That's not more than wha tI thought. That is exactly what I thought it was from the beginning.
The RAM had to be dual channel. It would make no sense for it not be giving that it was strictly two chip access and the technoloogy was so cxommon that there would no reason not to implement it effectly making the bandwith much higher than the PS3/360's without getting into th eDRAM at all.
Also, the CPU actually outperforms the PS3/360 CPU's in a lot of areas. Things is, the CPU is so different that no code made for one will work well on the other. You can't put Wii U code on the 360/PS3 and expect optimal reults. Likewise this cannot be done with the last gen consoles to the Wii U.
The problem with ports is that most of them are made with the PS3/360 as the lead platform and those are given the highest budget. The Wii U just gets a cheap port of the PS3/360 game that isn't optimized for it so the ports generally come out playing better on the PS3/360. No dev is going to spend the money to make a ground up version for the Wii U.
The console is significantly more powerful than last gen consoles when all is said and done though.
I'm waiting to see what Project C.A.R.S. has to offer.
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