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Halo 4. So good because they copied metroid?


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#1 Socalmuscle

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Posted 08 November 2012 - 11:22 PM

Crazy talk. I know.

But I'm actually kinda serious.

Spent some time with some colleagues and halo 4 was a big part of that.

First think I noticed when into the actual gameplay was the inner helmet view, where you actually have a metroidesque HUD as well as the outline of your visor. Just like... Metroid. It's more subtle in Halo 4. They don't want to be too obvious.

Then there is the level design, the enemy movements and patterns. Very Nintendo-like and very metroid- like. At least the new enemies.

Then there is the whole emo chick story. Like other M.

I mentioned this at first since it seemed so obvious to me within 10 minted. At first my colleagues were dismissive. But after thinking it over for a good couple of minutes, most of them saw the same things.

Just thought if share my own observation here. Anyone else confirm? Or have a different take?

I can't wait to see what Nintendo has in store for the next metroid.

#2 Press

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Posted 08 November 2012 - 11:56 PM

ALL FPS ARE THE SAME GAME.

#3 neverwinteru

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Posted 09 November 2012 - 12:53 AM

while it does draw influence, i dont think it was that big of a influence,

#4 scotty79

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Posted 09 November 2012 - 01:19 AM

Halo 4 imo up to this point is the best game (fps) this year by a mile.I cannot see that metroid is that big of an influence at all.I mean how many games exactly have hud in game?Even if it is from inside the helmet surely this could just have been the logical progression for a new developer with the series?Also as for the movement of enemies being nintendo like or metroid like,for me no.I mean halo wrote the book on types of enemy ai and movement so I think that is a slight (excuse the pun ) reach.
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#5 Stormage09

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Posted 09 November 2012 - 01:36 AM

yes its very similar... lol (2002)

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2012...

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Edited by Stormage09, 09 November 2012 - 01:36 AM.

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#6 Socalmuscle

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Posted 09 November 2012 - 01:39 AM

Interesting replies. Thank you

To me, the inner Helmet outline and HUD were jarringky obvious copies.

Don't get me wrong, I see the merits of Halo on its own. It's a brilliant franchise, has great mechanics, an interesting story progression, decent enough character progression, and 4 takes it all the new heights.

But I believe metroid was their inspiration to do so - graphical disparities aside.

Most of my colleagues are graphics guys, UI designers, etc. so we appreciate UI design (which halo 4 has nailed perfectly) and graphic excellence (also a high point of halo 4).

But it seemed that the pacing and the new types of animations and movements were at least inspired by metroid. The "inside helmet" HUD overlay definitely is.

And halo is better for it.

It's interesting to see different takes.

But the burning question I have is - if Hslo 4 turned out so well, is it the perfect time for a new metroid? And if so, how many people will accuse Nintendo for copying 343 when Nintendo originated the concepts that are similar between the two.

I just hope Nintendo has the best developers on it, because metroid is a game that is meant to be a graphics showcase while also being a great fps.

yes its very similar... lol (2002)

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2012...

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Don't understand the LOL part, since those images prove my observation -apart from the obviously better alpha transparency and gfx quality of the more powerful system and some subtle differences that help it not to be an exact replica. Even lOok at the round indicator in the upper left on metroid simply relocated to bottom left on halo 4. Lol

Edited by Socalmuscle, 09 November 2012 - 01:42 AM.


#7 Alex Wolfers

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Posted 09 November 2012 - 01:43 AM

If it wasnt for stupid Halo 4,the Wii U might have got a midnite launch party at gamestop. Curse you Master Cheif!!!!!

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#8 Stormage09

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Posted 09 November 2012 - 01:44 AM

yes yes i agree in my opinion they copied it atleast a bit, because in previous halos you cant see the helmet and that interface from the FP view thats a thing that Metroid prime introduced in 2002

Edited by Stormage09, 09 November 2012 - 01:52 AM.

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#9 Socalmuscle

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Posted 09 November 2012 - 01:50 AM

I thought I was going crazy. So I just googled it. And surprise, google auto suggested it.

So there are many other topics that came up about it.

http://m.neogaf.com/...ad.php?t=477657

http://www.1up.com/p...0th-anniversary

#10 scotty79

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Posted 09 November 2012 - 02:31 AM

if thats the case then what about the games between metroid and halo 4 that featured an in helmet hud similar to metroid ?Could it not have been "influenced" by one of those ?There are quite a few and tbh I think that the hud being in helmet is not enough to say the game is heavily influenced by metroid or its sequels.
Also visually for me the game takes a lot more from tron than anything else

Edited by scotty79, 09 November 2012 - 02:37 AM.

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#11 TheUltimateWaddleDee

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Posted 09 November 2012 - 04:16 AM

During the E3 trailer, I noticed it had a resemblance to Metroid, but if you're going to copy someone, at least they copied from the best.

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#12 CUD

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Posted 09 November 2012 - 05:33 AM

Both games have very similar setting, considering both are in a first person perspective it's not surprising that there are similarities in the HUDs of the two games. Did Halo 4 copy Metroid Prime? No I do not see it that way.

Halo 4 is good on its own merits, its HUD being similar to Metroid does not mean they copied it and it does not make it any less of a good game.

This statement is false. The previous statement is true.

RIP in peace Nintendo.

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#13 SoldMyWiiUAndLeftTheForums

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Posted 09 November 2012 - 07:08 AM

It's Microsoft waddaya think? They copy everyones ideas.

#14 Spleenzorio

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Posted 09 November 2012 - 07:38 AM

Guys it's obviously because Master Chief is Samus' brother!
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#15 scotty79

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Posted 09 November 2012 - 11:48 AM

Nobody sees the tron likenesses
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#16 xile6

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Posted 09 November 2012 - 11:51 AM

ah with that being said all fps are about the same.
The HUD are at most just changed up a lil bit.
Ive been playing MOH WF on spec ops and there is no HUD. So it doesnt really matter.
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#17 Shinobu (Derek)

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Posted 09 November 2012 - 03:28 PM

That is very interesting!
I hadn't noticed that until you mentioned it, and you were incredibly right. I did go back and replay some of Halo: Reach, and after reading your post, it became very obvious that you were right!
As I previously said, that was interesting, and the first time I heard that!
It was a very good observation.
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#18 Alex Wolfers

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Posted 09 November 2012 - 05:35 PM

ah with that being said all fps are about the same.
The HUD are at most just changed up a lil bit.
Ive been playing MOH WF on spec ops and there is no HUD. So it doesnt really matter.

I agree. The only reason FPS games are so damn popular is the fact explosions and gunfire subliminaly effect the dull human mind more so than good gameplay and story.

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#19 Alianjaro

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Posted 09 November 2012 - 07:33 PM

Now you said it...
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#20 Goose

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Posted 09 November 2012 - 07:58 PM

Just to let you guys know. One of the lead developers from Retro, who worked on the Prime series, worked on Halo 4.

http://www.planetxbox360.com/article_15748/Microsoft_Hires_Talent_from_Guerrilla_Games_and_Retro_Studios_to_Work_on_Halo_4

So it's not a coincidence, although that isn't a bad thing. This will tide me over until a true Prime successor comes out on the Wii U.

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