Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev
#61
Posted 20 November 2012 - 03:35 PM
Perhaps all developers are not equal in terms of skill dealing with new hardware?
#62
Posted 20 November 2012 - 03:37 PM
#63
Posted 20 November 2012 - 03:40 PM
you all still dont understand the point of the wii u, the main goal of the wii u is to have a small case and to minimize the power consumption, the wiiu uses around 30W of power ( the latest ps3 model about 100W the first ps3 model 200W ), more GHZ and MHZ of speed on the cpu and ram = more Watts needed to increase the speed = more Watts usage also means more heat in the system which means you need a bigger case for a better cooling to not overheate the inside of the box with a more than probable melt/failure of the chips like happened with the 360 RROD
thats why the wii u is small and has low power consumption, and thats why the 360/ps3 are bigger than the wii u and probable the next xbox/ps will be bigger too
Wiiu uses 45 watts minimum, 75 watts is maximum. But, your logic is sound.
Curious. I'm no software developer, but I can use common sense. If the Wii U's CPU is "horrible" and "slow", how come Activision was able to port over Black Ops 2 with improved textures @ 60 fps? How is Ubisoft able to convert Assassin's Creed 3 to the Wii U with similar graphical improvements? Keep in mind that these two titles are launch titles, meaning they would have the least amount of time to get the game ready for the system's launch.
Perhaps all developers are not equal in terms of skill dealing with new hardware?
Well, graphics are handled by the gpu, not the cpu.
#64
Posted 20 November 2012 - 03:45 PM
Honestly I think we're nearing the limit of what consoles can do in terms of raw power without drastically increasing the overall size.
#65
Posted 20 November 2012 - 03:49 PM
The thing with these Rumors (which I don't really believe) is that they are stating the wiiu is weaker than the ps3 and 360 and sadly most are believing that (Lots would of still believe that without those rumors as well) and points to things such as Black Ops 2 shadows on the wiiu and how they are lower resolution but Ignores that its also running at a higher resolution and the other improvements that the wii U had .I believe that the PS4/720 won't be that giant of a leap over the Wii U for that reason. If you're going to put in a monster CPU and graphics card, how do you cool it without the console sounding like a Jetliner (which the 360 did during the first two revisions, yet still overheated) or the size of the console ballooning to the point that it could be a mini-ATX tower?
Honestly I think we're nearing the limit of what consoles can do in terms of raw power without drastically increasing the overall size.
#66
Posted 20 November 2012 - 04:03 PM
you all still dont understand the point of the wii u, the main goal of the wii u is to have a small case and to minimize the power consumption, the wiiu uses around 30W of power ( the latest ps3 model about 100W the first ps3 model 200W ), more GHZ and MHZ of speed on the cpu and ram = more Watts needed to increase the speed = more Watts usage also means more heat in the system which means you need a bigger case for a better cooling to not overheate the inside of the box with a more than probable melt/failure of the chips like happened with the 360 RROD
thats why they have reduced all these speeds of the chips, and thats why the 360/ps3 are bigger than the wii u and probably the next xbox/ps will be bigger too because will use alot of more electricity and will have more CPU GPU and RAM speed
also nintendo reported that the wii u produces 3 times more heat the the original wii, because of that they made the better design possible to cool all the system and prevent overheating, they also said that they made over 2000 heat test for the wii u to ensure that its reliable
they said it in the "iwata ask: wii u" when they showed the insides of the wii u hardware:
What we learn from this discussion is the main objectives Nintendo set out to achieve with the Wii U hardware. They were:
- A console focused on HD content and output
- Very low power use
- As small a console as possible
- Backwards compatibility
In a nutshell the wii u is a: small, efficient games console.
but as far as i know, they are using other "hardware tricks" to compensate all this with the eDRAM and the GPGPU, but im not a tech guy so i dont really know how much can offer this hardware, but like we heard before, games build from the ground for the wii u should look better than anything on the 360/ps3 (with effort and work ofc lol).
Wiiu uses 45 watts minimum, 75 watts is maximum. But, your logic is sound.
in theory yes, but the latest report from eurogamer says that while playing NSMBU the console was consuming only 33W and around 29W in the menus with no disc
Edited by Stormage09, 20 November 2012 - 04:05 PM.
#67
Posted 20 November 2012 - 04:12 PM
Posting the edited and full post...
you all still dont understand the point of the wii u, the main goal of the wii u is to have a small case and to minimize the power consumption, the wiiu uses around 30W of power ( the latest ps3 model about 100W the first ps3 model 200W ), more GHZ and MHZ of speed on the cpu and ram = more Watts needed to increase the speed = more Watts usage also means more heat in the system which means you need a bigger case for a better cooling to not overheate the inside of the box with a more than probable melt/failure of the chips like happened with the 360 RROD
thats why they have reduced all these speeds of the chips, and thats why the 360/ps3 are bigger than the wii u and probably the next xbox/ps will be bigger too because will use alot of more electricity and will have more CPU GPU and RAM speed
also nintendo reported that the wii u produces 3 times more heat the the original wii, because of that they made the better design possible to cool all the system and prevent overheating, they also said that they made over 2000 heat test for the wii u to ensure that its reliable
they said it in the "iwata ask: wii u" when they showed the insides of the wii u hardware:
In a nutshell the wii u is a: small, efficient games console.
but as far as i know, they are using other "hardware tricks" to compensate all this with the eDRAM and the GPGPU, but im not a tech guy so i dont really know how much can offer this hardware, but like we heard before, games build from the ground for the wii u should look better than anything on the 360/ps3 (with effort and work ofc lol).
in theory yes, but the latest report from eurogamer says that while playing NSMBU the console was consuming only 33W and around 29W in the menus with no disc
Yeah, I didnt remember my statement correctly either. Iwata said AVERAGE power draw was 45watts, not minimum. Doesnt surprise me nsmbu would put a below average strain on the system.
THough Im pretty sure everyone expects there to be less power drawn when a games not being played,
Heh, I wonder if Iwata gave those 45 watt specifications before Nintendo decided they werent going to power any of the usb drives to save even more power.
#68
Posted 20 November 2012 - 04:21 PM
but make no mistake, if the console is not more powerful its because they wanted it be as small as possible and low power consumption as possible.
#69
Posted 20 November 2012 - 04:22 PM
Edited by Orion, 20 November 2012 - 04:23 PM.
#70
Posted 20 November 2012 - 04:24 PM
I dont think the 2011 e3 demos where true, many people claimed, that the demos run through a pc, behind the scenes and not an actual devkit... it was a marketing little lie... that will end up in a huge hoax...
Lol, Okay.
#72
Posted 20 November 2012 - 04:34 PM
Their is no reason for them not to be on the wiiu I mean the demo's weren't all that great and they was all running in 720p and some with no AA.prove it.
#73
Posted 20 November 2012 - 04:36 PM
I dont think the 2011 e3 demos where true, many people claimed, that the demos run through a pc, behind the scenes and not an actual devkit... it was a marketing little lie... that will end up in a huge hoax... In the other hand, we all know that THQ got financial problems and they want to keep up the customers in the platforms they support... 360 and ps3.
lol this guy is a true hater, always negative comments, i dont really know why are you still around here
- Wonder Blue likes this
#74
Posted 20 November 2012 - 04:41 PM
Ps: At the end, you will call me "nintendo taliban" lol
Edited by Orion, 20 November 2012 - 04:43 PM.
#75
Posted 20 November 2012 - 05:06 PM
Edited by GAMER1984, 20 November 2012 - 05:07 PM.
#76
Posted 20 November 2012 - 05:15 PM
lol this guy is a true hater, always negative comments, i dont really know why are you still around here
Orion is not a hater, hes just highly emotional and easily manipulated.
Hes gone from being super excited and WAAAAAYYYY over shooting the capabilities of the wii u, to down in the dumps, and then back up to over estimating the system through like, several cycles now. Crazy rumours have made it a rough ride for him.
- Soul likes this
#77
Posted 20 November 2012 - 05:21 PM
Yes I trusted the rumors, not what nintendo did with their hardware in the past... but thats ok.. if wii U proves to be "ok" I will buy it when they reduce the price in a few years.. till then I pc my self.
Edited by Orion, 20 November 2012 - 05:22 PM.
#78
Posted 20 November 2012 - 05:42 PM
#79
Posted 20 November 2012 - 06:08 PM
Curious. I'm no software developer, but I can use common sense. If the Wii U's CPU is "horrible" and "slow", how come Activision was able to port over Black Ops 2 with improved textures @ 60 fps? How is Ubisoft able to convert Assassin's Creed 3 to the Wii U with similar graphical improvements? Keep in mind that these two titles are launch titles, meaning they would have the least amount of time to get the game ready for the system's launch.
Perhaps all developers are not equal in terms of skill dealing with new hardware?
How dare you use common sense?
The is the internet, I say!
#80
Posted 20 November 2012 - 06:12 PM
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