Jump to content


Photo

IBM Power 7 Confirmed

IBM Power7 CPU Conifrm

  • Please log in to reply
68 replies to this topic

#41 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 28 August 2012 - 02:42 PM

Why the people don't understand the CPU is a custom power 7? No rumor, no speculation, this is a confirmation from the official IBM twitter.


Probably because those people don't KNOW yanything about power 7.

If those gaf guys would actually READ ibms easily available power 7 documentation, they'd be slapping themselves silly for all the nonsense they were spouting.

banner1_zpsb47e46d2.png

 


#42 Ravyu

Ravyu

    Red Koopa Troopa

  • Members
  • 55 posts
  • Fandom:
    Mario, Batman, Link and NINTENDO

Posted 29 August 2012 - 05:03 AM

https://twitter.com/...241146213842944

Better?

Folks, its a custom power 7. No ifs ands or butts about it.

Cool! I guess this thread made them to reveal more info!
THX A LOT

WII U WILL RULE
A rare 12 Year Old that thinks Nintendo is godly.
PC Specs- http://pcpartpicker.com/p/hUYw

#43 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 29 August 2012 - 06:11 AM

Cool! I guess this thread made them to reveal more info!
THX A LOT

WII U WILL RULE


Lol. This place is way to low profile....

Someone specifically asked ibmwatson on twitter, he linked them to the year old confirmation, they said that confirmation was a year old, and was worried it may have changed, and ibmwatson reconfirmed.

Lol the gaf guys are so close now its painful.

Talking about 32MB on die edram confirmed, but not understanding the architecture change to make that possible IS what makes power 7 power 7... They still think the processor cores themselves are some magical superpowered impossible to achieve processors... But its not the processors XD. They only have 1.2 billion transistors (i7 has 2.27 billion).... Its the edram technology that gives the p7 its performance. bussed 6 ways, 0.5ns latency, they act like 6tsram enabling the 1.2 billion transistors to perform as if there were 2.7 billion.... (actual numbers and explanation from official power 7 documentation).

If only one of them would read some documentation!

banner1_zpsb47e46d2.png

 


#44 stupidvillager

stupidvillager

    Paragoomba

  • Members
  • 24 posts

Posted 29 August 2012 - 02:45 PM

3Dude please correct me if I'm wrong.

The 2 rumors that I have heard are: 1) its a 3 core broadway . And 2) its a power7 derivative. From what I've read, the PowerPC Broadway line was never designed to be multi-core, and was never designed/planned to go past 90nm. So IBM/Nintendo would have to take a line of processors that is dead, redesign it to be multi-core, shrink it down, and further enhance it. Or...they take a current line and redesign from that. Seems to me that logic would point to the latter. Especially with IBM saying its an all-new processor and touting its connection to Power7.

#45 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 29 August 2012 - 03:17 PM

3Dude please correct me if I'm wrong.

The 2 rumors that I have heard are: 1) its a 3 core broadway . And 2) its a power7 derivative. From what I've read, the PowerPC Broadway line was never designed to be multi-core, and was never designed/planned to go past 90nm. So IBM/Nintendo would have to take a line of processors that is dead, redesign it to be multi-core, shrink it down, and further enhance it. Or...they take a current line and redesign from that. Seems to me that logic would point to the latter. Especially with IBM saying its an all-new processor and touting its connection to Power7.

3Dude please correct me if I'm wrong.

The 2 rumors that I have heard are: 1) its a 3 core broadway . And 2) its a power7 derivative. From what I've read, the PowerPC Broadway line was never designed to be multi-core, and was never designed/planned to go past 90nm. So IBM/Nintendo would have to take a line of processors that is dead, redesign it to be multi-core, shrink it down, and further enhance it. Or...they take a current line and redesign from that. Seems to me that logic would point to the latter. Especially with IBM saying its an all-new processor and touting its connection to Power7.


It also can't be clocked high enough to be 'slightly less than ps360'.

Anyways.... I have a 29 page segment of power 7 documentation holding a lot of pertinent information pertaining to a power 7 package (p7 comes in 3 basic packages, that share the same chips and architecture geometry, Watson is the high end package, when ibmwatson says the same power7 chips, hes referring to the p7 core chips, and their edram, io, and bus etc layouts, not the package) that can go into consoles.

something with stuff along the lines of.


'the power 7 design and packaging options allow power 7 chips to be used from single socket blades to high end 32 socket servers to multi petaflops clustered systems. Currently the following 3 packages are being offered for power 7 chips:

A low end organic package with reduced pin count bringing out one memory controller and three five byte smp links to build systems with up to four sockets.'

I just don't know what to do with this official ibm document detailing power 7 stuff, like a package containing a low power low heat 4 core arrangements.

Any ideas?

banner1_zpsb47e46d2.png

 


#46 stupidvillager

stupidvillager

    Paragoomba

  • Members
  • 24 posts

Posted 29 August 2012 - 03:26 PM

Maybe if there was forum or a thread or something someplace where you could post a link where the multitudes could read........

#47 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 29 August 2012 - 09:43 PM

Maybe if there was forum or a thread or something someplace where you could post a link where the multitudes could read........


That's so crazy it just might work!

Lol, whoops, double attach glitch, they are the same file

Lol, guys, stop downloading the second attachment, it was a mistake, they are the same file.

Sorry for any confusion/dissapointment.

Lol IBM watson again having to reconfirm power7 in wii u.


4 Aug
IBM Watson ‏@IBMWatson

@henriok, the chip: "IBM puts Watson's brains in Nintendo Wii U" http://engt.co/l9uQLv via @engadget
Expand
Reply Retweet Favorite
5 Aug
Henrik Wannheden ‏@henriok

@IBMWatson So a chip that draws in the order of 200W and cost >$2000 will fit inside a consumer game console the size if a couple of books?

I can't believe the patience on display here.

I would think they would start to get peeved about people not getting the difference between the power 7 chip, which is being used for wii u's cpu, and the power 7 package being used for watson, which is a massive array of 32 core p7 chips linked together to make a super computer.

Its the chip folks. The power 7 processor and architecture. Its not the watsin super computer package.

He keeps linking to the same article no matter how many times hes asked. Wonder if hes trying to make a point.

Attached Files


Edited by 3Dude, 29 August 2012 - 04:40 PM.

banner1_zpsb47e46d2.png

 


#48 uh20

uh20

    Thwomp

  • Members
  • 340 posts
  • Fandom:
    i HATE m$windows

Posted 29 August 2012 - 10:10 PM

GOOD GOD 3DUDE PUT DOWN THE NUMBERS, THINK A BIT BEFORE YOU ACCIDENTALLY DO THIS.


the word slighty was not used
he said the clock speed was KINDA LOW he at no point ever said WEAK or SLIGHTLY

slightly - definition of slightly by the Free Online Dictionary ...

slight·ly (sl t l ). adv. 1. To a small degree or extent; somewhat.


obligatory cheerful :)

so what does this mean in context of what we got, we have a low clocked power7 (but then again every power7 is low clocked for server cycles, anything lower than 3.0 is a good guess) that will suffice to a thing that will generally cost $200+ to manufacture, not much else can be said, unless anyone wants to post scary numbers again

and this is sort a old news, oh well, time to make a recap like i promised, get rid of these screwups

Edited by uh20, 29 August 2012 - 10:12 PM.

:laugh:

#49 thehappening

thehappening

    Cheep-Cheep

  • Members
  • 142 posts

Posted 29 August 2012 - 11:28 PM

can someone explain how a power7 is confirmed when wiiu doesnt have one it has 3 powerpc 400 cores custom with custom edram level 2 catch end of argument

#50 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 29 August 2012 - 11:36 PM

can someone explain how a power7 is confirmed when wiiu doesnt have one it has 3 powerpc 400 cores custom with custom edram level 2 catch end of argument


Because ibm said it has the good chip.

and its called a cache.

Edited by 3Dude, 29 August 2012 - 11:40 PM.

banner1_zpsb47e46d2.png

 


#51 Zonark

Zonark

    Blooper

  • Members
  • 199 posts

Posted 30 August 2012 - 05:43 AM

Here's a good was too look at it. More cores faster CPU. Let's say the cores are evenly clocked at 2ghz there are 8 cores that means each core can process 2ghz worth of data totaling 16ghz. Now let's say this processor is only 6 cores instead it now can only process 12ghz at once. But let's say is 4cores at 4ghz now it processes at 16ghz. The more cores it has the less work that core does meaning less heat is produced

One more thing. Go tweet Watson ask him if the same type of chip that he uses inside him is the same that's in wii u

#52 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 30 August 2012 - 05:46 AM

Here's a good was too look at it. More cores faster CPU. Let's say the cores are evenly clocked at 2ghz there are 8 cores that means each core can process 2ghz worth of data totaling 16ghz. Now let's say this processor is only 6 cores instead it now can only process 12ghz at once. But let's say is 4cores at 4ghz now it processes at 16ghz. The more cores it has the less work that core does meaning less heat is produced


This doesn't work with the examples you provided because of amdahls law of parallel processing and overhead like cache/core coherency.

The more cores you have, the less gains you get for each additional core.

banner1_zpsb47e46d2.png

 


#53 Zonark

Zonark

    Blooper

  • Members
  • 199 posts

Posted 30 August 2012 - 06:03 AM

This doesn't work with the examples you provided because of amdahls law of parallel processing and overhead like cache/core coherency.

The more cores you have, the less gains you get for each additional core.


I know, i didnt include cache for a reason. the reason why those examples are given that was is to provide a ground visual. as examples to get a grasp. of course if the cache is l2 l3 or l1 effect it and the level of cache as well the amount

a lot of people dont understand the functions of a processor like you and I so it must be viewed as cores only gives people the partial understanding. If I had to Id post the entire works but that would fill up this page and people still wouldnt understand

I could just say its fits more or less 0's and 1's in it lol

#54 thehappening

thehappening

    Cheep-Cheep

  • Members
  • 142 posts

Posted 30 August 2012 - 11:31 PM

power7 hasnt been confirmed the wiiboy101 tri core has

#55 Mitch

Mitch

    Dingus

  • Members
  • 1,839 posts
  • NNID:Mitch13pavel
  • Fandom:
    Mitch :3

Posted 30 August 2012 - 11:34 PM

Here are the REAL specs [CONFIRMED]


Processors:

64-bit MIPS R4300 RISC CPU running at 93.75 Mhz (125 MIPs) with true 64-bit data path and registers
64-bit RISC "Reality Immersion" graphics co-processor running at 62.5 Mhz (100+ MFLOPS) with onboard rendering processor to handle textures, anti-aliasing, z-buffering

Geometry engine provides support for hardware based shading, z-buffering, perspective correct texture mapping, tri-linear mip-mapping, anti-aliasing, 256-level alpha channel, LOD Management. Sprite effects include rotation, scaling, anti-aliasing, 256-level alpha channel effects.

Overall, the WiiU is capable of rendering about 160,000 polygons with all hardware features enabled.

Outputs:

256 x 224 pixel resolution (low-res); 640 x 480 pixel resolution (high-res) 32-bit RGBA pixel color frame buffer (21-bit color output)
Memory:

4 MB RAM (128K memory data path); Rambus DRAM memory subsystem allows theoretical transfers up to 563 MB/second





Suck on that Sony and Microsoft and all the WiiU non believers!!!!

Posted Image




.

Edited by Mitch13pavel, 30 August 2012 - 11:35 PM.


#56 thehappening

thehappening

    Cheep-Cheep

  • Members
  • 142 posts

Posted 30 August 2012 - 11:51 PM

right read the following THERE IS A ARTICLE ON THIS WEB SITE IN FACT A NUMBER OF ARTICLES ON THIS WEB SITE !!!!!!!!!!!!!! that clearly explain the wiiu cpu to you thanks to the never been wrong since 2003 wiiboy101 a guy who predicted the wiis motion and point and a guy who made a fortune in nintendo stock ,,,

he clearly stated 45nm and powerpc 476fp but not fp a broadway version of the same cpu family as 400 has totally replaced the near identicle powerpc 750 its clear to any sane person the following is the wii u cpu

3x core 3mb custom catch powerpc 32bit each core is like broadway in spec design and include the broadway graphics burst pipes each core is based on powerpc 32bit 400 series the most powerful single thread core cpu on this planet the cpu will support 3 x single tread out of order branch prediction multi tasking per core and the ability to virtual dual thread via a hyperthreading mode each core will operate at 5 instructions per clock

thank u and good morning

#57 Socalmuscle

Socalmuscle

    Hammer Bro.

  • Members
  • 1,677 posts

Posted 31 August 2012 - 12:16 AM

Here are the REAL specs [CONFIRMED]


Processors:

64-bit MIPS R4300 RISC CPU running at 93.75 Mhz (125 MIPs) with true 64-bit data path and registers
64-bit RISC "Reality Immersion" graphics co-processor running at 62.5 Mhz (100+ MFLOPS) with onboard rendering processor to handle textures, anti-aliasing, z-buffering

Geometry engine provides support for hardware based shading, z-buffering, perspective correct texture mapping, tri-linear mip-mapping, anti-aliasing, 256-level alpha channel, LOD Management. Sprite effects include rotation, scaling, anti-aliasing, 256-level alpha channel effects.

Overall, the WiiU is capable of rendering about 160,000 polygons with all hardware features enabled.

Outputs:

256 x 224 pixel resolution (low-res); 640 x 480 pixel resolution (high-res) 32-bit RGBA pixel color frame buffer (21-bit color output)
Memory:

4 MB RAM (128K memory data path); Rambus DRAM memory subsystem allows theoretical transfers up to 563 MB/second





Suck on that Sony and Microsoft and all the WiiU non believers!!!!

Posted Image




.


Um...

That's n64

#58 Falco

Falco

    Spiny

  • Members
  • 213 posts

Posted 31 August 2012 - 12:34 AM

does this means that the wiiu is capable of producing graphic similar to a pc

#59 thehappening

thehappening

    Cheep-Cheep

  • Members
  • 142 posts

Posted 31 August 2012 - 12:41 AM

what

does this means that the wiiu is capable of producing graphic similar to a pc


what pc im still looking for this mythical neogaf format called the pc console WHAT pc a mac running a 1ghz g4 a mac running 4 g5s at 3.2ghz or a HP laptop running dualcore amd at 1.5ghz or a alienware laptop with near top spec laptop pc gamiong parts or a 486 pc dos computer i have in the attic or maybe a amiga a1200

PC means personal computer theres a million specs so i ask u and the so called hardcore comunity WHAT PC ARE YOU TALKING ABOUT

#60 Socalmuscle

Socalmuscle

    Hammer Bro.

  • Members
  • 1,677 posts

Posted 31 August 2012 - 12:59 AM

does this means that the wiiu is capable of producing graphic similar to a pc


Yes. Games written to take full advantage of the wii u hardware should actually look better than current OC games due to the system hardware but also helped by the fact that most Popular pc games are console ports and the fact that game consoles hav much less overhead than pcs do.





Also tagged with one or more of these keywords: IBM, Power7, CPU, Conifrm

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Anti-Spam Bots!