But nintendo has already made a ton of digital only games?
- YoshiGamer9 and NintendoReport like this
Posted by Chrop on 27 June 2015 - 05:30 AM
Posted by Chrop on 25 June 2015 - 12:45 PM
Lets see, he promised a Wii U version if we gave him more money, Nintendo fans gave him more money, then he says he couldn't make a Wii U version... Pretty sure they don't like you either.
Posted by Chrop on 16 June 2015 - 04:59 PM
Well some guy on reddit came out and said he posted this idea to club nintendo.
Yay
Posted by Chrop on 06 June 2015 - 08:21 AM
GTA V: No
Plants vs Zombies: Garden Warfare: No
Assasin's Creed: Syndicate: Maybe
Call of Duty: Black Ops III: Maybe
Battlefield: Hardline: No
Posted by Chrop on 26 May 2015 - 01:26 AM
Posted by Chrop on 25 May 2015 - 03:23 PM
So around a 12 hour story with multiple characters, costumes, and other content to unlock in the base game? That sounds a bit more reasonable, depending on how many characters, costumes, and other content there was in the base game.
Splatoon with 8 hours, 2 customizable characters, extra gear/equipment to unlock AND it's cheaper! Even more content with amiibo. You also don't unlock costumes in Hyrule warriors, you buy them with real money.
Mario Kart 8 is MP focused, but it included 32 maps and 3 or 4 game modes with its initial release, where as Splatoon is MP focused and, though it's charging the same price, it includes only a fraction of that. That's the difference here.
This is splatoons first game, Mario Kart has had 8 games so they know what they're doing with it, and 16 of those courses are just past courses with extra graphics and tweaks. Splatoon has no past games to copy maps off. Nor did they know how to create splatoon or what to base it off. Giving them even less time for content, which comes out later anyway
Posted by Chrop on 25 May 2015 - 03:17 PM
They've no issue with delaying games, as evidenced by their delaying the new Zelda from 2015 to 2016. Why would they not do the same with a brand new IP like Splatoon? One that doesn't have the brand recognition that Zelda does. This seems either like a case of laziness, stubbornness, or maybe a combination of the two, and I find it disrespectful towards the consumer to charge so much for a MP focused game when your MP offers so very little in terms of content.
Again, you can't compare Zelda to Splatoon, all Splatoon lacks is maps which can be added any time after it's release, Since they can easily just keep playing the maps they have now. Zelda has a progressive story which CANNOT be paused because the dungeon hasn't been made yet. It completly haults the players experiance and stops them from doing anything else in the game, they will literally not be able to do anything until an update appears, compare that to splatoon where they have an entire single player to go through (again, 8 hours of content right there, a lot more hours if you count amiibo's), aswell as the multiplayer which you can already play without any bugs or glitches or anything broken, just less maps, Which again will get a ton more when time passes, There's no need to not allow players to not play the game because that 6th/7th/8th map isn't complete. Just play it now, give them it later. Heck it even gives them a reason to play splatoon again if they get bored after the first month.
Posted by Chrop on 25 May 2015 - 03:06 PM
I should also point out that the same people making this are the same people who made animal crossing games and those Mii games (Wii sports, Wii music, Nintendo land etc). They have no experiance in a game of this type before. It's the first time they're making a non casual game. So there will be flaws, which will eventually get fixed as time passes.
How does a game with so little content get a 240 page strategy guide?
probably like this
Posted by Chrop on 25 May 2015 - 02:43 PM
If EA or Activision tried to do this, and it's arguable that EA kind of did with Titanfall, then more people would be calling them out on it. It really does seem to me that the reason more people aren't doing so now is because it's Nintendo, and because they like both Nintendo and are excited for Splatoon.When a company releases a MP focused game, then there needs to be a lot of content there if they're going to charge a full $50 to $60. Were Splatoon focused more on the single player, and its price only around $30 or so, then I would be much more understanding. That isn't the case here, though. While yes, it does have a single player, the focus from the beginning has been the MP. To charge so much for so little content in the mode you've been selling your game on is not okay in my eyes.
1. Trust me, Nintendo Haters would be all over this if that were the case, yet the only thing I see them talking about is the lack of voice chat, everything else seems to be ignored.
2. Also you're degrading the single player, a lot of reviewers have loved the single player from what they've played with. It also takes 8+ hours to complete. That's longer than a ton of single player only games that's out there which cost more money. Yet they don't get any hate. You're making it out like the single player is just an added bonus, but it's a huge thing on it's own. Nintendo's just advertising the multiplayer more.
Posted by Chrop on 25 May 2015 - 06:25 AM
I would have used the argument that having a small development time is also a reason of the lack of maps, but we already discussed that before and her counter argument was to just delay the game, so 1 thing I don't understand is, how does delaying the game by 2 months suddenly make splatoon worth the money, even though it'll have the exact same things in 2 months if it was released now?
Posted by Chrop on 12 May 2015 - 12:02 AM
Posted by Chrop on 09 May 2015 - 05:09 AM
Pretty much my experiance
I had a lot of fun with it, the hour went by too quickly and I was sad I couldn't play more, although I had no idea how to turn gyro controls off so I stuck with the roller since I couldn't aim with the guns.
Posted by Chrop on 03 April 2015 - 02:21 PM