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Confirmed: Wii U GPU only supports up to DX10 level graphics


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#21 Nollog

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Posted 28 March 2013 - 10:22 AM

This is for the FREE unity engine, not necessarily the wii u gpu.

Also, the gamecube had tesselation, as did the wii.

Wind waker used tesselation.

The wii used tesselation in excite truck 1, wii sports, wii sports resort, and skyward sword.

Stole my words :'(


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#22 GAMER1984

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Posted 28 March 2013 - 10:50 AM

As I said, reacting to one slide in an entire presentation doesn't really make for a reasonable argument.  Even still the slide only references one SINGLE feature of the engine and states the Wii U supports it NOW.


I think he was talking specifically to the OP.

#23 Alex Wolfers

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Posted 28 March 2013 - 10:57 AM

Arkhandar, on 28 Mar 2013 - 02:58, said:There is no difference between the "Unity Pro 4" paid PC version and the "Unity Pro 4" free Wii U version, because Nintendo is simply giving it out to developers free of charge. It's still the same engine.

The only difference here is that the Wii U cannot use DX11 equivalent features available on Unity Pro 4, only up to DX10.
Guy, you dont have any clue what you are talkong about.

No, it is not the same exact unity 4 pro.

You are not going to have the exact same unity 4 on power isa wii u as you have on x86 based pc.

You are not going to have the same unity 4 on pc that is licensed to use microsoft direct x, as you are going to have on Nintendos wii u, which is NOT licensed to use microsofts direct x. (why would nintendo pay microsoft for every wii u?)

This is really, really, Really obvious stuff.

Unity 4 wii u, as stated in the conference you either never finished as you left to troll hete as soon as you erroneously thought you had ammunition...

Is BASED off of unity 4 pro. And will soon be updated with equivilant features of ALL unity 4.xx features, as stated in the conference.

'Based on Unity 4 Pro and will be updated with
all 4.x updates'

https://mobile.twitt...59020230658?p=v

I demand better next time.

Silly 3DUDE. You really are picky. You should enjoy the Wii U for all the great gaymes we are getting. Sure the graphics aren't PC like but that doesn't matter when you are having fun slaying Bokoblins in Zelda


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#24 routerbad

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Posted 28 March 2013 - 11:34 AM

I think he was talking specifically to the OP.

He was, I was just adding to it.



Silly 3DUDE. You really are picky. You should enjoy the Wii U for all the great gaymes we are getting. Sure the graphics aren't PC like but that doesn't matter when you are having fun slaying Bokoblins in Zelda

He wasn't saying anything negative toward the Wii U, he was basically saying comparing the Unity engine on Wii U against the Unity engine on a machine with DirectX is useless.  They are two different animals, and Unity said that the Wii U WILL support the full Unity 4.x feature set going forward.



#25 Plutonas

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Posted 28 March 2013 - 11:35 AM

this is not real... It has a smile at the end  :)   Thats how nintendo makes their conferences? they add smiles?


Edited by Plutonas, 28 March 2013 - 11:35 AM.


#26 routerbad

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Posted 28 March 2013 - 11:36 AM

this is not real... It has a smile at the end  :)   Thats how nintendo makes their conferences? they add smiles?

It wasn't a Nintendo conference, it was a Unity panel about the Wii U supporting Unity.



#27 BanjoKazooie

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Posted 28 March 2013 - 12:09 PM

I don't see anything saying it doesn't run DX11, I just or runs DX10, which I sweat indie developers use, sooo.... I'd say not confirmed at all.

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#28 Arkhandar

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Posted 28 March 2013 - 12:18 PM

Arkhandar, on 28 Mar 2013 - 02:58, said:There is no difference between the "Unity Pro 4" paid PC version and the "Unity Pro 4" free Wii U version, because Nintendo is simply giving it out to developers free of charge. It's still the same engine.

The only difference here is that the Wii U cannot use DX11 equivalent features available on Unity Pro 4, only up to DX10.
Guy, you dont have any clue what you are talkong about.

No, it is not the same exact unity 4 pro.

You are not going to have the exact same unity 4 on power isa wii u as you have on x86 based pc.

You are not going to have the same unity 4 on pc that is licensed to use microsoft direct x, as you are going to have on Nintendos wii u, which is NOT licensed to use microsofts direct x. (why would nintendo pay microsoft for every wii u?)

This is really, really, Really obvious stuff.

Unity 4 wii u, as stated in the conference you either never finished as you left to troll hete as soon as you erroneously thought you had ammunition...

Is BASED off of unity 4 pro. And will soon be updated with equivilant features of ALL unity 4.xx features, as stated in the conference.

'Based on Unity 4 Pro and will be updated with
all 4.x updates'

https://mobile.twitt...59020230658?p=v

I demand better next time.

 

For the last time, I'm not saying that Wii U will use the DirectX 10 API. 

 

What I'm saying is that I'm worried because Unity only supports DX10 level equivalent features.

 

What this means is that all/most DX11 equivalent features are not available on the Unity 4 Pro based Wii U version and might not be possible at all with the Wii U GPU, making it harder to port/develop more graphical intensive games.

 

(4.x updates bring GUI and shader/performance improvements, and mostly have nothing to do with DX10/11 support)


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#29 Plutonas

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Posted 28 March 2013 - 12:31 PM

all the games u play today, are by 95% dx9 quality... lol

 

so today we experience the end of dx9...


Edited by Plutonas, 28 March 2013 - 12:31 PM.


#30 routerbad

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Posted 28 March 2013 - 01:08 PM

For the last time, I'm not saying that Wii U will use the DirectX 10 API. 

 

What I'm saying is that I'm worried because Unity only supports DX10 level equivalent features.

 

What this means is that all/most DX11 equivalent features are not available on the Unity 4 Pro based Wii U version and might not be possible at all with the Wii U GPU, making it harder to port/develop more graphical intensive games.

 

(4.x updates bring GUI and shader/performance improvements, and mostly have nothing to do with DX10/11 support)

You are saying that the Unity engine advertising the ability to use features similar to DX10 somehow confirms that the hardware is only capable of DX10 features, which isn't the case.  

 

They are also not saying that Unity 4 Pro does not support any DX11 features.  Unity does support DX11 on x86 and will support the same feature set on Wii U as the API matures and the engine is updated.



#31 3Dude

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Posted 28 March 2013 - 01:34 PM


Arkhandar, on 28 Mar 2013 - 06:32, said:For the last time, I'm not saying that Wii U will use the DirectX 10 API. 
What I'm saying is that I'm worried because Unity only supports DX10 level equivalent features.
What this means is that all/most DX11 equivalent features are not available on the Unity 4 Pro based Wii U version and might not be possible at all with the Wii U GPU, making it harder to port/develop more graphical intensive games.
(4.x updates bring GUI and shader/performance improvements, and mostly have nothing to do with DX10/11 support)



I know what you have been trying to say and its still ignorant and wrong.

You dont know what direct x is, and your biggest mistake is assuming from one screen confirming dx10 support is NO support for any kind of effect that comes from dx11, which is not even a remotely logical conclusion, unless you have no idea what you are talking about.

We already KNOW we have things like tesselation, advanced light scattering, depth of field beyond dx10.

Unity already SAID they have gotten some dx11 effects back in sept 2012.

You need to stop since you have no clue what you are trying to argue.

Unity 4 also supports dx9 api's. And yes, thats important for many devs.




Saturn, on 28 Mar 2013 - 05:11, said:Silly 3DUDE. You really are picky. You should enjoy the Wii U for all the great gaymes we are getting. Sure the graphics aren't PC like but that doesn't matter when you are having fun slaying Bokoblins in Zelda




you need to understand what you are reading before you respond. If this were a jigsaw puzzle, youd be using the wrong peice.


Edited by 3Dude, 28 March 2013 - 01:31 PM.

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#32 alan123

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Posted 28 March 2013 - 02:14 PM

The real issue is that X720 & PS4 games will support DX11 thus all the games for the systems will be coded with DX11 in mind, this means less games for the WiiU.



#33 3Dude

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Posted 28 March 2013 - 02:15 PM

Allright.

Direct x 11's graphics improvements are not the big deal. The only one thats a real changer is tesselation, which nintendo is already using (nintendo lands zelda adventure is pretty heavy with advanced forms of the tesselation used in skyward sword and sports resort).

Nintendo is already using it for crazy animation and gameplay mechanics since wii. DX11 uses it to save time and money creating assets by simply using displacement maps, instead of having to model intricate detail by hand.

Most everything else effect wise in dx11's new effects 99% of you will not be able to notice.

Ambient occlusion is nice, but i dont think any non tech involved person here coukd spot it without a side by side, and many couldnt even with it.

Wind waker hd screens featured ambient occlusion and global illumination. I dont like it, as it really messes with whats supposed to be a 'drawn' astectic (the gi is particularly wrong to me at least 'artify' the gi effect), but its there.

almost no one here will be able to identify contact hardening. And when shown, most will probably not care.

DX11's touted post processing effects are mostly things like enhanced depth of field and bokeh. Which pikmin 3 is showing in spadesnon par with any dx11 tech demo.


The big deal with dx11 is one that you dont even need a 'dx11 gpu' to benefit.

The api's have been rewritten not just to look better, but more importantly so they dont suck on performance. Dx11 is around 80% less demanding than dx10 with similar or advanced effects.

thats the big deal with dx11.

This main feature has absolutely nothing whatsoever to do with anything that doesnt use the WINDOWS DIRECT X GRAPHICS LIBRARY.


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#34 Lebon14

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Posted 28 March 2013 - 02:31 PM

I personally think it's not THAT bad because, if you include DX11-level graphics, it will cause cost increase and other hardware problems. DX-10 is a small step behind DX-11. Tesselation was the only new major thing in DX-11. Additionally, DX-9 is only on the decrease since 2 or 3 years and DX-10 starts to take the lead. DX10-level enhance GPU will bring better graphics performance in its domain. If it's only for Tesselation, it's no big deal. If you care THAT much about graphics, sell your WiiU, buy yourself a gaming PC and Windows 8 (w/DX-11.1) and don't come back to consoles. :\


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#35 routerbad

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Posted 28 March 2013 - 02:35 PM

The real issue is that X720 & PS4 games will support DX11 thus all the games for the systems will be coded with DX11 in mind, this means less games for the WiiU.

PS4 will not be licensing DirectX from Microsoft either.  Both PS4 and Wii U will be using a modified form of Opengl, with engines that will utilize the same features found in DirectX.  The only console that will be coded with the DirectX API is XBOX.  

 

The hardware found in all of them would support DirectX11 if they were running in an environment where DirectX was being utilized.  DirectX in and of itself isn't even relevant to the discussion, as it will not be the API used for Sony or Nintendo.

 

Games for the PS4 will be coded with Sony's API's in mind, and games on the Wii U with Nintendo's API's.  Unity, just as an engine, supports more than just the DirectX API, and the slide shown just points out a particular DirectX10 feature that will be available in the Unity engine running on the Nintendo API, and in the future, all features of the Unity engine available on other platforms will be available with Unity on the Wii U.  The same slide probably applies to the PS4 as well, but as it was Unity just happened to be talking Wii U for that presentation.

 

So, all of the consoles support the techniques available in DX11, and So will the engines as they are updated and the platform API's mature.



I personally think it's not THAT bad because, if you include DX11-level graphics, it will cause cost increase and other hardware problems. DX-10 is a small step behind DX-11. Tesselation was the only new major thing in DX-11. Additionally, DX-9 is only on the decrease since 2 or 3 years and DX-10 starts to take the lead. DX10-level enhance GPU will bring better graphics performance in its domain. If it's only for Tesselation, it's no big deal. If you care THAT much about graphics, sell your WiiU, buy yourself a gaming PC and Windows 8 (w/DX-11.1) and don't come back to consoles. :\

The hardware does support it, this slide was about what the engine is currently capable of on the hardware.



#36 Socalmuscle

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Posted 02 April 2013 - 08:56 PM

Silly 3DUDE. You really are picky. You should enjoy the Wii U for all the great gaymes we are getting. Sure the graphics aren't PC like but that doesn't matter when you are having fun slaying Bokoblins in Zelda



Omg. Are you joking???

I hope so.

Not only are the. Wii u graphics "pc-like" with need for speed and dues ex, but its capable of quitevavbit more than that.

And calling 3dood silly when you say what you have just said boggles the minds of a thousand of those three eyed Martians in toy story.

And the dx10 story here is almost funny if it wasn't so stupid.

The veiled swipe at wii u saying crap like "who cares if the graphics suck! It's going to be teh marios!"

The reality is this:
Yes. The Mario is cool.
But the wii U also has the graphics down.

So Nintendo gamers can have their cake and eat it too.

Right now, we are only seeing the wii u begin to be understood and next gen console gfx are being realized. Only seen in NSF so far. And its just a port.

All the haters in media, on forums, and randomly trolling gamestops everywhere can out themselves now by screaming at once: UNIMIND!!!!!

We know who you are...
Lol

#37 routerbad

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Posted 02 April 2013 - 09:38 PM

For the last time, I'm not saying that Wii U will use the DirectX 10 API. 

 

What I'm saying is that I'm worried because Unity only supports DX10 level equivalent features.

 

What this means is that all/most DX11 equivalent features are not available on the Unity 4 Pro based Wii U version and might not be possible at all with the Wii U GPU, making it harder to port/develop more graphical intensive games.

 

(4.x updates bring GUI and shader/performance improvements, and mostly have nothing to do with DX10/11 support)

No, it says that Unity for the Wii U currently supports DX10 equivalent features.  You are still reading wayyy too far into this.



#38 Plutonas

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Posted 06 April 2013 - 10:11 AM

there is a possibility wii U to have even 7xxx gpu... AMD 7  is 7xxx gpus...  not 700 chipset... because this is ATI 7....

 

so AMD 7... hmmm anyway...


Edited by Plutonas, 06 April 2013 - 10:13 AM.


#39 Chrop

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Posted 06 April 2013 - 10:19 AM

"Wii U GPU only supports up to DX10 level graphics"

So?


lhKtSmX.png?2 Well, I've finally found my Starfox, and I love it.


#40 Arkhandar

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Posted 06 April 2013 - 11:29 AM

"Wii U GPU only supports up to DX10 level graphics"

So?

Will it blend?


Edited by Arkhandar, 06 April 2013 - 11:30 AM.

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