Demon Lord Ghirahim comprehensive moveset, Smash 4. Equal offensive and defensive capacity.
As promised... This one also includes Final Smash and taunts, as well as entrance and victory.
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JAB
Jab-
A: Thrusts forward with empty hand. Sets up for remainder of jab.
~A: Pulls opponent while taking a small step backwards. Sets up for remainder of jab.
~~A: Fast slash that knocks opponent into the air. Turns to face the camera slightly if facing the right, faces away from the camera during turn if facing left.
~~~A Hold: Rapid flurry of stabs, in an unusual direction, about 30 or 40 degrees from the ground due to prior slash. Completes the spin to execute this attack.
TILTS
Ftilt-
A: Horizontal slash, akin to Ike.
Dtilt-
A: Jabs the ground with empty hand. Quite fast, between Ness and Marth in terms of speed.
Utilt-
A: Sweeping sword slash overhead, front to back.
SMASHES
Fsmash-
A: Violently swings empty hand forward while clicking fingers, a burst of his signature 'diamond' energy dealing damage. Multiple hits and decent knockback.
Dmash-
A: Semi-crouches to the ground, clicking first behind then to his front, miniature bursts of 'diamond' energy sending foes away. Multiple hits, much like the other.
Usmash-
A: Very quickly waves hand over his head, clicking his fingers. A more slash-like line of 'diamond' energy deals multiple hits to foes and sends them flying up. Has the most knockback of all his smashes.
AIR:
Nair-
A: Raises a hand, clicks, and does a forward flip, 'diamon' energy following his hand during the rotation. Multiple hits, draws foes towards the center to deal more damage.
Fair-
A: Top-to-bottom slash, extremely quick. Can fit two slashes in a short hop.
Bair-
A: A 'split-kick-sex-kick' hybrid, akin to Fox. The first few frames of the hitbox have extra 'diamond' energy for increased knockback.
Uair-
A: Kicks high above his head. Incredible knockback and speed, but lots of endlag and landing lag, unless L-Cancel is used.
Dair-
A: Stalls for a moment, before quickly swiping his hand down and clicking. Has two hitboxes. One is the hand, which only meteor smashes, but the second is 'diamond' energy, which spikes. Requires good timing and distance to use to full effect.
SPECIAL
Neutral B-
B: Diamond Knife. Quickly conjures and fires a burst of three 'diamond kunai', inspired by his encounters from Skyward Sword. Default position is vertically, but if the player holds the button and alters the angle, the next 'tap' of the button will use that angle, albeit with only three knives. Extremely fast, surpassing even Fox's Blaster.
~B, hold: Diamond Knife. Creates a vertical wall of 'diamond kunai' from his battles in Skyward Sword. When the button is held, rotating and moving the control stick alters the angle of the five knives. Default positioning is vertical, as mentioned before. For example, Ghirahim is fighting Bowser. The player presses the B button and holds it. Ghirahim creates the knives, and the player can then move the control stick to affect the angle, be it straight up, a one-by-one stream, or a diagonal. Releasing the button lets the knives loose at high speed.
Side B-
B: Diamond Rush. Crouches low and grips sword with both hands, before running forward. If he reaches an opponent, he slashes them down to the ground. Inspired by Skyward Sword.
~B in air: Diamond Rush. Supports self on a platform of 'diamond' energy for a second, pouncing forwards soon after. If he lands on solid ground, he slashes immediately. Great for horizontal recovery.
Up B-
B: Diamond Climb. Quickly circles self with sword and clicks his fingers, teleporting in the direction of the control stick, akin to Zelda or Shiek. Inspired by his 'exit' teleports from Skyward Sword.
Down B-
B: Diamond Strike. Raises his empty hand up, surrounding his index and middle finger with 'diamond' energy. He holds the pose for a moment, then goes back to his usual stance. If he's struck while holding his hand up, he telports behind whoever hit him and slashes them away. It's stronger if it's a physical hit that gets him, but a projectile still allows him to warp to his attacker and counter.
FINAL SMASH
Smash ball acquired-
B: Endless Plunge. Ghirahim enters his 'weapon' state as seen in his final encounter, turning solid black with many silver highlights. He gains super armour and much stronger attacks in this form. Most noticably, though, are his Smashes. When in this form, all three of his smash attacks change to incredible feats indeed. For his Forward smash, he becomes a sword and slashes down to the stage, burying any opponent he hits into the ground. For his Up smash, he becomes a sword delivers a very Ike-esque overhead front-to-back swing, negating super armour, air dodges and dealing multiple hits with darkness. For his Down smash, he stabs into the ground and creates a tremor-like rumble along the ground to both sides, shattering shields instantly. The transformation lasts long enough to rack up serious damage, then finish off your foe with one of his new Smash attacks, or use a combination of Smashes to deal a KO.
GRAB AND THROW
Grab-
Z/R+A/L+A/RZ/LZ: Holds foe from a distance with 'diamond' energy.
Pummel-
A: Creates a burst of 'diamond' energy.
Fthrow-
Input: Dives out and slashes foe forward.
Bthrow-
Input: Pulls opponent in and then throws them away. Very useful throw attack, puts distance between the two of you.
Uthrow-
Input: Pulls opponent in and then slashes them upwards twice.
Dthrow-
Input: Jumps into the air and moves opponent beneath him, imploding the field of 'diamond' energy. Easily his most damaging and fancy throw attack, but it sends opponents into the floor, always.
TAUNT
Utaunt-
Input: Strikes a pose and pulls sword up to his face, licking the blade.
F/Btaunt-
Input: Clicks, an aura of 'diamond' energy surrounding him.
Dtaunt-
Input: Flicks hair from his face, very much like Link did in Super Smash Bros. Melee.
ENTRANCE
Entrance-
Battle start: Appears arms folded in a burst of 'diamond' energy, conjuring his sword.
VICTORY
One-
Victory: Lets sword fade in 'diamond' energy, flicking hair from his face.
Two-
Victory: Clicks once, an aura of 'diamond' energy making his cloak billow about.
Three-
Victory: Looks over shoulder at opponents, teleporting away in 'diamond' energy.
Edited by PWN3, 01 January 2012 - 12:15 AM.