How is Skyward Sword?
#21
Posted 15 December 2012 - 11:02 PM
The major difference would be that ss is in the air, not as big as the ocean, and a different art style.
In my opinion, it was better than twilight princess, which I don't like. (I never finished TP and I only played about half an hour of SS at a gamestop.)
#22
Posted 15 December 2012 - 11:08 PM
This is why.I personally think Skyward sword was a subpar version of Windwaker. It was more restricting, not as open, and had horrible motion controls.
The major difference would be that ss is in the air, not as big as the ocean, and a different art style.
In my opinion, it was better than twilight princess, which I don't like. (I never finished TP and I only played about half an hour of SS at a gamestop.)
- BrandonsBeard likes this
#23
Posted 16 December 2012 - 12:12 AM
Not really, I heard that everyone else had bad experiences with the motion controls. My friend said that the sword would never stay still if his hand was still. A lot of people seemed to have problems with the skyward strike as well.This is why.
It took Nintendo until the WiiU and Nintendoland to actually make working sword motion control. I tried it out, and the motion controls are amazing, much better than skyward sword.
#24
Posted 16 December 2012 - 01:20 AM
#25
Posted 16 December 2012 - 05:34 AM
How many of you were just waggling the Wii Remote, instead of actually swinging the Wii Remote like you're supposed to? I've played this game with the golden remote and 3 regular (and relatively old) remotes with the Motion+ extension, and I can honestly say that there's nothing wrong with the motion controls. There is the occasional hiccup, but that's usually caused by my sitting position.
It was a little annoying having to recenter the pointer a lot, but I've had to do that in Nintendo Land, too.
Edited by Buoysel, 16 December 2012 - 05:36 AM.
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#26
Posted 16 December 2012 - 08:19 AM
#27
Posted 16 December 2012 - 09:05 AM
better controls, the graphics are both equally good, different approaches, but good, and the gameplay in SS beats TP as does the world, it's just nonstop puzzle solving and I love it. And who said the world wasn't as big, cuz that is total BS; the ground world is split into three distinct parts, each very sizable with numerous hidden secrets, then add that to the ginormous sky overworld with a size able amount to do, although I admit the sky was kind of dissapointing. SS overworld is easily the size of TP. I say TP- 80/100 and SS- 95/100How would you compare it to Twilight Princess?
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#28
Posted 16 December 2012 - 01:28 PM
You don't like TP? I thought it was great! But each to our own I guessI know It's not a WiiU game, but I've been a Zelda fan my whole life. I did not care for Twilight Princess, its actually my least favorite Zelda game. So since it's been out for quite a while, I figured I'll get some honest opinions.
YES! Skyward Sword is a great game and a must play for a zelda fan, infact it's a must play for all, even the die hard Skyrim players, if they just chill out a bit and play a beautifully crafted game. SS has a very surreal feel to it, it's colourful and the motion controlls work very well with it, it's a shame it came at the death of the wii to get it right!
Anyhoo....Lanayru desert had me enchanted, and was in awe when playing that part of the game at first. Sure SS has room for improvement, as I prefer an open world like OOT, but still this game is great to play and am sure will quickly become one of your favourites. But I do hope the next Zelda looks like that tech demo from 2011! and is more like OOT/TP design
Get SS you won't be disappointed....infact I'm going to play it again, since you brought it up...cheers!
Edited by m3gaman81, 16 December 2012 - 01:42 PM.
#29
Posted 16 December 2012 - 04:04 PM
#30
Posted 16 December 2012 - 04:06 PM
#31
Posted 16 December 2012 - 04:34 PM
The only problems i had a was that the over world was too small, there really was only two main islands (Skyloft and that pumpkin soup place), also you do need to face one of the least imaginative boss (The imprisioned) in Zelda history about 5 times. But aside from that it is a true master piece of game design and will keep you entertained with over 30+ hours worth of content in the single player alone. I had my doubts on the art style ever since they released the first trailer back in E3 but as you begin to dive deeper into the story the art style grows on you and you can't help yourself just looking at deem water-colours ok sometimes the textures are a little muddy and those trees look awful but trust me, it's a beautiful game
Anyone who has been having controller issues either have a poorly calibrate wiimote or a dodgy sensor bar, THE CONTROLS ARE NOT BROKEN, just because some people didn't like them doesn't mean they are broken.
Anyway have fun
Edited by AndyG, 16 December 2012 - 04:38 PM.
This is where it ends
#32
Posted 17 December 2012 - 10:50 AM
You don't like TP? I thought it was great! But each to our own I guess
YES! Skyward Sword is a great game and a must play for a zelda fan, infact it's a must play for all, even the die hard Skyrim players, if they just chill out a bit and play a beautifully crafted game. SS has a very surreal feel to it, it's colourful and the motion controlls work very well with it, it's a shame it came at the death of the wii to get it right!
Anyhoo....Lanayru desert had me enchanted, and was in awe when playing that part of the game at first. Sure SS has room for improvement, as I prefer an open world like OOT, but still this game is great to play and am sure will quickly become one of your favourites. But I do hope the next Zelda looks like that tech demo from 2011! and is more like OOT/TP design
Get SS you won't be disappointed....infact I'm going to play it again, since you brought it up...cheers!
I was just about to say the same thing! since apparently, we won't be getting a Zelda U for the foreseeable future, I think I may go back and play it again on the U. I won it last year; went nuts trying to get the hero shield (or whatever it is called) and got it to use when replaying, then never replayed.
I thought the controls were awesome! I know, I know, it's not what we as Zelda fans are used to. Sometimes,w e don't like change, and I was not happy about the controls at first either, but you know what? It's a Zelda game, so it was worth the try for me. and once you get used to the controls, they are amazing. VERY responsive. These people that say the controls are no - I have no idea what they are talking about. Not being mean, but I just don't. I am by no means a "great gamer" - I just play to have fun, and the controls came naturally to me. the ONLY time I had an issue was on the final boss. I won't give away much because OP obviously has not played the game yet, but there is somethign you have to do MANY times (and quickly) that was a little difficult. Mosti times, I was able to sit on my couch, left arm on the arm of the couch, right arm on a pillow to my right. little wag of the wiimote here, little swing there, everythign worked great. But for that final battle? I needed to sit up (sometimes stand) to make sure I did it "right". Yeah, if I had to do that the whole game I would not have been happy, but it was 5-10 minutes or so, and the ending was worth it.
listen: bottom line is it's a ZELDA game! Zelda music, zelda rewards, Zelda gameplay, Zelda quests, Zelda dungeons, etc. If you like Zelda, you'll love this game. Hope this helps!
Now I can't wait for my kids to open THEIR Wii U on Christmas, so I can play this again!! haha
- m3gaman81 likes this
#33
Posted 18 December 2012 - 07:46 AM
#34
Posted 26 January 2013 - 10:58 AM
#35
Posted 26 January 2013 - 12:56 PM
Motion controls were flawless.... If you understood one simple fact about how they worked.... They recalibrate to whatever direction you are currently holding the remote when you select an item. Which is a great idea for the large majority of people, who naturallt respond to the method (which is why it was chosen.
I can pretty much GARUNTEE everyone who had problems with them were unintentionally recalibrating the controls into the ground or ceiling.
See, they would select the item, like say the bug, or bow, or a save point, and THEN attempt to put the remote into motion position.
The problem with this was, the second they selected the item, it recalibrated to the rwmotes position. Wherever it was facing, typically towards the ground or cieling, then they attempt to use it, rotating the remote around 60-80 degrees, completely screwing everything up.
How do you fix this horrible conundrum if you make this easy mistake? Press down on the remotes d-pad.
Yeah, thats it. You never need to go into options and recalibrate.
Edited by 3Dude, 26 January 2013 - 01:11 PM.
#36
Posted 26 January 2013 - 03:10 PM
#37
Posted 27 January 2013 - 12:54 AM
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#38
Posted 28 January 2013 - 09:34 AM
Lanayru Desert and Koloktos(Ancient Cistern Boss)= AMAZING
#39
Posted 28 January 2013 - 09:51 AM
Some people always have a cellphone on them. I'm so awesome I always have a 3DS.
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#40
Posted 28 January 2013 - 09:52 AM
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