Amnesia, on 09 May 2013 - 02:32 AM, said:I'm willing to let a lot of my ideas go at this point, without feeling "dominated" or anything. I have computer experience but this is some truely technical, expert stuff we are getting into.
Thanks to 3Dude/routerbad for the posts. Basically the Wii U seems to me like the PS2 but not as bad, developers need to learn to develop for it. It will be really difficult to top the PS4 but I guess no one is really arguing that.
I think I'm starting to understand that the Wii U could potentially be pretty powerful. I hope so anyway.
Heh, I dont think its going to be pretty powerful, then again, i dont think any console is going to be pretty powerful in the context of every generation past.
But i dont think nintendos going to be left behind as bad as the narrative people are trying to paint.
For example, a lot of the stuff these dismissive guys are bowsting, like destructable objects that they couldnt figure out or didnt have enough power to do this gen....
Were done by nintendo on the wii in games like excite truck (not bots), wii sports resort, and skyward sword. Using a scaled down version of the same technique. dynamically generated displacement maps used to procedurally subdivide polygons (tesselation).
This is why excite truck has unique crashes that conform to the size shape direction and impact magnitude of whatever hits the truck, making for crashes that are 100% unique everytime, while motorstorm on ps3 uses damage model swaps that are the same everytime. Even with all that power over the wii, they didnt have the know how.
This is why you can cut objects into any shape in sports resort and skyward sword, and why you can use a wind blower to change the sand environment any way in skyward sword.
And that was with a single core 750cle.
Now they have a tricore 750gx/fx, and a gpu with a ridiculously fast connection to the cpu enabling, encouraging very easy gpgpu functionality.
Hell, luigis mansion uses tesselation and thats on 3ds (used for things like morphing a block of ice into a face).
Theres a reason nintendo has included tesselators since the gamecube. They use tesselation. (wind wakers water animation with the boat was done with tesselation, as were the waves).
A lot of people dont realize that. Nintendos going to be okay with the power of the wii u. Even if third parties try and dismiss it, Theyll just look stupid when nintendo shows their proprietary dmm like solution with the power of something, anything more powerful than wii behind it. And the wii u is a hell of a lot more powerful than wii.