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"PS4 Expected to run at 240 FPS & Support Hyper-Realistic Games" -M.Pachter


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#21 MiyamotosMom

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Posted 07 February 2013 - 03:18 PM

There is a point at which the differences between two different framerates are literally unperceivable by the human eye.


Prove it?

#22 CUD

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Posted 07 February 2013 - 03:38 PM

Prove it?

Have you been able to perceive a difference in such high frame rates in your personal experience?

This statement is false. The previous statement is true.

RIP in peace Nintendo.

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#23 dante👌

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Posted 07 February 2013 - 03:41 PM

240 frames? That is Super PC Speed

#24 MiyamotosMom

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Posted 07 February 2013 - 03:44 PM

Have you been able to perceive a difference in such high frame rates in your personal experience?


I've never seen a frame rate that wasn't perceivable, so...

#25 Plutonas

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Posted 07 February 2013 - 03:45 PM

Here is an example, why they shouldnt be rumors like this..



This guy here speaks funny, but if u watch metro2033 game, he plays with 4x7970 crossfire at 80-150 average-210 fps!... each 7970, costs 1 orbis... lol

#26 routerbad

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Posted 07 February 2013 - 03:46 PM

http://www.swift.ac....iles/vision.pdf heres one paper on it, here is a better one, in which the writer posits that 60Hz is the point at which a flickering light source saturates the human visual system to such an extent as to give the perception of a constant light source.

#27 MiyamotosMom

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Posted 07 February 2013 - 03:52 PM

If 60hz was the breaking point then we wouldn't have 120hz monitors for 120fps games.

#28 CUD

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Posted 07 February 2013 - 03:54 PM

I've never seen a frame rate that wasn't perceivable, so...

I'm talking about the difference in frame rate. Can you see a difference between 100 and 200fps?

This statement is false. The previous statement is true.

RIP in peace Nintendo.

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#29 Keviin

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Posted 07 February 2013 - 03:55 PM

Lol.
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#30 Plutonas

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Posted 07 February 2013 - 03:55 PM

people cant see all these fps, but they pay lots to get them, just to log on youtube and facebook and post videos and pictures... hehehehe

60 is max for the best gameplay... human eye can see up to 24. But if for example there is a game with many things going on, its good to be 60, so its smooth.

Even 30 is smooth, so.... 60 is ideal.

#31 MiyamotosMom

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Posted 07 February 2013 - 03:58 PM

I'm talking about the difference in frame rate. Can you see a difference between 100 and 200fps?


Since my monitor is only 60hz... lol

#32 umegames

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Posted 07 February 2013 - 04:04 PM

Isn't FPS all contingent on the TV? most people have 60Hz, some have 120hz, few have 240, so is there any point in this?
I'm kinda ignorant on the translation between Screen refresh rate vs Frames per second

#33 Mitch

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Posted 07 February 2013 - 04:19 PM

I've never seen a frame rate that wasn't perceivable, so...


I'm talking about the difference in frame rate. Can you see a difference between 100 and 200fps?



He actually has a bionic eye that slows down time and allows him to count every frame individually...

Edited by Mitch13pavel, 07 February 2013 - 04:19 PM.


#34 CUD

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Posted 07 February 2013 - 04:20 PM

He actually has a bionic eye that slows down time and allows him to count every frame individually...

Ah, well that explains it.

This statement is false. The previous statement is true.

RIP in peace Nintendo.

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#35 routerbad

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Posted 07 February 2013 - 04:33 PM

If 60hz was the breaking point then we wouldn't have 120hz monitors for 120fps games.


Yes we would, because manufacturers need to sell you on a feature, and you'll swear up and down that it's better too. Its amazing what our brains will tell us to justify a purchase, if only to keep dopamine levels up. 60 Hz is the point at which the period in between frames becomes inperceivable. For a movie, a 120Hz television playing a movie shot at 30fps (NTSC) will refresh the same frame four times. You can't tell how many times the image is refreshing, and it doesn't create a different viewing experience if it's only refreshing twice. I don't claim to be an expert, I just referred you to some empirical research that makes the case that 60Hz may be the upper limit of perception of the visual system.

Isn't FPS all contingent on the TV? most people have 60Hz, some have 120hz, few have 240, so is there any point in this?
I'm kinda ignorant on the translation between Screen refresh rate vs Frames per second


It is a little bit, but if you accept that at 60Hz a light source is perceived as constant (rather than flickering, even though it is still flickering technically) then anything beyond that does not change the experience in a conciously perceivable way. That's where refresh is important. For a moving image, it would follow the same lines that anything above 60fps on a light source with a refresh rate of 60Hz or better would not be conciously perceivable by the visual system.

Edited by routerbad, 07 February 2013 - 04:37 PM.


#36 SoldMyWiiUAndLeftTheForums

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Posted 10 February 2013 - 04:58 AM

Just Just Just LOL!

#37 TheUltimateWaddleDee

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Posted 10 February 2013 - 10:33 AM

Can we get 60fps to be standard on consoles before we worry about anything above that?

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#38 Keviin

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Posted 10 February 2013 - 11:02 AM

^I agree. By the way, if I want to buy a new gaming tv, and I want it to display 60fps at least, is that equal to buying a 60Hz tv?
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#39 Scumbag

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Posted 10 February 2013 - 02:14 PM

Fudge Pacther at it again. I think he is going through some mid life crisis and this rediculous BS is just as silly as the crap he speaks about Nintendo.

#40 Dwarphkin

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Posted 11 February 2013 - 06:55 AM

240 FPS would make any human vomit from motion sickness. 60 FPS is good enough.
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