Buying a console for its architecture rather than its games is like buying a chocolate bar solely for the purpose of looking at it once in awhile.
- Bill Cipher, Chrop, EvilMoogle and 2 others like this
Posted by Hank Hill on 23 December 2014 - 08:52 AM
Buying a console for its architecture rather than its games is like buying a chocolate bar solely for the purpose of looking at it once in awhile.
Posted by BrosBeforeGardenTools on 23 December 2014 - 04:32 AM
Posted by Dulcenia on 15 December 2014 - 12:32 PM
Posted by the gamz girnalizt on 08 July 2014 - 07:49 AM
Posted by CUD on 27 July 2014 - 06:18 PM
Set a large team to develop a new Metroid and celebrate The Year of Samus Aran.
Posted by Dharmanator on 10 June 2014 - 10:14 AM
Posted by Blake on 20 January 2014 - 04:39 PM
I'm holding this issue of Lame Informer right here, and I'm going to explain why you're wrong.
First of all, yes, as much as we like the console, it did blatantly fail this year. Lackluster games and sales, you already know all about it. A direct quote from the magazine:
"...but the biggest hurdle facing the console is Nintendo's inability to make a convincing argument for why its GamePad is a game-changer."
I totally agree with this, I look at my library of Wii U games and come up blank with why it's a groundbreaking system. You can talk about all you want about how selecting items via touch screen is amazing, but I would much rather just take the extra 1 second with a regular controller. The only giant benefiting factor is off-TV play, and even then I don't use it all that often. I'm not saying it's a bad system and neither is GI, but to anyone that's not a hardcore fan it's just not appealing.
If anything, this says they like and care about Nintendo. They feel the need to criticize what Nintendo is doing, they care about the Wii U.
With games like Zelda U and X coming around the corner they will be kissing Nintendo's ass. Just watch.
Did you even read the headline? This is the top 10 disappointments of 2013. The list isn't taking into account the games in the future.
Should have expected it from a magazine owned by a conglomerate
*.
Posted by Leland on 18 January 2014 - 08:45 AM
I haven't posted here in a long time but after reading this article I just had to see what everyone's reaction on here would be.
I mean for the longest time I've been defending third parties on this forum when everyone was saying "They are trying to kill Nintendo its a conspiracy bla bla" and finally this beautiful article comes out of nowhere. It pretty much explains everything but also just confirms what I've been saying all along that Nintendo messed up the launch and the lack of third parties is Nintendo's fault.
I still have my Wii U and I have 9 games for it so I've done my fair share of supporting Nintendo and I enjoy the console for what it's worth. I will definitely enjoy it more when X, Bayonetta 2, Mario Kart 8, Donkey Kong, Super Smash Bros, and a few other games are released but I can't help but think of what could have been with the Wii U.
It could have been a true next-gen console that competes with the PS4/Xbox One has all the same third party games on top of Nintendo exclusives and a online network that rivals PSN and Xbox Live If this was the case and I had to pick between Wii U, PS4 and Xbox One I would have picked Wii U.
Mistakes were made with the console but at least the games are great and the 3DS is a huge success so Nintendo is here to stay for a long time but they really dropped the ball on the Wii U.
A Twitter post vs an entire in-depth article? If you can find me an article that is as informative as the EuroGamer one that explains the lack of 3rd party support from an actual developer who has worked with Nintendo like the guy in the EuroGamer article I will gladly read it. I don't want some conspiracy article either. I've yet to get an explanation from Nintendo in my email and haven't stumbled upon an article anywhere else.
Posted by alan123 on 11 January 2014 - 06:49 AM
Dev's have already said that there have been big improvements on the support from Nintendo, but when you read this in the article,
There are some fleeting parallels between Wii U and the next-gen consoles - the combination of a low-power CPU with a much more powerful graphics chip - but the notion of next-gen titles being easily portable to the Wii U just doesn't work. The gulf in power is just too high, while the GPGPU that we'll see on Xbox One and PlayStation 4 isn't compatible with the older shader model four hardware found in the Wii U.
Things may of changed for the better, but the publishers have already left the WiiU behind, everything is now focused on the PS4 & X1, consoles & games are a circle, you cannot have one without the other, if the userbase is not there why bother spending money on porting or making a game (just) for the WiiU, with the cost of making games getting ever higher the publishers simply won't gamble their money.
How did they get things so wrong ?
SD to HD issues for in house studios,
dev-kits late & not working correctly,
lack of support & delays in getting support,
plus many others,
they had zero idea on the networking side either, they never even tried PSN or Live as nobody at Nintendo used those services !
you have all that then you have the hardware constraints on top
& even then you have all the issues & problems that devs/pubs have had previously with working with Nintendo.
Posted by Alex Atkin UK on 11 January 2014 - 02:52 PM
I read it. Sounds like someone's butthurt over Nintendo not doing his job for him.
I disagree, its clear that Nintendo screwed up. No way a developer should have been struggling to get a simple "Hello World" to run on a new console and if the debugger has issues, how exactly do you expect the developer to do their job? Having to GUESS that the network code would work okay because you couldn't run it on proper debugging mode, seriously?
It sounded clear to me that Nintendo made it almost impossible for them to do their job and the end results makes it seem totally plausible. Its perfectly understandable that with a poor experience like that, no developer is going to give it a second chance.
I mean come on, the sheer fact that the WiiU OS is still such a slow laggy mess should be a clue. Sony aren't exactly fantastic when it comes to OS coding but the improvements between PS3 and PS4 are huge, its finally is up to Xbox 360 quality of experience (when ironically the Xbox One seems WORSE). In comparison the WiiU OS experience is just a joke. If the end user experience is poor, I can only imagine how bad the underlying code must be.
I am still very much looking forward to Mario Kart and Zelda, but that's not going to make me say the WiiU is something its not. The only thing I can really say that is positive about the WiiU OS is that the backwards compatibility is fantastic. Although that said, they could easily have made it compatible all the way back to Gamecube and I wouldn't have to go out and buy a Classic Controller to play N64 games. So even there, its not perfect.
Posted by alan123 on 11 January 2014 - 03:22 AM
Full text here - http://goo.gl/zQDNY8
Hmmm well that does seem to explain a lot especially when it comes to third party support.
Posted by nintendofreak247 on 16 August 2013 - 07:18 PM
Wii U
Wii U Virtual Console
Nintendo 3DS
Nintendo 3DS Virtual Console
Other Things
Any thoughts?
Posted by Hank Hill on 16 August 2013 - 08:12 PM
DK won't sell well, it'll sell around 3 million at most.
Wii Fit U will completely bomb.
Wii Party U will absolutely without a doubt bomb a thousand times over, unless packaged with a second upad which it will not be.
The rest I mostly agree to.
That moment when selling 3 million copies at around $60 a piece is not selling well
That's 180,000,000 million dollars for those who don't math
Posted by Julio93 on 20 August 2013 - 09:55 PM
Posted by Fiery on 10 August 2013 - 03:13 PM
We're still having the longest sentence Tournament.