

GPU end though, Its pretty overpowered by xboneps4, those gcn cores are not only greatly outnumbering the wii u's units, they are considerably more effecient than the vliw5 nintendo is using.... Unless nintendo has created a custom system for swapping under utilized/waiting on dependencies vliw loads that the worlds never seen.

And putting the entire system on a single peice of silicons makes for some nice effeciency as well.


#264270 If the Wii U is not powerful...

Posted by 3Dude on 01 January 2014 - 01:29 AM

Ryudo, on 01 Jan 2014 - 02:24 AM, said:
I think the carts ended up holding up to 32MB. In the early days might have been more 8-16. Earthbound was 24 and Super Mario RPG claimed to use a 32MB cart. So they could have used more even early on.

Not MB Mb, as in not Megabytes but megabits, divide megabits by 8 to get the megabytes. A 32 Megabit cart was 4 Megabytes.

And while edram CAN go as high as the guy in the video is saying, that doesnt mean it is. In order to get bandwidth like that, you would need to have each cell bussed pretty high. We have the chip die shot, and while Im not going to destroy my eyes trying to count the pins for the bus on the edram blocks, It looks pretty clear that there arent enough individually bussed blocks of edram to reach that bandwidth unless you had a pretty.... ridiculously wide bus on each block.

I remember holding out hope on the main ram, because you just couldnt see how it was split up in that casing, but we contacted the manufacturer and they made absolutely sure there was no doubt... But here, that just doesnt seem necessary, its not covered, and we can actually see how the ram is organized. And it just doesnt look like its in the cards for a riduculous high bandwidth like that.


#262723 New Wii U Overview (hardware commercial)

Posted by ElderKnight77 on 21 December 2013 - 05:28 PM

They need to also emphasize how all Wii accessories and games are backward compatible!!!  That it upscales Wii games and improves the picture on HD sets (I know it's marginal but the Wii U does clean up the bluriness of Wii games.) breathing new life to old software. All this means that you can keep your current library of games and accessories and extend/preserve your investment.  Wii U is the best gaming console for people looking to upgrade their Wii gaming experience to HD!!!




#260140 Assassin creed 4 is out on wii u if anybody noticed.

Posted by GAMER1984 on 09 December 2013 - 05:50 PM

I would give anything for nintendo to... Persuade Ubisoft to make an ACTUAL wii u game... Red steel 3 (from the rs2 team or bust) would make my day.

 

 

Yes i am looking forward to 2014. nintendo is claiming they have 3rd party content coming from the big publishers... I am calling BS. they are probably talking about lego games, and the next skylanders and disney infinity type games. Nintendo needs to stop the BS not one really big game for 2014(outside of watchdogs which will probably be sucky 360 port) has been announced for Wii U. it isnt a big deal for me because i can play through about 5 good games a year and be fine... so MK8, X, Smash 4, Bayo 2, and DKTF and i am good... but for those that want 3rd party support you are Fu(%ed.




#260675 Assassin creed 4 is out on wii u if anybody noticed.

Posted by GAMER1984 on 12 December 2013 - 03:47 AM

The question is will they release anymore games on the Wii U after Watchdogs comes out?

 

 

Will they give us a zombie U sequel????? I just dont have any respect for these third party companies. they chase the dollar too much. The harsh reality is Nintendo is not looked at as a priority for 3rd parties. I can guarantee you if Wii U was selling like hot cackes it still wouldnt be getting the 3rd party support owners would want.




#260064 Assassin creed 4 is out on wii u if anybody noticed.

Posted by 3Dude on 09 December 2013 - 10:58 AM

Doesn't matter this is another Win for the WiiU underpowered, 7th gen console, and not next gen crowd. This COD:Ghost, and Arkham Origins all (according to digital foundry) got outperformed by last gen 7 year old consoles. Nintendo step up and demand these developers do better with your hardware. Just negative press for Wii U that it doesn't need.


I would give anything for nintendo to... Persuade Ubisoft to make an ACTUAL wii u game... Red steel 3 (from the rs2 team or bust) would make my day.


#259907 Shouldnt Watchdogs dynamic city work well with the Wii U's CPU?

Posted by 3Dude on 08 December 2013 - 04:49 PM

Depends on how the game was written.

Being that 360 was the lead system for the sku the wii u will be running (lets be real folks, ubisoft never REALLY gave the wii u a shot) the best we can hope for is maybe some sharper textures, vsync, and not godawful performance.

Although, to be perfectly honest, I am pretty certain that even on the ps4 this 'dynamic city' is going to be hlariously primitive in its actual execution compared to the boasting ubisoft is going on about.


#259895 Shouldnt Watchdogs dynamic city work well with the Wii U's CPU?

Posted by GAMER1984 on 08 December 2013 - 04:28 PM

No if we couldn't get Wii U ports to riun superior to PS360 why do you think Watchdogs is going to be anything but a WiiU port of 360 vevrsion that runs worst.


#255855 COD Ghosts, how does it look?

Posted by Poptartboy on 13 November 2013 - 01:11 AM

playing this online about a hour ago there was only 1400 people playing on the WiiU, near enough impossible to get a game  :angry:


I've had absolutely no problems getting a game. It's worked perfectly for me.




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