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Lord Pickleton

Member Since 01 Mar 2012
Offline Last Active Jan 01 2018 11:50 PM

#185152 Post Here Every Time You Get Something!

Posted by Lord Pickleton on 21 March 2013 - 06:22 PM

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#184226 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 19 March 2013 - 11:34 AM

From what I read on Miiverse the game brings over your Speed Points and your Friend's scores from the PS3 and 360 versions. Looks like I'm going to be starting off with my 2Million+ Speed Points from my PS3 version of the game. :P




#184202 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 19 March 2013 - 10:24 AM

For those of you who don't want to pay $60 EA is selling it in the Origin Store for $30

 

http://store.origin....ctID.251734800/




#184192 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 19 March 2013 - 09:59 AM

Here are the screenshots from the eShop. Weird that the game is on the eShop as Need for Speed Nitro-X.(now it's fixed)

Added spoiler so it won't take up much space

 

Spoiler




#183698 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 17 March 2013 - 02:56 PM

So Ceberuz... are you planning on getting Most Wanted U?  Because I'm buying it this week.

Yes, I'm also planning on buying it this week. I'm going to take advantage of the buy 2 games get the third free deal at Target, so I could get MH3U, Most Wanted, and Lego City Undercover. Hopefully it applies to them even if they are new games.

 

If you guys didn't know about the deal it ends on the 23rd.

 

Almost forgot to mention that there is some more info on the Help section of EA's site regarding NFS: Most Wanted for Wii U. Not sure how accurate it is since it states Most Wanted has been available to play on the Wii U since January. It does have some Gamepad Screenshots and this interesting bit of information. 

 

  • Switch the difficulty between Easy, Normal and Hard Cops
  • Choose between 3 different levels of traffic density: none, light, and normal.  

https://help.ea.com/...wanted-on-wii-u

 

Since this last picture (the one with the map) is using the green arrow to indicate the player instead of what is now know to be a green car. I don't know how accurate these screenshots will be.




#182750 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 14 March 2013 - 04:00 PM

Looks like there will be a Demo for the game.

 

http://www.nintendo....Zzvvkig.twitter




#176138 Spam Battle

Posted by Lord Pickleton on 25 February 2013 - 01:11 PM

You guys forgot someone
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#172816 The Wii U Is A Mistake Nintendo Can’t Recover From, Says Mr. Pachter

Posted by Lord Pickleton on 18 February 2013 - 03:51 PM

http://www.neogaf.co...2&postcount=479

First, I must apologize for calling two thirds of you assholes. It's probably more like 5%, so I was overly sensitive in my generalization.

Second, and to the point, there is actually some reasoning behind my comments that the Wii U is a mistake from which Nintendo may not recover, and I threw the 3DS' cannibalization from smart phones and tablets in there to make a point.

Nintendo has historically made money, and a lot of money, on each hardware unit sold. The DS at $99 US is more profitable for them than the 3DS at $169 (see many quotes from Nintendo in Kyoto about losing money, or being barely profitable). The DS sold 23.5 million units in FY:07 (ended March 31), 30.3 million in FY:08, 31.1 million in FY:09, and 27.1 million in FY:10. Nintendo made money, and a lot of money, in each of those years.

I think it is instructive to use operating income in Yen as a guide, since Iwata said he would consider resigning if Nintendo did not earn ¥100 billion in FY:14. Nintendo made ¥90 billion in FY:06, ¥226 billion in FY:07, ¥487 billion in FY:08, ¥555 billion in FY:09, and ¥356 billion in FY:10. In FY:11, DS sales dropped to 17.5 million units, and operating income fell to ¥171 billion; in FY:12, combined DS and 3DS sales were 18.6 million units, but operating income disappeared, and Nintendo generated a LOSS of ¥37 billion. Obviously, the loss was impacted by lower Wii sales and lower software sales, but the point here is that the 3DS doesn't generate much of a profit per unit, if any, and the DS did.

Over the same period, Wii hardware sales were 0, 5.8 million, 18.6 million, 25.9 million, 20.5 million, 15.0 million, and 9.8 million. We have been repeatedly assured by Nintendo that the company makes a profit on every Wii sold, but as sales leveled off at 10 million, the company printed its first loss ever.

In FY:13 (the current year, ending next month), Nintendo is projected to sell 17.3 million DS and 3DS units combined, and to sell 8 million Wii and Wii U units combined, and is projected to generate an operating loss of ¥20 billion. That means that current levels of sales keep the company at roughly breakeven.

My comment about the Wii U being a "mistake" from which the company "may not recover" was intended to say that if Wii U sales don't materially improve, Nintendo is unlikely to be profitable. They have around ¥1 trillion (around $11 billion) in cash, so they aren't in danger of going out of business for decades. However, if they aren't profitable, they aren't doing a good job for shareholders.

To elaborate, if the Wii U is not generating profits, and if the 3DS is not generating profits, the only thing that will generate profits is software. Nintendo is ensured high sales of its proprietary software, but it makes the most money on its royalty business, collecting fees from third parties for the privilege of letting them put out games on Nintendo platforms. Publishing (software) revenues peaked at ¥675 billion in FY:09, and are on track to come in around ¥235 billion this year; my call is that if hardware sales don't materially improve above current combined levels, software sales are unlikely to materially grow. If software sales don't materially improve, losses or break even will become the norm. Nintendo will not "recover" to its formal highly profitable glory.

The poor sales of the Wii U in January are likely to impact third party publisher plans to support the console. Notice that GTAV is not on the Wii U; that wasn't a typo, they don't see enough promise in sales to cause them to spend extra development dollars on a Wii U version. I have spoken to several publishers who are skeptical, and I think that the Wii U will see a lower level of third party support than the Wii did, unless sales materially improve. If I'm wrong, I'll admit it, but without third party titles, Nintendo will not generate its customary levels of royalties, and losses or break even could become the norm.

Many of you point out that the 3DS is selling better than the DS at a similar point. That's true, but the DS was always profitable, and the 3DS is not. Also, the DS saw sales go from 8.8 million units in its first four quarters to 18.0 million its next four, to 20.2 million in its third full year; I'm pretty confident that the 3DS will not get to 20 million units, but even if it did, it would generate little profit from hardware. Keep in mind that the DS redesign to a lite version boosted sales, and there was little competition for 12 year-old and older from smart phones and tablets. Now, parents who can afford it are opting for Kindles, iPads, and smart phones for their teenagers, and the more casual of those are perfectly happy playing Angry Birds and putting their DS or 3DS into a drawer.

The important point is that if 3DS sales level off at 15 million and Wii U sales level off at 8 - 10 million, software sales will be much lower than they were in the past. If Nintendo doesn't make a profit on hardware, they can't afford to cut prices further. If they do cut price, it will likely occur as their manufacturing costs come down, but I don't expect big hardware profits in the foreseeable future. They are stuck with software profits, and at current sales levels, they are unlikely to make an overall profit from software.

That's it, not trolling, but that is my reasoning.

To the 5% of you who ARE assholes, bring it on ;-)




#171881 The Harlem Shake

Posted by Lord Pickleton on 15 February 2013 - 06:06 PM

I saw one of these videos yesterday, and I never want to see one ever again. I'm not sure how it's a thing either.


#171749 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 15 February 2013 - 08:08 AM

Forgot to mention something. Looking at the videos of the Wii U version switching to another car will no longer take you to where you originally found the car, which happens in the other versions of the game.


#171443 Need for Speed: Most Wanted Wii U demo (developer talks)

Posted by Lord Pickleton on 14 February 2013 - 10:26 AM

We a.ready have a thread on this here ...

http://thewiiu.com/t...wii-u-dev-demo/

I'm not sure what the point was of creating another thread.

How wrong you are. He posted his 5 minutes before mine. I guess you payed no attention to our conversation in that thread.


#171415 Nintendo Direct Discussion Thread 2-14-13

Posted by Lord Pickleton on 14 February 2013 - 08:09 AM

Hope you guys know the Donkey Kong Country Returns 3D Trailer is in the eShop now.


#171225 Gamestop list shows Watch Dogs and Rainbow 6 for Wii U

Posted by Lord Pickleton on 13 February 2013 - 04:31 PM

Oh!, Watch Dogs, I keep confusing it with Sleeping Dogs. :/

I'm just going to go sit in the corner for now.


#171221 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 13 February 2013 - 04:11 PM

Just wanted to let you guys know there is another gameplay video from Gamespot. It may have the same info, but it has different gameplay.



At about 9:16 in the video he says they are using the textures from the high-end PC version of the game.


#171178 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 13 February 2013 - 02:42 PM

Ah, forgot to post the information from the Joystiq Article

Co-Driving through Need for Speed: Most Wanted for Wii U

Looks like if this game would have been a launch title it wouldn't have had online multiplayer.

Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted.

This meant missing the Wii U launch, but Criterion Games' Alex Ward was fine with that during a preview session last week – if Need for Speed: Most Wanted had been at launch, it would've lacked all online functionality.

"The reason we didn't do the game for launch is because the online side of it wasn't very clear to us," said Ward. "We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn't want to bring the game out at launch on Wii U with no online play.

The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either.

"When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that."






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