Wii U Triggers: Analog or Digital?
#21
Posted 13 June 2012 - 11:26 PM
#22
Posted 13 June 2012 - 11:54 PM
There will be NO intricate acceleration/speed control for racing sims (too bad Project C.A.R.S. fans), unless they allow right analog stick acceleration, which wouldn't feel as great to me,
That, and the lack of multi-touch for the screen. Those are my only two gripes (don't really care too much about the multi-touch thing tho). Other than those things, both controllers feel great.
#23
Posted 14 June 2012 - 05:21 AM
Didn't they refer to these as triggers? Well I honestly think it would be such a strange shape for digitals... Unless they said anything about it, I think they're triggersNintendo's introduction video referred to them as Buttons, so they're digital.
#24
Posted 14 June 2012 - 05:25 AM
Truly Mario Kart is the only kind of racer I like. I mean, realism is cool and all, but of the realistic racing games I've played, they just didn't feel nearly as fun as mario kart. There's nothing like throwing a banana back and watching your character laugh, knowing you screwed someone over Admittedly though, blue shells are cheap as hell.Nothing is wrong with just holding down the button to accelerate when it's an arcade racer like Mario Kart or you are in a Drag Race. Another game where the analog triggers come in handy is Battlefield 3 for the Jets and Helicopters.
#25
Posted 14 June 2012 - 06:21 AM
Never argue with an idiot, they drag you down to their level and then beat you with experience.
#26
Posted 14 June 2012 - 12:13 PM
Would it really have been that hard to just put them in though? I mean, Nintendo was one of the first manufacturers to ever use analog triggers. Everyone forgets about the poor old GameCube these days, even Nintendo.
Well some games like Mario Sunshine and Luigi's mansion needed the analog triggers. If they don't have them, then how will people play them on VC?
The Joestars always have a strategy. And that is to...
RUN AWAY
#27
Posted 14 June 2012 - 12:22 PM
Well some games like Mario Sunshine and Luigi's mansion needed the analog triggers. If they don't have them, then how will people play them on VC?
That's partly what I'm concerned about too. Something tells me Nintendo will use this as an excuse to not have GCN games on the VC at all.
#28
Posted 14 June 2012 - 07:01 PM
Didn't they refer to these as triggers? Well I honestly think it would be such a strange shape for digitals... Unless they said anything about it, I think they're triggers
http://e3.nintendo.c...nkBMd2G0jEJ8fkr
Dunno.
edit, yupp.
"trigger-like ZR/ZL buttons ... R and L buttons"
Edited by Nollog, 14 June 2012 - 07:05 PM.
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#29
Posted 14 June 2012 - 07:15 PM
#30
Posted 15 June 2012 - 01:34 AM
I also used to play a heavy amount of Arma2 (trying to relate to you battlefield lovers) - the controles (in respect to using aeroplanes and helicopters) for this were perfect using a PS1 controller, no analogue R2 L2 buttons were needed. I felt it very natural for me to play like this because it was almost exactly the same as playing GTA:SanAndreas helipcopters/aeroplanes.
The only thing that concerns me guys, is why there is no dual-shock in the "pro controllers", I thought this was a necessary component for people who play FPS games competitively online, feeling of getting shot and other such warning signals. But I don't think thats much to worry about for the mass majority.
P.S. I could never get the feel of precisely controlling the gas/power/pedal of a car when I used to play Forza using the anologue triggers. Maybe I was too used to right anologue stick, but I always had revert back to it.
Edited by bejfever, 15 June 2012 - 01:40 AM.
#31
Posted 15 June 2012 - 03:49 AM
Oh yes so just like said someone before, they're like the B-buttons on the Wii remote, right?http://e3.nintendo.c...nkBMd2G0jEJ8fkr
Dunno.
edit, yupp.
"trigger-like ZR/ZL buttons ... R and L buttons"
Also tagged with one or more of these keywords: Wii U, Triggers, Analog, Digital, Shooter, Racing, Pressure
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