There are only two ganes that can be used as a proper comparison when compared to PS4/Xbox 1: Infamous Second Son and Witcher 3. They are both extremely detailed and large open world games that claim to not have loading times in the world.
How about watch dogs?
I really dont see how people being stupid has any effect on X blowing the games they brought up out of the water in its alpha/beta state.
Bringing up games that have character polycounts in line with game cube games doesnt show that X looks worse, it shows that they are morons who have useless opinions clearly not based on logic. Here is logic.
http://beyond3d.com/...ead.php?t=43975
Metroid prime 2 Echoes Gamecube
Samus (light suit) - 10K with lightbeam cannon
Red Dead Redemption Xbox360
John Marston - 14,980
John Marston (Deadly Assassin) - 13,362
Metroid Prime 3: Corruption Wii
Samus - 18,962
So, why does a 360 games main character barely edge out a gamecube game but get smoked by a wii game? Its obviously not because the wii is more powerful, its because rdr is an open world game. As an open world game it has a lot of resource overhead and is budgeted to spend less resources on individual assets like characters, in order to spend them on things like, well, open worlds. Which is why they have last gen polycounts.
So, Im going to ignore the people who dont understand the games they are blindly biased towards have gc/wii level character models, who are uselessly stupid.... And now focus on others always found on the same topic who brilliantly compare them to closed world games lik gow... who are usefully stupid.
Saying that a massive open world game the scale of X 'isnt that much/ any better than a high end ps360 game/god of war/typical closed world camera restricted game' IS, inadvertantly, accidentally, idiotically, admitting its well enough beyond the ps360's capabilities.... Which are forced to use cube/wii level character/asset polycounts for models in their open world games.
Devs.
Some are better at coding then others making there games look better.
It's not always how powerful something is but it's how you put it to work.